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Dead or not dead?

Dead
- 0 (0%)
LIVE!
- 4 (50%)
Eh. Dont care.
- 0 (0%)
Asea, you lazy git...
- 4 (50%)

Total Members Voted: 8


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Author Topic: Department of Armaments-Weapon Design Game-Dead. Please Lock.  (Read 104477 times)

stabbymcstabstab

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Re: Department of Armaments-Weapon Design Game
« Reply #195 on: July 09, 2015, 11:26:33 am »

alright i have a proposal for the next turn
Spoiler: The M-1 Machinegun (click to show/hide)


Note this is for next turn I just want to see if you guys like what I'm going for with this, this would give us a gun to fit into our planes and can be used by ground troops.
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Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #196 on: July 09, 2015, 12:03:12 pm »

Well, if you lot are going to start proposing things for next turn, here is the
VOTES ON PROPOSALS STAGE
ACQUIRE
A1.1 Purchase sidearms(possibly M1911 or M1917) in .45
A1.2 Same thing in 9.19mm
A2 Purchase longarms in 7.62x53mmR
A3 Purchase machine guns in 7.62x53mmR
A4 Acquire examples of the Tokarev Model 1927
CONSTRUCT
C1.1 Twin line, 1000t naval factory
C1.2 Single line, 1500t naval factory
C2.1 Large as possible munitions factory
C2.2 Four twin-line munitions factories
C3.1 Large as possible smallarms factiory
C3.2 Three-line small-arms factory
C4 Twin line aircraft factory (Needs parts built elsewhere)
DESIGN
D1
Spoiler: HGAA M1934 (click to show/hide)
D2
Spoiler: PMH M1934 (click to show/hide)
D3.1
Spoiler: SMG M1934 'strel'ba' (click to show/hide)
D3.2 Same thing in .45
D4
Spoiler: 21in torpedo (click to show/hide)
D5
Spoiler: 18in torpedo (click to show/hide)
D6.1
D6.2 Using 21in torpedoes

FREE
F1 Get someone to import manpower


 Also, on the ammunition front (which includes torps), for the most part you only have limited stocks of ammo for the weapons you started the game with. In the case of torpedoes, they are whatever was dumped at the island and on the ships when they where initially brought over, so the design could be 20 years old.

 Oh, also, reverse engineering designs (say, taking apart one of the tank guns so you can make it and its ammo, or taking apart some .45 or 9x19mm ammo so you can make some yourselves, or doing the same with captured/wrecked equipment) will be a "short" action. I.E., a free action that costs a worker or eight. There will not be a roll for this, but it does take up workers. If you want to improve whatever it is, it is then a standard design action. If I feel it is a bigger project (taking apart a massively damaged aircraft/tank/ship/weapon/whatnot to reverse engineer it) it will be a standard design action.
« Last Edit: July 09, 2015, 03:20:01 pm by Aseaheru »
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coleslaw35

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Re: Department of Armaments-Weapon Design Game
« Reply #197 on: July 09, 2015, 01:10:58 pm »

Each person gets six votes per section (if six are even needed), right?
« Last Edit: July 09, 2015, 01:15:49 pm by coleslaw35 »
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Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #198 on: July 09, 2015, 01:47:38 pm »

Three.
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coleslaw35

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Re: Department of Armaments-Weapon Design Game
« Reply #199 on: July 09, 2015, 02:02:31 pm »

Three.

Ah, alright. Sorry, I missed that.

As for my votes:
Acquire
A1.1
A2
A3

Construct
C2.1
C3.1
C4

Design
(I think you should know, D2 is stuck inside the D1 spoiler)
D1
D5
D6.1

Free
F1
« Last Edit: July 09, 2015, 07:56:59 pm by coleslaw35 »
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Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #200 on: July 09, 2015, 02:06:06 pm »

 You want to make the SMG in 9x19, and buy guns in .45?
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coleslaw35

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Re: Department of Armaments-Weapon Design Game
« Reply #201 on: July 09, 2015, 02:15:55 pm »

You want to make the SMG in 9x19, and buy guns in .45?

I didn't vote for the SMG. But yes to 45. caliber firearms.
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10ebbor10

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Re: Department of Armaments-Weapon Design Game
« Reply #202 on: July 09, 2015, 03:07:01 pm »

Acquire  I don't really have an opinion on this, so feel free to persuade me.
A1.1
A2
A3

Construct
C1.2 This factory should be sufficient for the near future for our naval needs
C2.2 Multiple separate factories are much better to avoid a single explosion taking out our entire arms reserve.
C3.1 Why not.

Design
D1
D5
D6.1

Free
F1
« Last Edit: July 09, 2015, 05:35:14 pm by 10ebbor10 »
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Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #203 on: July 09, 2015, 03:21:27 pm »

Fixed. I had already caught one of those, thanks for getting the other.

Also, I confused C and D, sorry about that Coleslaw.
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stabbymcstabstab

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Re: Department of Armaments-Weapon Design Game
« Reply #204 on: July 09, 2015, 04:19:41 pm »

Acquire
A1.1
A2
A3

Construct
C1.2
C2.2
C3.1
Design
D3.2
D5
D6.1

Free
F1
« Last Edit: July 10, 2015, 09:36:48 pm by stabbymcstabstab »
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StrawBarrel

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Re: Department of Armaments-Weapon Design Game
« Reply #205 on: July 09, 2015, 09:48:30 pm »

Voting:
ACQUIRE
+A1.1 Purchase sidearms(possibly M1911 or M1917) in .45
+A2 Purchase longarms in 7.62x53mmR
+A3 Purchase machine guns in 7.62x53mmR
CONSTRUCT:
+C1.2 Single line, 1500t naval factory
+C2.2 Four twin-line munitions factories
+C3.1 Large as possible smallarms factiory
DESIGN:
+D1
+D2
+D5
FREE:
+F1 Get someone to import manpower (Immigration?)
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evilcherry

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Re: Department of Armaments-Weapon Design Game
« Reply #206 on: July 10, 2015, 01:29:59 am »

VOTES ON PROPOSALS STAGE
ACQUIRE
A1.1 Purchase sidearms(possibly M1911 or M1917) in .45
A2 Purchase longarms in 7.62x53mmR
A4 Acquire examples of the Tokarev Model 1927
CONSTRUCT
C1.1 Twin line, 1000t naval factory
C2.2 Four twin-line munitions factories
C3.1 Large as possible smallarms factiory
DESIGN
D1 Multirole Medium-Light Bomber
D3.2 SMG in .45
D5 18in. Torpedo

FREE
F1 Get someone to import manpower
« Last Edit: July 10, 2015, 02:53:39 am by evilcherry »
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Happerry

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Re: Department of Armaments-Weapon Design Game
« Reply #207 on: July 10, 2015, 03:04:25 am »

Voting:
ACQUIRE
A1.1 Purchase sidearms(possibly M1911 or M1917) in .45
A2 Purchase longarms in 7.62x53mmR
A3 Purchase machine guns in 7.62x53mmR

CONSTRUCT
C2.1
C3.1
C4

DESIGN
D1
D4
D6.2
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Aseaheru

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Re: Department of Armaments-Weapon Design Game
« Reply #208 on: July 11, 2015, 10:32:57 pm »

Pending further votes and time, it looks like the proposals that will go ahead are:

Sidearms in .45
longarms and machine guns in 7.62x53mmR

Single line naval
four ammo factories
big-ass smallarms factory (Depending on the rolls, this may wind up being smaller than C3.2...)

Bigass bomber
18in torps we can make
Shockwave FAC

As a note, the Shockwave is barely  scraping past. All it would take is one person shifting a vote.

Anyways, I probably will be officially moving this on in two days.

Oh, and a suggestion for workers: I suggest creating teams of 5 or so designers, which then can be snapped onto whatever project you all think is worth it. For instance, half the aero dudes and some basics may be "aero team A", which when there is a bomber going about gets lumped with "Material and electronics team A" for work on a new bomber.
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evilcherry

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Re: Department of Armaments-Weapon Design Game
« Reply #209 on: July 12, 2015, 04:10:48 am »

Oh, and a suggestion for workers: I suggest creating teams of 5 or so designers, which then can be snapped onto whatever project you all think is worth it. For instance, half the aero dudes and some basics may be "aero team A", which when there is a bomber going about gets lumped with "Material and electronics team A" for work on a new bomber.
+1 Much less fiddly.
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