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Author Topic: Hacking - civ lacks knowledge for making high boots!?  (Read 2696 times)

SyrusLD

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Hacking - civ lacks knowledge for making high boots!?
« on: May 10, 2015, 10:37:27 am »

I recently started a new fort, after building up everything pretty much, finally starting up the metal industry...
I noticed my civilization doesn't know anything about high boots. They can't be produced.

Is there any DFHack'y way to make my fort able to create them?
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In Remembrance of Bengel Hairybasement,
Strangler of a Sasquatch, Troglodytes and a Cyclops,
Slayer of a Giantess, whom he burned alive.
Died in a Heroic Fight with a Grizzly Bear.

Insert_Gnome_Here

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Re: Hacking - civ lacks knowledge for making high boots!?
« Reply #1 on: May 10, 2015, 12:11:36 pm »

Yeah what's up with high boots?
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Quote from: Max™ on December 06, 2015, 04:09:21 am
Also, if you ever figure out why poets/bards/dancers just randomly start butchering people/getting butchered, please don't fix it, I love never knowing when a dance party will turn into a slaughter.

Grahar

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Re: Hacking - civ lacks knowledge for making high boots!?
« Reply #2 on: May 10, 2015, 12:28:43 pm »

I know of no such option. Since human caravans only bring oversized boots, I'm afraid you will have to use those (-grown pecan wood high boot-) the elves bring. If they bring any.
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EvilBob22

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Re: Hacking - civ lacks knowledge for making high boots!?
« Reply #3 on: May 10, 2015, 01:10:20 pm »

...or low boots and greaves...
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I will run the experiment to completion anyway, however. Even if the only reason why there is a punctured equilibrium in the fortress is because I have been brutally butchering babies
EDIT: I just remembered that dwarves can't equip halberds. That might explain why the squads that use them always die.

Skullsploder

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Re: Hacking - civ lacks knowledge for making high boots!?
« Reply #4 on: May 10, 2015, 01:33:12 pm »

Low boots and greaves are almost as good. Giving a race knowledge of how to make something requires a world regen. It is annoying, I know. Look for dwarves that have preference for high boots and make them armourers so that when they mood you get high boots.
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mikelon

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Re: Hacking - civ lacks knowledge for making high boots!?
« Reply #5 on: May 10, 2015, 02:33:37 pm »

would make a GREAT addition if Toady made it so that the more metalworking you did you learned how to make new stuff like the high boot if your civ doesnt know how to make em. Then traders would flock to you and want to buy your exclusive inventions....
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mikelon

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Re: Hacking - civ lacks knowledge for making high boots!?
« Reply #6 on: May 10, 2015, 02:34:52 pm »

would make a GREAT addition if Toady made it so that the more metalworking you did you learned how to make new stuff like the high boot if your civ doesnt know how to make em. Then traders would flock to you and want to buy your exclusive inventions....
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thegoatgod_pan

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Re: Hacking - civ lacks knowledge for making high boots!?
« Reply #7 on: May 10, 2015, 04:25:24 pm »

That would be unrealistic: boots aren't like necromancy, you can't just "invent" a boot, or read a book and get it, it has to come from the heart!
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utunnels

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Re: Hacking - civ lacks knowledge for making high boots!?
« Reply #8 on: May 10, 2015, 06:51:05 pm »

Hmm, I always use high boots + greaves.
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Putnam

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Re: Hacking - civ lacks knowledge for making high boots!?
« Reply #9 on: May 12, 2015, 04:10:58 am »

Code: [Select]
:lua df.historical_entity.find(df.global.ui.civ_id).resources.shoes_type:insert('#',1)

put that into the DFHack console, should work in vanilla with DFHack
« Last Edit: May 12, 2015, 02:56:12 pm by Putnam »
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SyrusLD

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Re: Hacking - civ lacks knowledge for making high boots!?
« Reply #10 on: May 12, 2015, 01:47:23 pm »

Code: [Select]
:lua df.entity.find(df.global.ui.civ_id).resources.shoes_type:insert('#',1)

put that into the DFHack console, should work in vanilla with DFHack
Hm...tried that. Sadly, it says the field "entity" is a nil value.


But yeah, I have low boots. Still haven't had a situation to test how well they do. Somehow, even though I have 3 goblin civs (entities) around, I had no single attack from either of them in 5 years.
Would indeed be great if the fortress was able to learn about equipment that you can't produce yet. Overall it could be interesting to start off with only few things, like chain mail and then through smithing your dwarves (and their civilization) learns about new things. But considering that there're only two kinds of armor, there's no real point to it.
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In Remembrance of Bengel Hairybasement,
Strangler of a Sasquatch, Troglodytes and a Cyclops,
Slayer of a Giantess, whom he burned alive.
Died in a Heroic Fight with a Grizzly Bear.

Putnam

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Re: Hacking - civ lacks knowledge for making high boots!?
« Reply #11 on: May 12, 2015, 02:56:26 pm »

Code: [Select]
:lua df.historical_entity.find(df.global.ui.civ_id).resources.shoes_type:insert('#',1)

put that into the DFHack console, should work in vanilla with DFHack
Hm...tried that. Sadly, it says the field "entity" is a nil value.

wow yeah that was dumb of me fixed

SyrusLD

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Re: Hacking - civ lacks knowledge for making high boots!?
« Reply #12 on: May 12, 2015, 03:19:54 pm »

Code: [Select]
:lua df.historical_entity.find(df.global.ui.civ_id).resources.shoes_type:insert('#',1)

put that into the DFHack console, should work in vanilla with DFHack
Hm...tried that. Sadly, it says the field "entity" is a nil value.

wow yeah that was dumb of me fixed
By Armok, it worked!
You are a genius, I knew there'd be some legendary DFHacker who'd enable me to give my military proper boots!

I feel a bit dirty now, but at least my dwarf's feet (or rather lower legs) are ... somewhat better protected.
Hopefully I get some goblins or such soon...been way too quiet lately.

Thank you.



EDIT: Aaaaand ... just a short time later one of my metalsmiths decides to make a legendary iron low boot. ...I should make him take a close look down the vulcano.
« Last Edit: May 12, 2015, 04:03:46 pm by SyrusLD »
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In Remembrance of Bengel Hairybasement,
Strangler of a Sasquatch, Troglodytes and a Cyclops,
Slayer of a Giantess, whom he burned alive.
Died in a Heroic Fight with a Grizzly Bear.

Insert_Gnome_Here

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Re: Hacking - civ lacks knowledge for making high boots!?
« Reply #13 on: May 13, 2015, 04:01:09 pm »

Does anyone else find this exclusively with high boots?
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Quote from: Max™ on December 06, 2015, 04:09:21 am
Also, if you ever figure out why poets/bards/dancers just randomly start butchering people/getting butchered, please don't fix it, I love never knowing when a dance party will turn into a slaughter.

Putnam

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Re: Hacking - civ lacks knowledge for making high boots!?
« Reply #14 on: May 13, 2015, 04:03:48 pm »

It can also happen with low boots, togas, coats, shirts, tunics, vests and dresses. People only seem to give a crap when it's armor, though.
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