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Author Topic: Dwarf Fortress 0.22.110.23c Released  (Read 5406 times)

Toady One

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Dwarf Fortress 0.22.110.23c Released
« on: November 15, 2006, 04:42:00 am »

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Changes

There were various cosmetic changes to the game, mainly the addition of dyes and more art images.  The selection of dyes is very limited at present, and only involves ground plants.  There is a new workshop for this in dwarf mode.  You can use blue mushrooms or import other dyes from human traders.  This will be expanded later.

[ November 17, 2006: Message edited by: Toady One ]

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Capntastic

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Re: Dwarf Fortress 0.22.110.23c Released
« Reply #1 on: November 15, 2006, 05:18:00 am »

INEVITABLE BUG REPORT 1:

While messing around in A mode with the new adventurer colors, I removed my armor and clothing, and then my backpack-- and the game crashed.  When I tried to go back into Adventure mode, it said "MISSING COLOR DEFINITION" and the game closed out.

Edit:  This FATAL ERROR comes up when it tried to import the world the crash happened in.  Said world was newly generated.

[ November 15, 2006: Message edited by: Capntastic ]

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Griz

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Re: Dwarf Fortress 0.22.110.23c Released
« Reply #2 on: November 15, 2006, 01:05:00 pm »

how does the dye work? I bought 6 bags of dye from the humans, but when I create a job in the workshop it gets cancelled with the message "needs unrotten dye item". all 6 bags are in a mill barrel in the food stockpile.
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Toady One

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Re: Dwarf Fortress 0.22.110.23c Released
« Reply #3 on: November 15, 2006, 01:34:00 pm »

Capn, do you have the save?  I've made some worlds and messed around with it and can't reproduce.

I never had any trouble dyeing -- I'll look at it.

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Toady One

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Re: Dwarf Fortress 0.22.110.23c Released
« Reply #4 on: November 15, 2006, 01:46:00 pm »

Okay -- this is actually an old bug that has remained undetected -- do not remove all of your upper body items in adventure mode, or the waterskin might confused about where it is stuffed.  I've fixed this now.  The color indices might be due to the crash killing the save, but I'm uncertain.
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Toady One

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Re: Dwarf Fortress 0.22.110.23c Released
« Reply #5 on: November 15, 2006, 02:27:00 pm »

I fixed the problem with dye jobs not seeing certain dyes now as well.  23b is up.

[ November 15, 2006: Message edited by: Toady One ]

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Pacho

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Re: Dwarf Fortress 0.22.110.23c Released
« Reply #6 on: November 15, 2006, 04:31:00 pm »

Conveniently released one hour before I get home and get a chance to get the new version =D

Har har

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dav

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Re: Dwarf Fortress 0.22.110.23c Released
« Reply #7 on: November 17, 2006, 09:30:00 pm »

This new version is so cool.  The images are seriously fun.  Thanks so much.
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Mechanoid

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Re: Dwarf Fortress 0.22.110.23c Released
« Reply #8 on: November 17, 2006, 10:23:00 pm »

code:
FFFFFFF    AA      PPPPPP    !!
FF        AAAA     PP   PP   !!
FF       AA  AA    PP    P   !!
FF      AA    AA   PP   PP   !!
FFFF    AA    AA   PPPPPP    !!
FF      AAAAAAAA   PP        !!
FF      AA    AA   PP
FF      AA    AA   PP        !!
FF      AA    AA   PP        !!

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krige

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Re: Dwarf Fortress 0.22.110.23c Released
« Reply #9 on: November 18, 2006, 05:33:00 am »

I just took a peek at the dev log... That's a whole damn lot of fixes  :)
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axus

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Re: Dwarf Fortress 0.22.110.23c Released
« Reply #10 on: November 18, 2006, 01:01:00 pm »

Yeah I say hells yeah ! ;p
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