quote:
I've never played or even heard anything about Suikoden.
In Suikoden, the player always has a fortress of some sort, and they have to go around the world recruiting people for it. Most of them are party members who you can take with you or leave at home, but it also includes armorers, general-store salesmen, appraisers, mapmakers, a guy who installs an elevator, a kid who stands by your front door and tells everyone the name of your fortress, that sort of thing. Basically, building a fortress by adventuring around the world looking for interesting people to take home, without actually having to spend very much time at the fortress.
quote:
Originally posted by karnot:
<STRONG>
Well, in Suikoden you are hatching a revolution, people arent just staying with you because you feed them. </STRONG>
As I recall, a few of them actually
are just staying with you because you feed them.
But anyway, what I was really getting at is how PCs founding towns will work. They could guide a caravan to establish the initial location, then 'recruit' people for it by wandering around and making offers... your town would have to be able to support someone (say, by having a steady supply of raw metals for a metalsmith, or a decent amount of cash on hand for a merchant) before they'd come.
Basically, it would be nice to be able to have some effect on civilization with the computer handling most of the details, and without having to go into the extreme commitment of fortress/town mode... sort of building up a combination between a town and a base of operations, maybe.
[ November 04, 2006: Message edited by: Aquillion ]