Ok i have a basis of an idea that was
stolen inspired by "Battle Brothers" and if you've ever read "Necromancer" On ChooseYourstory.com it might be that kind of world
Setting:
It will be generic fantasy with humanity expanding and other races slowly becoming more and more annoyed at humanity for expanding so much. So you know troubled times perfect for mercenaries. I do have more but that will be revealed as you explore. Also loads dragons and other such mythical creatures
Roll system:
Simply put i won't roll for much and mostly just use common sense unless i really feel like i need randomness. I will roll for skill gain though.
Seriousness/roleplaying:
You can roleplay and stuff however much you want and you can be completely silly as well, i don't really mind it would probably make things more interesting.
Gods an stuff:
No gods but there are going to be some ancient dark elves who have each mastered a form of magic and are the last of their kind.
How I'm writing this:
This will be very story focussed and I'm doing this also do improve my writing a bit, so point out mistakes and stuff. Which i know i have loads of.
Amount of players:
Ill say 7
Skills:
You will each have skills that i will base how well you do in given situations. And so you can have some sort of achievement and proof that you are a badass.
Magic:
Magic is very common and most people know some basic stuff but only a few know complicated stuff.
How game will work:
You are a group of friends who have worked in various different nobles armies before you decided that you could earn more money as mercenaries. So you are basically veteran peasants with crappy gear.
Skills:
Each skill is out of 100
except for the one you are Natural at which is out of 200 and you put an
N after.
0 is unskilled 100 masterful and 200 is Godlike
it can go to -100
You can assign 300 skill points out
You can not go above 50 in a given skill when picking
Trait:
Honest face: People trust you easier
Quick learner: Learn skills faster
Attuned to Magic: Learn Magic faster
Beautiful: Easier to charm and persuade people
Any others i approve
Race:
Look up fantasy races and pick basically anything you want. Some may be not trusted just use generic fantasy sense. i will also inform you.
Character Sheet
Name:
Gender:
Age:
Race:
Trait:
Backstory: (optional)
Assign 300 don't go above 50
Skills
Spear:
Axe:
Sword:
Bow:
Other Weapon Skills:
Charm: To conversing with opposite gender
Persuasion: Works with shop keepers and persuading people
Etiquette: For noble women/men
Speech: just general speaking with anyone sometimes doesn't work with nobles shop keepers and opposite gender
Riding Archery:
Throwing:
Writing:
Swimming:
Running:
Strength:
Climbing:
Other General skills you can think of:
Magic Skills:
Necromancy - Healing: Two sides of the same coin. taking and giving life magic.
Illusion: making stuff thats not there
Enchantment: messing with peoples brains
Conjuration: shooting fire balls and the like
Divination: Finding stuff out
Summoning: summoning demons an stuff
Transmutation: Turning one material into another
These skills are not set in stone and you can make up any others you want as long is it makes sense.
Dont write in the skills you didn't use unless its magic or running, writing and strength.You can also add skills like alchemy, blacksmithing and foraging.
ill start this maybe in a week
also really recommend reading Necromancer cuz its pretty awesome
More information about the worldOrcs: don't like necromancy or healing
Elves: don't like necromany but like healing
Dwarves: view necromany as useful and healing as useful
Humans: most view necromancy as morally wrong doesn't stop most from using it and view healing as morally right I.e people who use necromancy they trust less and people who use healing trust more.
Orcs: most aren't welcoming of travellers
Elves: very secretive with travellers
Dwarves: plain just say f*** off unless you're useful
Humans: most are welcome
Each are more welcoming if you have one of their race in your group
You guys will be starting in a human Town