Men of War: Assault Squad 2 is pretty much the best platoon level war world 2 simulator out there right now. Slugs are based on momentum and are influenced by densities and composition such as wood, rocks, concrete, or metal (including helmets), flesh and also on slopes and angles. Due to this when you have larger but not large enough shells hit tanks if the angle is right they will fly in just about any direction, leading to some pretty interesting visualisations. Most tanks have 3 different types of shells: armor piercing, high explosive, and composite shells for extra umph, but with shorter range. It pretty much ranges from pistol calibers, smg, rifle, assault rifle, Machinegun calibers, .30 cal, .50 cal, 20mm, 37mm, 40mm, so on and so forth until you get about 152mm and in certain highly unlikely situations 300mm, which is more like a rocket mortar than a shell.
Units are also individuals. Its not squad based (It is but it isn't) but rather an individual person. An individual unit has an inventory, holds a weapon, ammo and items to use, like anti-personnel grenades or anti tank grenades, smoke grenades kettle bombs, dynamite, tank traps, barbwires, landmines both AP and AT, knifes, bandages and so on.
Vehicles need multiple people to operate at peak efficiency as tasks can only be done by a person at a time, so a single person in a tank will only reload, or drive, or aim the turret or man the turret gun. Tanks are also segmented with engine, tracks, turret, main gun, and the hull itself, along with other miscellaneous parts like tread protectors or side panels to prevent rpg detonations. Tanks can be permanently destroyed, but often times they can be repaired. Theres also cars, halftracks, recon vehicles, motorcycles, jeeps with both mgs, AT guns, and bazookas on them, depending on the faction.
You also have artillery like mortars, rockets, emplacements, and the like, and other emplacements like flaks, heavy mgs. There is also AT guns for tank ambushes.
Because its a physic simulator it means that if a unit cannot be hit, it won't be hurt. A bullet has to physically touch a soldier to harm him, unless its such a large caliber that it shocks him to death, or is an HE. Its unlike company of heroes in that you get shot at you will eventually die. So if you are under heavy fire you can often just prone and stay out of fire and survive, until you get flushed out by a grenade or suffer death.
Which brings me to grenades. They actually fragment. its the fragments that kill you, not some abstract radius. You can play the game in slow motion and actually see this. Yes there is a slow motion. Its particular nice to see a slow motion artillery barrage.
Terrain is fully destructible except for very base foundations, like a concrete floor. that's just not going to be destroyed, but theres no point to destroying it in the first place. buildings crumble and are sectional too, giving the game a very war torn feel. You might have a village scene where one house is intact but his neighbors is half gone while another is completely obliterated due to being at the scene of the pivotal conflict. Because of this sometimes you get games in which you literally fight over craters in the earth, lending a very poetical feel to the game. You send your men to die for a damn hole in the ground, only for them to be killed by the enemies next wave and it starts over again. Yeah I didn't mention but craters will appear if a big enough HE shell hits the ground, allowing for at least some type of cover to hold.
So here's how a multiplayer game usually starts. For assault squad its basically multiple capture the flag/king of the hill. You hold your men there for a bit and the flag becomes yours, then you can leave it. If someone else shows up on it they will lower your flag and raise theirs. You however very rarely stay on the flag but rather you move from cover to cover as its better to push your enemy as far away from the flag as you can.
So for normal settings you have enough manpower to buy a jeep, or a motorcycle, or a small group of elites, or an assault squad with majority SMG's or a regular squad with majority rifles and a machine gun. You can also buy single troups to fill in gaps, or specialized units like flamethrowers or snipers or officers for scouting. All squads also get a squad leader which has one more level to his weapon increasing his accuracy and reload rate, and depending on faction he gets a unique weapon like a rifle grenade launcher or a STG44 which is an advanced assault rifle. So you get this situation where you are the first on the scene of a battle, and you pretty much encounter each other and try to win the first engagement or atleast hold your ground. Then based on how it goes you order more supplies and based on appropriate buys for the appropriate situations you win the game.
from that first encounter you pretty much start expanding your battle lines so you get the biggest line of sight that you can which also makes it where you start to flank, and you can then send squads further to do little missions and operations. You move people with intent and goals, if you want to win. You buy a vehicle to clear a position so you can take that position, or you buy a siege tank to launch shells at an AT gun or other emplacements. or you buy a tank with the appropriate caliber and proper armor to destroy another tank. And you try to buy a tank that meets your needs exactly. You don't need the biggest tank for an operation, but just the right tank.
Oh and you also have different tiers of troups. Like conscripts are basically handed a rifle and a grenade, have no stamina or endurance. Regular troups are regular. Then you have sub elites, and elites, which end up having advanced weapons and RPG's and machine guns and basically a giant satchel of grenades, not to mention insane stamina (which is basically sprinting) and endurance (higher HP).
then you have special points which you get 10 of. basically they are appropriate to a faction. For russia 2 points will get you charge, which will give you a whole bunch of average troups. germany will get brandenburgers for 2 points which are stealth units for going behind lines, equipped with 4 panzerfausts which are basically disposable rocket tubes, or 7 points for a veteran tiger, a tiger with enhanced reload speed and accuracy.
Basically play this game, the multiplayer is stellar, but sadly its not as populated as I would like it to be. I'm pretty sure there was a previous post for men of war, but even so a new post needs to be created.
Oh and if you do get this watch "Judska" and "Strat29" on youtube before you get into multiplayer. There is a metagame, and its not that hard to understand but most people get into this and get torn the fuck up on multiplayer and think its insanely difficult when in reality they had no idea on what they should be buying or where to place stuff or how to counter and things like that. You can also watch them to see if you are interested in the game. I reccommend watching Judska first as his is more entertaining with better editing but Strat29 is more meats and potatoes with more indepth information. He pretty much spreadsheets this game to learn it better. Not that his videos are like that mind you, just a bit drier but more informative.