K, not sure whether anyone else wanted to vote, but it's been a little while so I'm closing that one down. New poll for something else will be up shortly (Maybe magic in the world? Post suggestions of things that we need some agreement on for it to work if you can think of something. If I get an idea for one of those things, I'll put a poll up tomorrow probably.)
So, the results are in, and the top 2 parts are a standard continent and floating islands. So our world is a great continent of many names due to the many folks that call it home- some secluded and others bustling. However, all around this absolutely massive landscape both in the sky and in the ocean surrounding its vastness are islands, floating in space or water. Some are large, containing whole civilizations while others are small, maybe only as large as a small hut or a single tree's root space. Some say that beneath the great continent is an equally impressive cavern, open for miles and miles in every direction, weird ecosystems developing in the land under the land- just as there are many oddities in the land above the land.
Time is measured in different cycles on the continent and the sky-lands. The continent measures time based on cycles around the sun, years of time. The sky-lands measure time in cycles- the time it takes for an island to make a full revolution around the continent (The islands revolve in a great circle around the continent, like a disk revolving over a turntable.) Each island technically has its own length of cycle, but regions tend to just use the cycle of the largest or most important island in the region.
The Caverns of Threig lay connected to this vast underground and feel its influence, but the Threigian Caverns are not technically part of the underworld.
What oddities lie in this great underworld (Or in the caverns of Threig)? Setting includes races, flora/fauna, history- whatever! If you think of a creature that you want to be unique or everywhere, put it up- it's probably cool and entertaining. If you have a short story of history in the world, put it up- it makes the world start to come alive even more. Submissions to the setting don't have to be cities or specific people- they can be anything!
With that, I'm submitting a few things of my own, and then updating the OP with a misc. section for setting. (Or I might already have one... not quite sure. These'll go there, though.)
Other names: Sky Terror, Skywinder, Boltscale, Aerial Ace (In addition to an ace rider)
Creature type: Large flying bird/reptile
Other features: elemental/magical ancestry (Natural), non-sentient (Animal)
Physical Description: These great creatures are hatched at a size roughly equivalent to that of a small horse, and grow up to three feet wide and fifteen feet long, head-to-tail. Their shape resembles a great snake with a beaked head and between four and eight wings. The most common configuration of their wings is three sets of two relatively thin wings roughly evenly spaced, starting a few feet behind the head and ending as the tail begins to taper. Stormwings with this wing configuration are very agile in the air, able to make maneuvers that are nearly unthinkable to other flying creatures, but their unique configuration isn't as powerful as some other fliers, so they are a little slower in sustained flight than others. However, their ability to use their wings in tandem to give a great push and spin allows these skywinders to have great speed in short bursts. These attributes are exacerbated in breeds with four pairs of two wings and mitigated in breeds with two pairs of wings. However, rare breeds have a single pair of very wide (3-4 feet along the body) wings that each have two pairs of smaller wings attached just a few inches past the body, one on the top and bottom of each wing. The great wings on these magnificent beasts give them a huge amount of power to use, and they are nearly unparalleled in their speed through the air- both sustained and in bursts. The large area of their wings also lets them fly higher than nearly anything else that needs wings to fly, but their great size also limits their maneuverability to be similar to that of less unique aerobats.
Males and females of these great creatures are vastly different- males are scaled while females are feathered. Due to this, males tend to be a little better at complex aerobatics and can dive into water with ease to catch different kinds of prey, while females are a little quicker fliers, can carry a little more weight, and can fly a little higher. As such, eight-winged males are the epitome of perfect aerial mobility, capable of literally twisting themselves around an arrow in flight or making such a tight barrel roll that it releases a burst of air that deflects nearby projectiles. Female broad-wings are nearly the opposite of this, flying faster than anything natural, nearly imperceptible when at their fastest.
Stormwings have a unique organ that sits on top of their throat which collects static charge gained as they fly, and can concentrate the energy into a bolt of lightning expelled through the mouth. Most often it is used as an attack, to either kill or stun their prey before they get to it, or to deter those few creatures that would attempt to kill or eat a stormwing. Another use for this bolt of lightning is reserved for the rare intelligent stormwing, or tame ones under the control of an experienced rider. Shooting their lightning in front of them, the skywinders can create a tunnel of heated air- less dense than other air this tunnel, combined with a strong push before entering, provides the perfect conditions for a greater burst of speed than anything else can muster. In addition, the warm, dry air contains more static, letting them regain their bolt even faster. In the hands of a skilled rider, an aerial ace duo can streak through the air almost as fast as a bolt of lightning by stringing these bolt dashes one after the next.
Personalities: Stormwings have a consistently bad temperament, rarely content and never happy of their own accord. The only pleasure they find is in companionship- their mates, ever-present trainers, or their single rider. When they mate, they mate for life- each stormwing will find a single mate which they make an eternal bond with. If and when that mate dies, the other knows immediately- and their rage is beyond any control.
Other names: Sky-elves, skyfolk, syngen (only within the Aura, means 'the kin' in their tongue), airheads (used derogatorily)
Creature type: Normal-sized humanoid
Other traits: elemental/magical heritage, lightweight, high-flier, aerial gliding (short distance)
Physical description: Slim humanoids of average stature, Aura live among the floating islands. Their skin ranges in color from cloud white to a pale blue that resembles stormy skies, and any whites, grays, and blues in between. Their hair ranges from white to black, and grays in between- but no color, always pure gray. Eyes among the Aura are incredibly varied- they can be of any hue, but the aura have no pupils due to the brightness of their world in the sky. The Aura's ears are pointed in a similar fashion to land- or sea-elves, but the Aura's ears curve back before the point, causing their ears to look like a curved teardrop.
Oddly enough, their only major adaptation to their unique surroundings is a rigid, folding crest on the outside edge of their forearms- used to glide very short distances. The crests would be ineffective at anything more than a foot or two on a leap for anyone other than an Aura, but their sharp senses of the air currents and incredibly light weight for their size allows them to glide short distances with their crests, saving many amateur riders from an untimely demise after falling off their mount.
Personality: The Aura are as varied as the winds they ride- each one is unique and ever-changing.
Auria Civilization:
Culture: The Aura culture emphasizes creativity, sportsmanship, and skill. They pride themselves on their art and their athletic competitions. Each dominion of Aura typically holds between three and four athletic competitions each cycle, the victors of which go on to compete at the grand festival, hosted by the champions of the previous year's grand festival. The champions of each year's competition become the head dominion- the seat of power and arbiter of the Syngen.
The Aura have domesticated Stormwings, and a large portion of their society consists of riders, for both defense and hunting. Ace riders use a combination of lances, blades, and bows from wingback, but hunters tend to shy away from blades- they ruin too much of the meat.
For food, the Aura generally eat a variety of meats, hunted by Stormwing riders from land, sky, and sea. In addition, many of the Dominions farm pwyyfs (pronounced 'pwifs'), large puffball-esque fruits- several feet across and encased in a lighter-than-air shell. After this shell is cut off, the fruit inside is versatile. Raw it is light and spongy, filling, and sweet. If cooked directly over heat, it keeps its sweetness but caramelizes and shrinks, transforming into something like a candy. However, if boiled it takes in much of the water and losing much of its sweetness- the boiled pwyyf becomes a savory dish; thick and creamy, similar to the landfolk's mashed potatoes. In addition, some Aura ferment a mixture of rainwater, nectar, and boiled pwyyf to make a sweet and salty drink, named Pwyysky. Many races like the taste, and it is one of the leading exports of the Aura civilization.
Some of the richer Dominions (such as ones that have precious metals in their islands or who raise armies) import spices and other fruits to accent their dishes- pwyyf and meat is good to live on and tasty enough, but colorful fruits and different spices make for grand meals.
Organization: Dominions are the names of the city-states, comprised of between five and fifty islands, depending on the size of the islands. Each Dominion is led by a triumvirate- Garth, Luth, and Ath (The chief priest, best athlete, and a hereditary leader). The Dominions all come together once a cycle- the eve of the last grand festival in the cycle of the winner. A representative from each Dominion comes to discuss the affairs of the Syngen, as well as supervising the athletics. Each member of the triumvirate sponsors one athlete from their Dominion, although the Luth typically sponsors him- or herself.