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Author Topic: Roll to Die: The End of Times  (Read 9145 times)

Sarrak

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Re: Roll to Die: The End of Times
« Reply #15 on: May 06, 2015, 09:38:17 am »

Crimson, slight mistake. You start with two weapons, shield counts as one. Perhaps I haven't phrased it well.

Hopefully you don't want to use Greataxe with Tower shield... But do what you wish  :D
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Crimson

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Re: Roll to Die: The End of Times
« Reply #16 on: May 06, 2015, 09:42:57 am »

Ah, I see. Misunderstood that part. But yes, I'm going that way which is a slow moving avalanche.
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Sarrak

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Re: Roll to Die: The End of Times
« Reply #17 on: May 06, 2015, 09:48:16 am »

Added a bit of encumbrance rules. So that we won't have platemailed mages with -2 Body or strong ogres too overweighted to even move.

Just to say, you can subtract from your attributes at start. Don't go lower than -3, though, or you may suddenly perish from cardiac arrest/slothfulness/soul disintegration/lack of common sense
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Demonic Spoon

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Re: Roll to Die: The End of Times
« Reply #18 on: May 06, 2015, 09:54:28 am »

Added a bit of encumbrance rules. So that we won't have platemailed mages with -2 Body or strong ogres too overweighted to even move.

Just to say, you can subtract from your attributes at start. Don't go lower than -3, though, or you may suddenly perish from cardiac arrest/slothfulness/soul disintegration/lack of common sense
Modified again. Also modified armour.
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Sarrak

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Re: Roll to Die: The End of Times
« Reply #19 on: May 06, 2015, 10:12:11 am »

Ah, I see. Misunderstood that part. But yes, I'm going that way which is a slow moving avalanche.
Very, very slow.

You'd be invincible if not for all stacked penalties, but still, if you manage to hit somebody (by letting go of your shield, maybe? It's hard to wield Great axe with one hand), he/she/it would be absolutely, irrevocably dead.

Finished profiles. If you want, we may start with Labyrinth crawl. First come - first dead, or something like this.
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Demonic Spoon

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Re: Roll to Die: The End of Times
« Reply #20 on: May 06, 2015, 10:15:41 am »

Ah, I see. Misunderstood that part. But yes, I'm going that way which is a slow moving avalanche.
Very, very slow.

You'd be invincible if not for all stacked penalties, but still, if you manage to hit somebody (by letting go of your shield, maybe? It's hard to wield Great axe with one hand), he/she/it would be absolutely, irrevocably dead.

Finished profiles. If you want, we may start with Labyrinth crawl. First come - first dead, or something like this.
> Begin crawling

Me babby?  ;)
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Crimson

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Re: Roll to Die: The End of Times
« Reply #21 on: May 06, 2015, 10:26:22 am »

I can already predict my death from a thousand cuts, unable to hit back due to my penalties.

Encumbrance be darned. I will move forward like a snail if I must. Find a monster to slay.
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Sarrak

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Re: Roll to Die: The End of Times
« Reply #22 on: May 06, 2015, 10:37:47 am »

Labyrinth
Entrance

Seekers of glory, first come and first served
Welcome an endless dim-colored walls

Your previous life hits you like a hammer - and leaves a dent in your memory, effectively severing all but the most treasured moments. Here you are, standing at the crossroad of a strange structure called "Labyrinth". You had a vision of it from a birds eye view, but your mind could not cope with what it saw. The only thing you're sure about is that whatever road you will take, this place would certainly try to kill you and feast on your agonizing body until even your very soul is no more.

Shrugging off such impression, you pounder on which road to take. You have some supplies to last you for a while, so, even if you will want to come back, it won't be disastrous. Although something whispers to you that this choice now is mostly irrelevant...



Mesa. You found yourself heading east. Walls to the north and to the west are of strange bismuth-like color, mingled with some rouge stains that look like blood. To the south, corridor goes for a great length, brightly lit by slime-covered walls. As for the east... There is only a pitch darkness.

Derek. Hm... Crossroads... You're tad unlucky it seems - in every direction goes the same steel-like walls that strangely reflect the light of many oil lamps that hover above the center of corridors.

Urist. Ah, what a great hematite vein there is! A pity you don't have a pickaxe with you... Bismuth-hematite occupies south and east, while strange, sharp-looking orange crystals glowing with a soft light form road to the north and to the west.

Crimson. Metal-covered as you are, there is still much more metal around you. East, west, even south - all walls are steel of highest quality, with oil lamps throwing strange reflections. To the north, though, is a dark expanse that your gaze cannot penetrate.

Inael. To the south of you, lays the realm of darkness. To the east - strange pinkish walls that seem a bit like flesh, they pulsate with dim red light. North and the west are occupied by strange frosty-looking ground, covered in short blue grass. It seems that the air itself gives those corridors silver illuminating.

Sukro. Clawing metallic floor, you sit deep in thoughts. Where to go?.. East and south are made of shiny metal, while north is dark and west is strangely green and mirthful...

Which direction shall you take, death-seeker?
« Last Edit: May 06, 2015, 01:35:50 pm by Sarrak »
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Demonic Spoon

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Re: Roll to Die: The End of Times
« Reply #23 on: May 06, 2015, 10:44:14 am »

> Go East
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Crimson

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Re: Roll to Die: The End of Times
« Reply #24 on: May 06, 2015, 10:50:25 am »

Move south.
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Sarrak

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Re: Roll to Die: The End of Times
« Reply #25 on: May 06, 2015, 10:56:10 am »

Labyrinth

Mesa. Seeing nothing in a pitch darkness, you fly through the corridor, roughly navigating by keeping close to the left wall. After some minutes, the air grows damp and you feel goosebumps crawling on your spine.

*Splouch*

Your nerves, already on edge, give lightning-fast signal to your brain, which immediately starts to pump adrenalin into your bloodstream. Still, nothing happens for a few seconds. Then, the darkness slowly unfolds, as dim green bulbs start to light on the walls. There are a row of bulbs at each wall, currently ten at each side, two last of them far enough to be hard to spot. Finally, a light source!

Crimson. You head out into steel maze. Corridor moves in erratic zigzags for a while - and then you come to a small room, with a pedestal of sort. On this pedestal, sits an elderly lizardman, slowly humming to himself. It seems like he is meditating, although a slight movement of his hand that secures ironwood staff shows that he's perfectly aware of your presence.
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Demonic Spoon

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Re: Roll to Die: The End of Times
« Reply #26 on: May 06, 2015, 10:57:44 am »

> Continue cautiously?
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Sarrak

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Re: Roll to Die: The End of Times
« Reply #27 on: May 06, 2015, 11:15:52 am »

Labyrinth

Mesa. As reassuring as light may seem, you'd rather be paranoid than dead. So, you cautiously move further. A few seconds pass before you feel that something is wrong. Very, very wrong. The walls are coming closer! You instinctively move back, preparing an escape spell... Somehow, you feel like you only have a fraction of second to react.
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Demonic Spoon

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Re: Roll to Die: The End of Times
« Reply #28 on: May 06, 2015, 11:17:17 am »

> Teleport as far backwards as I can.

EDIT: Btw, would it be possible for us to see our rolls please?
« Last Edit: May 06, 2015, 11:22:39 am by Demonic Spoon »
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Sarrak

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Re: Roll to Die: The End of Times
« Reply #29 on: May 06, 2015, 11:35:05 am »

Labyrith

Mesa. Gathering all his power, fairy transcends his limits by far! [12+6]! He is hurled backwards through the aether like a comet, coming to an abrupt stop at the bismuth wall. [3-3] With a crunch, his legs break, bones piercing the skin in several places, taking the brunt of a blow, but saving his life in the process.

[Legs crushed; Shaken; Shocked; Heavily bleeding; Somehow alive]


I will show only the most important rolls, other rolls - only after situation has passed, is this okay?

Spoiler: Mesa rolls (click to show/hide)

You overloaded teleportation spell, making it imperfect at inertia control. It may have ended with you buried inside the wall, but that'd be unticlimatic. Just to say, you escaped 100% certain death. Enjoy your life.
« Last Edit: May 06, 2015, 11:53:42 am by Sarrak »
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.
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