Labyrinth
Derek. You carefully walk into crystal corridor - and it pays off. Nothing sees you, and you also see nothing of note. It's warm and with each passing minute it gets slightly more uncomfortable to move in chainmail. While it is bearable, you sweat a lot. Spending much time here can exhaust you for some fire monsters to feast on your body. Well, not that any other part of the Labyrinth is different in this regard.
Crimson. You roar and charge into lizardman with your shield. He [1] just stands there, doing nothing - and shield strikes him straight in the jaw. While he moves his head a bit to nullify the blow, it is certainly not enough.
Lizardman: [Dislocated jaw; Bleeding; Dazed (-2); Lost Initiative]
Inael. With some effort, you finally guess the meaning behind those symbols. "Wherever you go, death will come for you." Well, damn. And here you thought that it had some useful information. Waste of time... Still, to your own amusement, you get slightly better in ancient languages.
You turn to the left, then to the right... And come just in time to witness the minotaur charging elderly-looking lizardman, the heavy shield dislocating his jaw. Someone is having fun here.
Urist. You kind of try to strike the salamander, but [1] your axe twists in your sweaty grip and instead of hacking flaming lizard into pieces, you whack it. Lightly. And... Oh gods, it burns!!!
Urist: [Lightly burnt arms (-1)]
Sukro. The stand-off with a unicorn certainly pays off when you retrace your movements a bit and arrive into small room filled with young trees, a spring joyfully running from the northern wall. In the center of the gathering, on the remnants of a fallen tree, lays a golden crown with three huge emeralds adorning it. Something tells you that it would fit perfectly even your unique physiology.
Arena
Bones calmly pulls the sword out of his still-bleeding foot and gets shield from the ground. And what Pyro was doing all this time? Well, she tried to hit something with a cracked longbow. Considering a total lack of skill and finesse, a failure had to be expected.
Bones: [Sore arm: -1 to all arm rolls; Stabbed foot: -1 movement; Bleeding]
Vitality: 2+1 = 3, bleeding continues
Shooting: 5-1-1 = 3
I have a question to all of you:
How is the game as of now and could be anything done to improve it?
Any suggestions are welcome.