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Author Topic: XCOM on Forums: OOC thread. FULL ROSTER! (Waitlist open)  (Read 31490 times)

Parsely

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Re: XCOM on Forums: OOC thread. First Operation Complete! (23/25)
« Reply #300 on: June 11, 2015, 02:12:34 pm »

Let's start with the satelites and scan.
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Toaster

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Re: XCOM on Forums: OOC thread. First Operation Complete! (23/25)
« Reply #301 on: June 11, 2015, 02:35:29 pm »

Let's start with the satelites and scan.

+1.

Also equip RAVEN-3 and -4 with Stingray missiles


Gunin, if you don't respond re the heavy/scout-sniper question for your promotion, I'm going to assume you don't care.
« Last Edit: June 11, 2015, 02:51:25 pm by Toaster »
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Solymr

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Re: XCOM on Forums: OOC thread. First Operation Complete! (23/25)
« Reply #302 on: June 11, 2015, 02:49:44 pm »

Ples bold your orders for easier identification :v

Keep in mind Pierre is going to be in the infirmary for three weeks and you already have a scout-sniper.
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Parsely

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Re: XCOM on Forums: OOC thread. First Operation Complete! (23/25)
« Reply #303 on: June 11, 2015, 04:50:29 pm »

Gunin, if you don't respond re the heavy/scout-sniper question for your promotion, I'm going to assume you don't care.
Ehrm, what? I must've missed that post. And I thought Solymr was the GM.
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Toaster

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Re: XCOM on Forums: OOC thread. The Invasion Has Begun! (23/25)
« Reply #304 on: June 11, 2015, 05:02:19 pm »

Gunin:

Pierre Allard
Rolled: Scout-Sniper
Pick:
Scout Lightning Reflexes: Reduces hit chance of first reaction shot in a turn by 90% and 70% for the rest of shots.
Sniper Squadsight: The unit can see and shoot at any enemy seen by any ally, with a -20% Crit penalty.
Random Other Subclass

Julio Agalia
Rolled: Scout-Sniper
Pick:
Scout Lightning Reflexes: Reduces hit chance of first reaction shot in a turn by 90% and 70% for the rest of shots.
Sniper Squadsight: The unit can see and shoot at any enemy seen by any ally, with a -20% Crit penalty.
Random Other Subclass

Pick your progressions and see what promotion bonuses you get here:
https://dl.dropboxusercontent.com/u/50939120/xcom/xcom.txt

More stuff to be handled tomorrow.

@Toaster: I didn't know that :v
So either Julio or Pierre (only one) can choose from the Weapons classes:
Gunner Suppression: Uses 2 ammo to shoot a barrage to pin down an enemy, reducing it's Aim by 30, throw range by 50% and triggers a reaction shot if the enemy tries to move.
Rocketeer Fire Rocket: Fires an explosive rocket with 6 base damage and 2 AoE range, up to a distance of 10 tiles. The rocket has a scatter based on Aim and distance, affected by Steady Weapon and with greater scatter if the Rocketeer shoots the rocket as a second action.
Random Other Subclass

I let you pick because it was my bad.

  That said, if he could be a Gunner that'd be pretty neat.  I suppose Pierre should get right of first refusal since he was promoted first in the list, though.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Parsely

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Re: XCOM on Forums: OOC thread. First Operation Complete! (23/25)
« Reply #305 on: June 11, 2015, 05:11:36 pm »

Oh yeah no problem, I'll go Gunner if you'd like to be a scout-sniper.

E: Er, sorry, I think I got that backwards?
« Last Edit: June 11, 2015, 05:16:40 pm by GUNINANRUNIN »
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Toaster

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Re: XCOM on Forums: OOC thread. First Operation Complete! (23/25)
« Reply #306 on: June 11, 2015, 05:17:05 pm »

Yeah, if you don't have a preference, I'd prefer Gunner.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Parsely

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Re: XCOM on Forums: OOC thread. First Operation Complete! (23/25)
« Reply #307 on: June 11, 2015, 05:21:46 pm »

Yeah, if you don't have a preference, I'd prefer Gunner.
Yup. That's cool with me.

So I'd be a Scout-Sniper?
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Toaster

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Re: XCOM on Forums: OOC thread. First Operation Complete! (23/25)
« Reply #308 on: June 11, 2015, 06:46:05 pm »

Yep.  Let's make it official!


Julio Agalia:  Gunner.

HP: +2
Aim: +4
Will: +2

Probably going to go HEAT/Rapid Fire rather than Bullet Wizard.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Solymr

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Re: XCOM on Forums: OOC thread. First Operation Complete! (23/25)
« Reply #309 on: June 12, 2015, 06:26:40 am »

Julio Agalia
Promotion to Gunner: +1 HP, +2 Aim, +1 Will
Hidden Potential: (48, 6, 1) +6 Aim, +1 Will

More stuff later.
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Toaster

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Re: XCOM on Forums: OOC thread. First Operation Complete! (23/25)
« Reply #310 on: June 12, 2015, 07:59:28 am »

That aim roll.


General progression plan, if you're curious:

Spoiler: Heat/Rapid Fire Gunner (click to show/hide)
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Solymr

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Re: XCOM on Forums: OOC thread. First Operation Complete! (23/25)
« Reply #311 on: June 12, 2015, 01:43:43 pm »

Normally I would only make orders with at least one +1 effective but we just started and things might be a bit slow. Also if you want you can set scanning for more than a few days if you don't have short term plans.

March 2nd, 2017

No new events.

Spoiler: Upcoming Events (click to show/hide)

SITUATION ROOM

Credits: 215§ (Monthly reward: 730-205=525§)
Alloys: 3
Elerium: 3
Fragments: 10
Meld: 0


Spoiler: Council (click to show/hide)
Spoiler: XCOM Base (click to show/hide)
Spoiler: Storage (click to show/hide)

RESEARCH

Scientists: 10


Current Reseach: Xenobiology (6% completed, 17 days left)

ENGINEERING

Engineers: 10

Spoiler: Items Available (click to show/hide)
Spoiler: Facilities Available (click to show/hide)
Spoiler: Build Queue (click to show/hide)

BARRACKS

Soldiers: 25

RundownRookieAssaultInfantryGunnerRocketeerScoutSniperEngineerMedicTotal
Active180000001019
Fatigued1100010003
Wounded100101/21/2003


HANGAR

Spoiler: Aircraft List (click to show/hide)
Spoiler: Available Equipment (click to show/hide)
« Last Edit: June 12, 2015, 01:57:26 pm by Solymr »
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Hawk132

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Re: XCOM on Forums: OOC thread. First Operation Complete! (23/25)
« Reply #312 on: June 12, 2015, 01:45:56 pm »

So we aren't building an additional Sat Uplink yet?

Let's just scan until something happens then.
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Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

Toaster

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Re: XCOM on Forums: OOC thread. First Operation Complete! (23/25)
« Reply #313 on: June 12, 2015, 02:18:23 pm »

We could, unless we wanted to spend the money elsewhere and hope we get a mission.

I sure as hell feel like we're missing something, though.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Sheb

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Re: XCOM on Forums: OOC thread. First Operation Complete! (23/25)
« Reply #314 on: June 12, 2015, 02:19:08 pm »

Yeah, let's build the Satellite Uplink. No sense in waiting. The sooner we get those satellites up in the air, the sooner we will intercept UFO. And then we can just scan for a while.
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