When the skyranger returned, it was to a flurry of activity - medics and scientists, technicians and officers; waiting to hurry the returning operatives to the medical wing or debriefing, respectively.
On their chair, the Commander allowed themselves a small smile. This mission had no deaths and the materials had been successfully brought back post-operation by hazmat-suited recovery crews. The science division was already clamouring to begin research on genuine extraterrestrial corpses and equipment.
Their smile faded as they turned back to considering their first move - what avenue of research, how they should expand the ant hive of the XCOM base. Decisions had to be made.
March 1st, 2017
Welcome to the base game of XCOM. Here you will decide the strategic direction of XCOM: research, engineering, air game, etc.
SITUATION ROOMFirst is the Situation Room. Here you will see the state of the Council countries and XCOM itself: panic levels across the world, requests, satellite coverage, plus the state of the XCOM Base. The Storage is also here, you can see the artifacts recovered from missions and if there's need for §§§
sell them on the Gray Market.Credits: 615§ (Monthly reward: 730-205=525§)
Alloys: 3
Elerium: 3
Fragments: 10
Meld: 0Satellites available: 0
Satellite coverage: 1/1
Country | Funding | Panic | Shield | Satellite |
AFRICA |
Egypt: | 32§ | 21% | 0% | NO |
Nigeria: | 32§ | 24% | 0% | NO |
South Africa: | 28§ | 19% | 0% | NO |
ASIA |
Australia: | 32§ | 22% | 0% | NO |
China: | 52§ | 22% | 0% | NO |
India: | 40§ | 23% | 0% | NO |
Japan: | 60§ | 16% | 0% | NO |
EUROPE |
France: | 48§ | 16% | 0% | NO |
Germany: | 56§ | 15% | 0% | NO |
Russia: | 40§ | 16% | 0% | NO |
United Kingdom: | 110§ | 10% | 0% | YES |
NORTH AMERICA |
Canada: | 36§ | 21% | 0% | NO |
Mexico: | 32§ | 21% | 0% | NO |
United States: | 64§ | 22% | 0% | NO |
SOUTH AMERICA |
Argentina: | 28§ | 24% | 0% | NO |
Brazil: | 40§ | 22% | 0% | NO |
Council Requests:
None yet.
Power: 22/30Excavating on Level A costs
10§Excavating on Level B costs
20§Excavating on Level C costs
40§Excavating on Level D costs
80§ Artifact | Units | §/unit |
Alien Alloys | 3 | 5§ |
Elerium | 3 | 5§ |
Weapon Fragments | 10 | 1§ |
Meld | 0 | 7§ |
Sectoid Corpses | 5 | 2§ |
Drone Wrecks | 2 | 2§ |
RESEARCHNext is the Research Labs. You can see the number of scientists, projects available for research, their requirements and the current project. You can only research one project at a time. The more scientist you have, the faster the project will be completed. You can get more scientists by completing Council requests or missions. The first thing you should do is
choose a research project.Scientists: 10Project | Time | Requirements |
Xenobiology | 18 | 5 Sectoid Corpses |
Alien Materials | 18 | 4 Alloys, 4 Elerium, 10 Fragments, 1 Meld |
Alien Weaponry | 18 | 5 Fragments |
Current Reseach: None
ENGINEERINGThen comes the Engineering Workshop. Same as with research you can see the number of engineers, items and facilities available to be built, and their cost, and the more engineers you have, the faster items will be built. The difference is that you can build multiple items or facilities at the same time, and each item has an optimal amount of engineers. If you see fit, you should
start building items and facilities.Engineers: 10Item | Opt Eng | Time | Cost | Quick Build Cost (Half Time) |
Satellite | 10 | 25 | 200§ | 300§, 6 Meld |
SHIV | 15 | 15 | 60§ | 90§, 3 Meld |
Name | Time | Power | Cost | Quick Build Cost (Half Time) | Maint. | Effect | Adjacency Bonus | Prerequisite |
Access Lift | 7 | 1 | 100§ | 150§, 10 Meld | 5§ | Gives access to level | - | Previous level access lift, only middle column |
Laboratory | 21 | 4 | 200§ | 300§, 10 Meld | 30§ | +20% research speed | +10% research speed | 10 scientists |
Workshop | 21 | 4 | 200§ | 300§, 10 Meld | 30§ | Reduces item costs | Cost refund | 10 engineers |
Foundry | 18 | 6 | 200§ | 300§, 10 Meld | 25§ | Allows foundry projects | Cost refund | - |
Fission Gen. | 10 | 0 | 120§ | 180§, 10 Meld | 20§ | Gives 8 power | +3 power | - |
Thermo Gen. | 21 | 0 | 350§ | 525§, 10 Meld | 35§ | Gives 25 power | +3 power | Steam vent |
Satellite Uplink | 21 | 8 | 200§ | 300§, 10 Meld | 20§ | Allows 1 satellite | +1 satellite | 20 engineers |
BARRACKSIn the Barracks you can see the full roster of XCOM soldiers, and later on the Officer Training School projects and promotions will be located here. You can see a breakdown of the roster by classes and availability, and details on each soldier. If you need more soldiers, you can
hire recruits for 20§ each.Soldiers: 25Rundown | Rookie | Assault | Infantry | Gunner | Rocketeer | Scout | Sniper | Engineer | Medic | Total |
Active | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 19 |
Fatigued | 1 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 3 |
Wounded | 1 | 0 | 0 | 1/2 | 1/2 | 1/2 | 1/2 | 0 | 0 | 3 |
HANGARLast is the Hangar. You can see the aircraft available in each country, their equipment and status. If you need, you can
give a nickname to the pilots, reequip their weapons and order more Interceptors for 200§ each.Pilot | Weapon Equipped | Experience | Status |
|
AFRICA (0/6) |
|
ASIA (0/6) |
|
EUROPE (4/6) |
RAVEN-1 | Avalanche Missiles | 0 kills | Ready |
RAVEN-2 | Avalanche Missiles | 0 kills | Ready |
RAVEN-3 | Avalanche Missiles | 0 kills | Ready |
RAVEN-4 | Avalanche Missiles | 0 kills | Ready |
|
NORTH AMERICA (0/6) |
|
SOUTH AMERICA (0/6) |
AircraftInterceptor: 1500 HP, 5 Armor, 200§ Order Cost, 40§ Maintenance
WeaponsName | Hit% | RoF (s) | Damage | Armor Pen | Arming Time |
Avalanche Missiles | 40 | 2 | 340 | 0 | 1 |
Stingray Missiles | 40 | 1.5 | 200 | 10 | 1 |
After everything is handled in the base, you can
scan for activity, which will advance time until the next day, and give you a list of any events that happened during the day.