The artificial tone of the base announcement system came online.
"Operatives to the armoury:
Julio Agalia
John Rogers
Adriana Burnette
Ivan Vrishknoff
Aywen "Crazy" Ayes
Pierre AllardReport immediately to the armoury. I repeat: Operatives to the armoury..."
There, they had quick moments to select their weapons and equipment before they were being hurried towards the waiting skyranger, engines already growling with anticipation. Within twenty-three minutes of the first abduction reports the skyranger was in the air, jets roaring, soaring towards the city...
Soldiers, pick your equipment (1 primary, 1 secondary, 1 armor, 2 small items):Primary Weapons
Name/DMG/Aim/Crt%/Mov/Ammo/Classes
SMG/3/0/0/+1.5/2/All
Assault Carbine/3/+6/4/+0.5/3/All
Assault Rifle/4/0/8/0/3/All
Battle Rifle/5/0/8/-0.5/3/In, As, Sc, Me, En/Special: -10 Aim if shooting as second action.
Shotgun/6/0/16/0/4/In, As, Sc, Me, En/Special: 50% increased enemy DR.
Marksman Rifle/5/0/12/0/5/Scout and Sniper/Special: -10 Aim if shooting as second action. Grants +2 shooting range and Squadsight.
Sniper Rifle/5/0/20/-0.5/5/Sniper/Special: Can't fire as second action.
SAW/5/0/0/-0.5/6/Gunner/Special: Grants Opportunist perk for Suppression reactions.
LMG/6/0/0/-1/8/Gunner/Special: Can't fire as second action. Grants Opportunist perk for Suppression reactions. Grants +2 shooting range and Squadsight.
Secondary Weapons
Name/DMG/Aim/Crt%/Mov/Ammo/Classes
Pistol/2/0/0/0/2/All except Gunner and Rocketeer.
Machine Pistol/3/-8/0/-0.5/2/All except Gunner and Rocketeer.
Sawed-Off/6/-12/4/-0.5/1/In, As, Sc, Me, En./Special: Max range is 2 tiles.
Rocket Launcher/4-10/0/0/-0.5/1/Rocketeer/Special: 3 tile AOE range. Gives +0.5 Mov after firing. Can't reload.
Armor
Name/HP/Mob/Def/DR/Will
Leather Jacket/0/+2.5/0/0/0/Only for Covert operatives.
Tac Vest/+1/+1.5/0/0/0
Tac Armor/+2/+0.5/0/0/0
Small Items
Name/Mob/Effect
Ceramic Plates/-0.5/+1 HP.
AP Grenade /-0.5/Deals 1-6 damage to units not in cover from the blast center. (3 tile AOE range, 7 tile throwing range)
Battle Scanner /-0.5/Provides vision for 2 turns and reveals cloaked units. (5 tile AOE range, 9 tile throwing range, 1 per unit)
Flashbang Grenade /-0.5/Gives -50% Aim, -40% MOV and half throwing range. Non-organic units immune. (2 tile AOE range, 7 tile throwing range)
HE Grenade /-0.5/Deals 1-5 damage to units in radius and has 30-50% chance of degrading cover. (2 tile AOE range, 7 tile throwing range)
Smoke Grenade /-0.5/Produces smoke that lasts 2 turns, gives +20 Def to units inside and removes out of cover penalty. (2 tile AOE range, 7 tile throwing range)
High Capacity Mags /-0.5/Gives +1 max Ammo to primary weapon.
Drum Mags /-1/Gives +2 max Ammo and -5 Aim to carbines, rifles and heavy rifles. In, As, Sc, Me, En only.
Laser Sight /-0.5/Gives +5 Aim.
Alien Trophy /-0.5/Gives Steadfast perk (immune to panic except Psi Panic).
Medikit /-0.5/Heals 3 HP and neutralizes acid. Units carrying one get partial acid immunity. (2 range)
Rocket/-1/Gives one additional rocket. Gives +1 Mov after firing the second rocket.
Shredder Rocket/-1/Gives a rocket that shreds the targets hit (+40% final damage) and has 1 extra AOE range but deals 50% damage and can't penetrate cover. Gives +1 Mov after firing the second rocket.