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Author Topic: XCOM on Forums: OOC thread. FULL ROSTER! (Waitlist open)  (Read 31407 times)

Solymr

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Re: XCOM on Forums: OOC thread. The Invasion Has Begun! (20/25)
« Reply #195 on: June 03, 2015, 12:31:27 pm »

OK time to nail down some changes from the original sources.

Carbines have +5 Aim and 5 Crit instead of +6 and 4.
Rifles and Heavy Rifles have 10 Crit.
Shotguns have 20 Crit.
Marksman Rifles have 15 Crit.
Sniper Rifles have 25 Crit.
Machine Pistols have -10 Aim.
Sawed-off has 5 Crit and -14 Aim (one tile of range bonuses).
Laser weapons have +5 Aim instead of +6.
Pulse weapons have +5 Aim and +5 Crit instead of +8 Crit.

Damn Good Ground perk gives +10 Aim and Def when in full cover and not flanked.
Depth Perception gives +5 Aim and Crit when in full cover.

Engineer can pick Shredder Ammo perk instead of Fire Rocket at MSGT.
Medic can pick Tactical Sense instead of Dense Smoke perk at TSGT.

Also note 15e changes apply such as Field Surgeon perk activating 100% of times regardless of number of Medics with it and Ranger and Gunslinger perks being combined (Assault gets Executioner at CPL, Scout gets DGG at LCPL, Sniper gets Deadeye at LCPL).

Oh and Marksman Scope is now equippable by Scouts and Snipers when wielding Marksman Rifles. For Scouts it negates the -10 Aim penalty if shooting after moving (same effect as Snap Shot perk for Snipers) and for Snipers it extends range by 3 tiles.
« Last Edit: June 03, 2015, 12:33:17 pm by Solymr »
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Toaster

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Re: XCOM on Forums: OOC thread. The Invasion Has Begun! (20/25)
« Reply #196 on: June 03, 2015, 01:19:21 pm »

Fair enough all around, but I'm curious as to why you changed Pulse weapons.
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Solymr

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Re: XCOM on Forums: OOC thread. The Invasion Has Begun! (20/25)
« Reply #197 on: June 03, 2015, 01:32:01 pm »

Pulse weapons are an improvement on Laser weapons. Laser are used even in later parts of the game because of aim bonuses. Pulse only have a quite big crit bonus and losing that aim bonus feels kinda weird. So I think that 5 aim is another reason to build more Pulse weapons on the way to Plasma.
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a1s

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Re: XCOM on Forums: OOC thread. The Invasion Has Begun! (18/25)
« Reply #198 on: June 03, 2015, 05:21:59 pm »

K13 heal Rogers
Not so fast.

How about Adriana to N11 (ligning reflexes mean there's only about a 6% chance she gets shot) throws a grenade @ T12 (you can throw over low cover, right?)
Sectoid C is almost guaranteed to take 1 damage ( and lose suppression)
Ivan/Julio (or both) to M11 and shoots up a sectoid.
If another secotid is yet left, I'll mop him up from eithet T9 or U9.
« Last Edit: June 03, 2015, 05:43:49 pm by a1s »
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Parsely

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Toaster

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Re: XCOM on Forums: OOC thread. The Invasion Has Begun! (20/25)
« Reply #200 on: June 04, 2015, 08:49:24 am »

T12 grenade won't hit Sectoid D.  U11 will.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Solymr

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Re: XCOM on Forums: OOC thread. The Invasion Has Begun! (20/25)
« Reply #201 on: June 04, 2015, 08:54:03 am »

You can't reach U12 from N11 :v
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Twinwolf

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Re: XCOM on Forums: OOC thread. The Invasion Has Begun! (20/25)
« Reply #202 on: June 04, 2015, 08:54:42 am »

U11 I mean.
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Toaster

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Re: XCOM on Forums: OOC thread. The Invasion Has Begun! (20/25)
« Reply #203 on: June 04, 2015, 02:43:47 pm »

Before we kill that sectoid, we should see which rookies have not had a kill; one mission plus one kill = promotion (assuming no deaths.)

Aywen "Crazy" Ayes: One kill
Pierre Allard: One kill
John Rogers: Crit wounded
Ivan Vrishknoff: No kill
Julio Agalia: One kill

Ivan should move to K10 and shoot at it first.

EDIT: K10 isn't in range.

EDIT2+3:  N8 should be in range, considering step out rules.  It's heavy cover as well.  Except he can't reach it.  Well, if he's willing to risk not being in cover, then that's the move he has.
« Last Edit: June 04, 2015, 02:48:13 pm by Toaster »
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Solymr

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Re: XCOM on Forums: OOC thread. The Invasion Has Begun! (20/25)
« Reply #204 on: June 04, 2015, 02:55:33 pm »

K10 isn't in range.

Confirmed, go shoot from somewhere else :v
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a1s

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Re: XCOM on Forums: OOC thread. The Invasion Has Begun! (18/25)
« Reply #205 on: June 04, 2015, 03:22:35 pm »

Ivan/Julio (or both) to M11 and shoots up a sectoid.
M11 is where you can shoot from, I didn't just pick it at andom (although L12 also works)
risk not being in cover
There are two excellent targets ahead of him, There's really no chance Ivan'll get shot up.
« Last Edit: June 04, 2015, 03:24:58 pm by a1s »
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GiglameshDespair

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Re: XCOM on Forums: OOC thread. The Invasion Has Begun! (20/25)
« Reply #206 on: June 04, 2015, 04:22:17 pm »

Boxes: tougher than sectoids.

I need mutons.
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a1s

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Re: XCOM on Forums: OOC thread. The Invasion Has Begun! (20/25)
« Reply #207 on: June 05, 2015, 07:04:23 am »

I take it we didn't win?
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

GiglameshDespair

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Re: XCOM on Forums: OOC thread. The Invasion Has Begun! (20/25)
« Reply #208 on: June 05, 2015, 07:04:57 am »

No, maps not over yet.
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a1s

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Re: XCOM on Forums: OOC thread. The Invasion Has Begun! (20/25)
« Reply #209 on: June 05, 2015, 07:06:32 am »

Well, since the malt is now gone (so long, space whiskey) I suggest we spend a turn to move up and reload.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.
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