Execute the traitors. Expand our bee empire onto every inhabitable planet, exterminating all non-bee sapient races as we go.
(3+3)vs(6) Your Expansion at first seems unstoppable but gradually your resources and supply lines are overstretched leading to one primitive civilisation to push back and stop your advance onto their planet. (2) Due to your expansion a lot of once primitive civilisations are now almost to your level of technology. (2) Not only that but these civilisations have united together to stop the threat that you cause, at the moment it the United Worlds Federation(UWF) is below you in technology but with the same amount of troops, but they are advancing technology rapidly and the number of troops will only increase as more hear of the UWF. (1+3)vs(1+2) Your advance though temporally stalled is back on track, with your soldiers gradually cleaving a path through UWF worlds. (4) And the traitors execution manages to put away any more anti-war feelings on your planets.
((I've taken away your +1 to army every 3 turns because UWF gets it as well))
CONTINUE SETTING UP THE COLONY
(6) the colony is coming along very well and you have established cities across a large expanse of the continent. But due to your fast expansion the wildlife is finding you threatening and have started to regularly attack your outposts and sometimes your cities (2+1)vs(4) Managing to push you out of a few of your outer most cities. Recently a messenger from an unknown race has found you and asked whether you would like to join the UWF. They say there is a horde of bee like monsters approaching your planet within a year.
Melt the building.
(6+1) You decide melting stuff is to pedestrian so instead you turn it into demons. (6+1)vs(1+1) You quickly turn the demons into Dire Wolves and summon a chariot for the dire wolves to pull, before riding away. Dam you look like a badass. Looking around there seems to be a surprisingly large amount of space ports and uniformed soldiers with UWF plastered on their shoulder walking around.