Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Preferred monsters  (Read 3586 times)

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: Preferred monsters
« Reply #15 on: May 06, 2015, 10:22:19 pm »

I'm just here to steal your ideas for modding.

Actual griffin/gryphon/other several spellings/etc. would be neat. Maybe alternate types, including the classic lion/eagle, with variants such as owl/leopard. Blended creatures in general can be interesting, though whether something is cool or silly depends on the viewer.

I think people have asked for treants a few times before as an elfy thing. Not that we don't have a few plant-like creatures already, such as the grimeling, or the plump-helmet people. It would be nice to see that expanded a bit; especially if it ends up blurring the lines between plants and creatures a bit.

Dinosaurs for savage areas, maybe?

I added a jackalope once. Vicious little bugger; I forgot to make it benign.
Logged

MDFification

  • Bay Watcher
  • Hammerer at Law
    • View Profile
Re: Preferred monsters
« Reply #16 on: May 07, 2015, 09:10:37 am »

Cavern-dwelling civilizations capable of sieges and ambushes. Different kinds of sentient "natives" in the style of animal men on the surface. Also, more active animal men in the caverns (and surface).

^This is good stuff.

I'd personally also like more mischievous sapients trying to mess with you, some form of flying thief and more reproducing megabeasts.
Logged

razor871

  • Bay Watcher
    • View Profile
Re: Preferred monsters
« Reply #17 on: May 09, 2015, 06:56:44 am »

Dinosaurs for savage areas, maybe?

I'll be looking forward to setting up a dwarven InGen.
Logged
Pages: 1 [2]