(Alright, all of you made it in. I'll see what I can do here....)
Where it all begins:
Bernard Opulence, Master Axedwarf, rests again in the adamantite mine, idly extracting the string from the ore in the wall. Urist McDoc carries an injured miner through the second cavern layer. Olon Releaseghosts joyously batters a filthy speardwarf who was unable to prepare a green glass window for the mayor. Vlad idly pulls levers on command, nearing the edge of his sanity. Urist McCheesemaker milks a cow in the lowest cavern layer, near to their pasture. King Sankis resides in his Throne Room/Dining Hall/Bedroom room, attended by one young lad with a spear who just lost his family. Fath practices in the underground bunker, inbetween the first and second cavern layer. Delekates, enroute from the underground bedroom complex to the mountain top, is currently located halfway up the first stairwell. It is but a normal day.
Of course, it had to go wrong.
It all started when a young miner, only an Adept, walked past Bernard and told him "Sorry, but looks like the Philosopher wants another Adamantine toy boat, or something." He strikes his pick into the wall, but the pick doesn't stop: rather, it swings easily through the wall, ripping it apart like paper. The miner, who was bracing for recoil, instead gets flung forward, smashing a huge chunk into the rock. His screaming is cut off by a sizzling noise, and demonic laughter emanates from below. Bernard Opulence readies his axe. It's about bloody time.
Issue #2:
Vlad, the "Grandmaster Lever Puller", was sitting in his box, when the normally relaxed overseer ran over to him and frantically began screaming "DEMONS IN THE DEEP! HORRORS! PULL THE LEVER! PULL THE LEVER!" Vlad pulled the lever to close the drawbridge out of the mines, sealing seven miners in. Then he snapped. HIS KITTEN WAS DOWN THERE. THIS DRAWBRIDGE WAS STAYING OPEN. Vlad, Necromancer, is throwing a tantrum!. ALL OF THE LEVERS WILL BE FLIPPED! Seconds later, Vlad smashes through the closed door, leaving mayhem behind in the control room. He sees the overseer fleeing. That obsidian artifact door, which held him in, they told him it was unbreakable. They lied.
Issue #3:
Urist McDoc, Delekates, and Urist McCheesemaker all run into each other in the second cavern layer. They greet each other with a hello, but as they prepare to go on their way, one of the Urists spots something moving. Seconds later, a pure steel forgotten beast floats out of the maze-like cavern walls. It expels a trail of gas behind it, obviously carrying some kind of horrid syndrome. While the Urists first instinct is to run directly up, Delekates decides to hell with it, and runs the opposite way, through the caverns. The forgotten beast drifts to the stairwell, pauses, and then floats upwards.
Issue #4:
The Hammerer, Olon Releaseghosts, is gently applying his platinum artifact hammer to a spearman's head in the barracks, when all of the nearby floodgates begin opening, like someone is pulling the levers at random, or in a tantrum. Fath Alosoltar, who was shooting at the archery range, complains as a floodgate slams down in front of his target, before going back up. However, the problem intensifies when the drawbridge in the barracks to the cage room opens up, and some idiot pulls the release lever on the cages. A huge motley of captured Goblins, Giant Cave Spiders, Elves, and even worse monstrosities emerge. At the front is the worst of them... A NOBLE WHO GOT TRAPPED IN A CAGE....
Issue #5:
Sankis, unaware of any other happenings, suddenly became very aware of one major problem. Her guard, a young spearman, decides that losing his family is somehow saddening, and goes berserk. He comes at Sankis with the spear, who he almost manages to turn into finely grated Noble Cheese. However, Sankis manages to dance out of the room, avoiding the spearman. However, the spearman, unable to be deterred, chases him angrily.
(Your goal is to either fix ALL the problems, or just escape the fecking fortress)