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Author Topic: EmpireMUD: The Founding of Tradesea  (Read 27949 times)

genmac

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Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #60 on: May 06, 2015, 01:06:23 pm »

I am, but I only saw copper bars last night, which don't go into any of the forging/weapon/armor recipes, which need copper ingots.  I'll check again after work
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Rex Invictus

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Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #61 on: May 06, 2015, 01:07:58 pm »

I am, but I only saw copper bars last night, which don't go into any of the forging/weapon/armor recipes, which need copper ingots.  I'll check again after work

Yeah, you need to get the bars and "smelt" them down into ingots.
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Urist Arrhenius

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Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #62 on: May 06, 2015, 01:08:57 pm »

To clarify, we can only gain 20 levels every day, right?

Also, I'm going to make Survival and Natural Magic my class skills, so I'll work on maxing those.
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Rex Invictus

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Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #63 on: May 06, 2015, 01:13:07 pm »

You can gain as many levels per day as you want to, it just goes faster for those first 15 levels. I'd recommend "noskill survival" until you use up the first 15 levels. Survival is VERY easy to level.
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Urist Arrhenius

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Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #64 on: May 06, 2015, 01:18:11 pm »

My survival is already 34. So more playing will get me more levels? Sounds good. :)
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rumpel

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Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #65 on: May 06, 2015, 02:20:58 pm »

here's a quick list of some people and what they do most:

xardalas: fighter/cloth/leather
gillen: fighter/empire
ifeex: fighter
thor: fighter
rabid: explorer/survival/empire build
dweomer: High Sorcery (ALL enchantment skills and the Portal Magics) / Smithing
rympelsen: empire(artisans tree)75/trade(woodworking tree)100/vamp100/
jims: woodworking
genmac: forging/natural magic
arrhenius: natural magic/survival

tell me if i need to correct something or add someone, we really should get an rough overview of who does what.
« Last Edit: May 06, 2015, 05:00:43 pm by rumpel »
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Rex Invictus

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Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #66 on: May 06, 2015, 02:36:58 pm »

Dweomer: High Sorcery (ALL enchantment skills and the Portal Magics) / Smithing
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gomez

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Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #67 on: May 06, 2015, 02:41:10 pm »

I was on last night as Jims, I tried to make some carts but couldn't find the carpenter building.

I will be focusing on woodworking so when I get to advanced woodworking I will be able to make wagons.
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rumpel

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Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #68 on: May 06, 2015, 02:44:27 pm »

we didnt have a carpenter until now (just build what you need!). took care of the carts, too. hehe.
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Urist Arrhenius

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Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #69 on: May 06, 2015, 02:45:47 pm »

Arrhenius: Natural Magic/Survival
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etgfrog

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Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #70 on: May 06, 2015, 06:24:14 pm »

Etg: Empire / Sorcery
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genmac

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Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #71 on: May 06, 2015, 06:48:32 pm »

Quick tips on getting around:

* walking stick - you hold this and get +44 movement points.  It works when mounted.
* mount - you can mount horses once you have the ride skill from survival and it helps a lot.  Then just "mount" and it'll summon your horse.
* Trinkets of conveyance teleport you to one of the four soul towers.  From a soul tower you can transport for free to other soul towers, so this seems really handy for getting around the world.  There are hundreds of these in storage and they are easy to make
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rumpel

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Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #72 on: May 06, 2015, 06:57:33 pm »

Pro tip: don't use alcohol as a replace for water. it does crazy stuff. try it out.
« Last Edit: May 06, 2015, 07:33:25 pm by rumpel »
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Lukewarm

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Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #73 on: May 06, 2015, 07:52:21 pm »

Things are happening. Be sure to read through 'info'.
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Xardalas

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Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #74 on: May 06, 2015, 11:07:36 pm »

I have founded AncientPorts. It will be our harbor town. It has access to several major rivers as well as the ocean. It's perfect for it.
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