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Author Topic: EmpireMUD: The Founding of Tradesea  (Read 27942 times)

Xardalas

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Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #75 on: May 07, 2015, 12:07:56 am »

Expect Open war with Primogen.
« Last Edit: May 07, 2015, 12:39:36 am by Xardalas »
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Shooer

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Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #76 on: May 07, 2015, 01:27:50 am »

What did you guys do to annoy them.  Other than get a huge majority of the game's population in a pair of days.
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Rex Invictus

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Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #77 on: May 07, 2015, 01:58:47 am »

nocturnium mine at 1241, 706
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etgfrog

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Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #78 on: May 07, 2015, 02:25:26 am »

Expect Open war with Primogen.
What did you guys do to annoy them.  Other than get a huge majority of the game's population in a pair of days.
It ended up being a mistake. Non-aggression pact was under effect. A player was disguised as a guard saw two of our players sparring which requires open pvp, joined in, killed both near instantly. That switched dimplomacy to distrust which resulted in both me and Xardalas discussing plans on what to do if war was to be declared. Territory 100 squares to the north was claimed of the similar color to Primogen, so it was assumed by me to be a portal and with an open attack in our territory, it was assumed to be war soon. So it goes back to the saying, assume is made out of ass (of) u and me.

On a different note, we now have a desert town, so now we can grow cotton in large quantities.
« Last Edit: May 07, 2015, 02:59:28 am by etgfrog »
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"How dare you get angry after being scammed."

Rex Invictus

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Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #79 on: May 07, 2015, 03:18:54 am »

God damn these boots:

Your analysis of leather boots (carried by Thorgrim Stonehammer) reveals:
Bound to: Thorgrim
Gear level: 4.6 (scaled to 100)
Can be worn on: FEET
It is: SUPERIOR, BOE
Modifiers: +107 to MAX-MOVE, +16 to TO-HIT
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Rex Invictus

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Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #80 on: May 07, 2015, 07:22:36 am »

Xard, your galleon is completed.
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rumpel

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Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #81 on: May 07, 2015, 07:43:30 am »

Our first shipyard, called rympyard, is built and a few docks for un/loading as well. :)
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Rex Invictus

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Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #82 on: May 07, 2015, 07:51:42 am »

We now have a galleon, a dock and 5 catapults.

The catapults will PROBABLY allow us to kill at least one or two of the Primogen guys.
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rumpel

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Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #83 on: May 07, 2015, 08:21:27 am »

can you come on quickly? need to accept the peace/truce from primogen. i don't have the power else i would have done it already. until then we are distrusful of them.

btw, we are third now.
« Last Edit: May 07, 2015, 08:31:50 am by rumpel »
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Rex Invictus

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Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #84 on: May 07, 2015, 10:02:57 am »

How the hell did we get to 3rd?
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Rex Invictus

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Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #85 on: May 07, 2015, 10:32:08 am »

I've founded a small scale trading post for us to use as a stopgap. The Waygate Project will soon start up, I just need brave souls willing to do it. (Also more ships.)
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genmac

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Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #86 on: May 07, 2015, 10:37:35 am »

I panned up an entire gold bar - if you're really bored you can pan next to a river for gold flakes, 8 of which will smelt to a gold disc, 2 of which will smelt to a gold bar.
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Rex Invictus

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Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #87 on: May 07, 2015, 12:59:12 pm »

"help trench"

Dwarven Venice, anyone?
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Urist Arrhenius

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Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #88 on: May 07, 2015, 01:26:54 pm »

what exactly does resetting a skill do?
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Melanthius

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Re: EmpireMUD: Rise of The Dwarven Empire
« Reply #89 on: May 07, 2015, 01:50:08 pm »

Can I join?
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