Bought the game because this looks fun, after a few plays here is my estimate of it (In its current state)
Solid game play, I really like it conceptually. The big problem it is has right now is scaling, in 10 years I slowly grew a team of 9 people (3 marketers, 6 people in product development) who could consistently churn out a large OS in... 6-8 months, even though it supposedly would take a team of 17 more than a year. If you send an employee to school for three months, they will max out the specialization quite often, and get close to maxing the main skill... This means you can grow super teams faster than makes any sense. Less than two years to grow a newbie into a coding god?
Automation is cool, but needs work. Adding more control (Naming and IP options for starters) would really make me like the feature a lot more. I also wish I could make release schedules for the automated teams, because obsoleting your old software too quickly seems like a waste.
Speaking of which, my biggest ask would have to be parallel development of software for an OS. Right now OS's lose popularity stupidly fast. (Probably needs either a tweak, or the ability to add content patches?) If I could release my in house OS with a program suite, instead of scrambling to make that suite after the fact, it'd feel more realistic and be much more profitable. Even if it's just an option to port software after production...
All in all, really like the game, but it has really obvious alpha balancing in play now. Once you get past that initial contract stage and have about 300K in cash, scaling up becomes too damn easy. My team of 9 12 years out has 16M in cash, I could hire 40 employees and have them auto churn every software type, but there isn't really an incentive or challenge to that. Skill growth nerfing, and exponential difficulty with size (Large OSs don't ever get made quickly without ass tons of employees) would make growing your company necessary rather than a fluff option.