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Author Topic: The Slime Arena Turn 6 (It's dead)  (Read 14557 times)

Urist Arrhenius

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Re: The Slime Arena (Turn 3)
« Reply #60 on: May 06, 2015, 10:42:27 pm »

Try again!
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Tomcost

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Re: The Slime Arena (Turn 3)
« Reply #61 on: May 07, 2015, 05:50:50 am »

Throw one more rock! Keep running away afterwards!

The Froggy Ninja

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Re: The Slime Arena (Turn 3)
« Reply #62 on: May 07, 2015, 09:47:43 am »

The chase is on! Grow to the same size as blobby!
« Last Edit: May 08, 2015, 10:28:33 am by The Froggy Ninja »
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heydude6

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Re: The Slime Arena (Turn 3)
« Reply #63 on: May 07, 2015, 05:06:57 pm »

Anyway guys, since this is game in my mind is still in beta and we're still waiting on Brgle. I've decided to begin a discussion on a few changes I want to make.

Now I want to make the following changes:

I want to make it so that if you have 0 points in a stat all rolls with it have a -1 and bonuses are added every 2 points rather than every single point. So 3 suction would become a +1 modifier rather than a +3. I'm worried that things will get ridiculous if suddenly there is suction +9. Instead it will become a +4. (nothing is changed with density, size, and speed)

Next I want to buff command by making it that for every point, you get an extra attack with your pseudopods if you choose to make any. So if you have 3 command points and 3 pseudopods, you can make an attack with all 3 of your pseudopods. If you have 5 pseudopods and only 2 command points. You can only make an attack with 2 of them. Does that make sense to you? I might instead choose to make it for every 2 command points you get an extra attack.

Finally, I'm gonna buff giant mosquito's

So what do you guys think?





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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

killerhellhound

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Re: The Slime Arena (Turn 3)
« Reply #64 on: May 07, 2015, 05:59:53 pm »

Seems like that would balance the game alot and make command actually useful
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Tomcost

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Re: The Slime Arena (Turn 3)
« Reply #65 on: May 07, 2015, 08:29:36 pm »

Well, I like the buff to command because so far it was pretty useless.

flabort

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Re: The Slime Arena (Turn 3)
« Reply #66 on: May 07, 2015, 09:20:14 pm »

Re: Balance change: Will this mean there's a change in character creation?
Spoiler: Waitlist (click to show/hide)
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heydude6

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Re: The Slime Arena (Turn 3)
« Reply #67 on: May 07, 2015, 09:41:16 pm »

Yes, character creation most likely will be changed. Also changing density is free. Usually you'd want to increase it if your trying to crush something inside of you, or if you're trying to slap someone with a psuedopod. You'd normally want to decrease it in order to grow larger and get a speed boost. No matter what you do (unless you roll a 6) you will suffer a "summoning sickness" whose effects are determined by how drastic the change is and how you roll.

Also Flabort, you still only start with 3 stat points. Your current build is fine but your (with change part) has 6 stat points.
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

flabort

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Re: The Slime Arena (Turn 3)
« Reply #68 on: May 08, 2015, 12:05:21 am »

I count 7. But I figured if you were changing the balance so that stats had less effect, I figured that part of the change was giving more stat points so I guessed at how many and put that for the "with change" parts. Since the I didn't know if you would/how much you would, I put it in brackets.

Feel free to disregard the bracketed things.
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Delekates

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Re: The Slime Arena (Turn 3)
« Reply #69 on: May 08, 2015, 12:08:27 am »

looks interesting, hard to say now cuz i didnt played xD good that u work on ur game :P
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my main lang is russian. Still i hope we understand each other :3

heydude6

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Re: The Slime Arena (Turn 3)
« Reply #70 on: May 08, 2015, 02:51:26 pm »

Anyway, I'll wait 1 more day for brgle to reply and then I'll write the update without him.
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Sarrak

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Re: The Slime Arena (Turn 3)
« Reply #71 on: May 09, 2015, 09:23:22 am »

Ops

Brgle copes with acid in his body and seeks something to eat. Try metal, plastic and wood if nothing more delicious occurs.
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

heydude6

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Re: The Slime Arena (Turn 4)
« Reply #72 on: May 09, 2015, 10:10:15 pm »

Hey guys. It's me the GM here. I was writing an update and unfortunately I had to leave my computer for many hours. When I came back, I wrote down a bunch of things for the update (essentially I was updating my update) when I decided to click preview. I was then informed that my session timed out and when I clicked backspace firefox said that the document had expired. I clicked backspace a few more times and I kept getting expired documents until it brought me back to a blank slate.

Naturally I am annoyed and demoralized and will not be able to give you guys an update today (it's late anyway). To make matters even worse (I'm just whining at this point so feel free to ignore), this update was one of my favorites. It had well-written dialogue, the introduction of a new character (due to an interesting roll) and a lengthy paragraph explaining some new rules.

Since tomorrow I'll have the same amount (if not more) free time as I had yesterday. I will provide the update then. The same events will happen but the quality of dialogue may suffer. Next time if this happens I'll save my posts to notepad. I wrote down what I currently remember so I don't forget what happened (rolls have been mostly forgotten though)

Ah well, complications like these and how you handle them are what define the difference between a good GM and a bad GM. I hope you guys all sleep well.
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Delekates

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Re: The Slime Arena (Turn 4)
« Reply #73 on: May 10, 2015, 12:04:26 am »

lulz, i understand u :D
mostly i save everything to notepad cuz fc brousers  :'(
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my main lang is russian. Still i hope we understand each other :3

flabort

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Re: The Slime Arena (Turn 4)
« Reply #74 on: May 10, 2015, 02:49:42 am »

Yes. I have experienced this pain before.

But also the pain of my computer auto-updating and resetting itself without saving the contents of my notepad.

I admit it's easier to do (basic) formatting in the browser, and spellcheck as well (Notepad doesn't, and programs that do take too long to load), but I do agree with recommendations to do big posts (like game turns) in notepad.
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The Cyan Menace

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