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Author Topic: The Slime Arena Turn 6 (It's dead)  (Read 14561 times)

Tomcost

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Re: The Slime Arena (Someone is already dying)
« Reply #45 on: May 05, 2015, 08:49:58 pm »

For the rest of the action make me scoop the rests of Glorp

Peradon

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Re: The Slime Arena (Turn 2: Part 1)
« Reply #46 on: May 05, 2015, 09:04:16 pm »

Oh, ok, thats fine. I'll go on the waitlist though...

Spoiler (click to show/hide)
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Ya'll need Jesus. Just sayin'.

heydude6

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Re: The Slime Arena (Turn 2: Part 2)
« Reply #47 on: May 05, 2015, 10:06:40 pm »

Turn 2: Part 2

Blobby Part 2

For the rest of the action make me scoop the rests of Glorp

[5]

Blobby quickly and meticulously gathers up as much pieces of Glorp as he can. He manages to gather four 3kg pieces and the big piece that unfortunately due to time is now only weighing 11 kg. Blobby is smart and decides to ignore the deer corpse and not to go for the pieces that are guarded by the bear. It seems that he made the right choice since the bear ignores him and begins munching on the deer corpse.

pynocytosis roll [5]

Blobby instantly incorporates 15 kg of Glorp's jelly into his body

Blobby gains 15 kg of mass

Blobby grows 15 liters larger


Spoiler: local map (click to show/hide)
Spoiler: Whole Map (click to show/hide)
Spoiler: status (click to show/hide)
« Last Edit: May 05, 2015, 10:26:09 pm by heydude6 »
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Urist Arrhenius

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Re: The Slime Arena (Turn 2: Part 1)
« Reply #48 on: May 05, 2015, 10:22:19 pm »

Decrease size to 49 liters. If I have time, repeat attempt to digest corpse.
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We're all just Simple Folk trying to get by.

You can also watch me learn to draw.

Delekates

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Re: The Slime Arena (Turn 2: Part 2)
« Reply #49 on: May 06, 2015, 12:20:48 am »

do u add next player? i am not next but i am curious :3
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my main lang is russian. Still i hope we understand each other :3

Pencil_Art

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Re: The Slime Arena (Turn 2: Part 2)
« Reply #50 on: May 06, 2015, 01:01:14 am »

Name: Blub

Type: Water-based slime

Level: 1

Mass: 40 kg
Density: 1 kg/l
Size: 40 liters
Command: 0
Pinocytosis: 1
Suction: 1
Weight: 0
Logged

killerhellhound

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Re: The Slime Arena (Turn 2: Part 2)
« Reply #51 on: May 06, 2015, 08:47:37 am »

I'm also not next player but I am interested in the death because I am the next person after.

I think
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My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Sarrak

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Re: The Slime Arena (Turn 2: Part 2)
« Reply #52 on: May 06, 2015, 08:58:04 am »

"Brrrgl"

I risk and I drink this toxic waste! Let the evolution begin!
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Tomcost

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Re: The Slime Arena (Turn 2: Part 2)
« Reply #53 on: May 06, 2015, 09:58:00 am »

I have a question: do I need to digest the slime rests?

The Froggy Ninja

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Re: The Slime Arena (Turn 2: Part 2)
« Reply #54 on: May 06, 2015, 10:12:56 am »

((changing my action))
While the bear is occupied shove Blobby right in my body!

heydude6

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Re: The Slime Arena (Turn 2: Part 2)
« Reply #55 on: May 06, 2015, 02:43:17 pm »

I have a question: do I need to digest the slime rests?
It happens automatically. Unlike the mosquito corpse you can't grind it up to speed up digestion. As long as you don't mess up your pynocitosis roll it should be fully digested by the end of your turn.
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Tomcost

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Re: The Slime Arena (Turn 2: Part 2)
« Reply #56 on: May 06, 2015, 02:53:11 pm »

Okay, my action (this will involve conditionals):

To do first: absorb one rock

Then, the conditionals:

-If David escapes the hole, hurl the rock at him and run away.
-If David does not escape the hole, hurl the rock at him. From above.

heydude6

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Re: The Slime Arena (Turn 2: Part 2)
« Reply #57 on: May 06, 2015, 02:59:33 pm »

-If David does not escape the hole, hurl the rock at him. From above.

So for this part, do you mean that if david does not escape. Then you are going to walk over to the hole and throw a rock at him?
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Tomcost

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Re: The Slime Arena (Turn 2: Part 2)
« Reply #58 on: May 06, 2015, 03:11:00 pm »

-If David does not escape the hole, hurl the rock at him. From above.

So for this part, do you mean that if david does not escape. Then you are going to walk over to the hole and throw a rock at him?
Yes.

Obviously, I should not walk right beside the bear to do so.

heydude6

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Re: The Slime Arena (Turn 3)
« Reply #59 on: May 06, 2015, 10:38:58 pm »

Turn 3

Sludge

Decrease size to 49 liters. If I have time, repeat attempt to digest corpse.

Sludge attempts to shrink his size into one that makes him less vulnerable. [2]

Sludge just can't seem to figure out how to compress himself.

Digest corpse [3-1 low density penalty]

Nope. Sludge doesn't accomplish that either.

Blrg

"Brrrgl"

I risk and I drink this toxic waste! Let the evolution begin!

Toxic resource handling [3]

After a lot of effort, Brgl manages to knock over the barrel and get the toxic waste to spill out. As Brgl drinks it he suddenly feels a horrible burning sensation in his jello. Eventually as time passes the burning fades into nothingness.... as if there was literally nothing there. Then the burning comes back but in a different area, leaving the previous part still empty!

Intelligence [6]

Brgl realizes that the toxic waste is slowly killing him (Specifics will be PMed later)

Brgl loses 4 kg of mass

Brgl shrinks 4 liters smaller

David the gold

((changing my action))
While the bear is occupied shove Blobby right in my body!
David the gold tries to climb out of the pit [4]

After a long and painful climb you get out. You decide to celebrate with a happy jiggle.

Blobby rock throw [5+2]
David evasion [4]

Your victory celebration is immediately cut short by a rock hitting you where your face would be.

Blobby rock damage [2+2]

The sudden surprise of it all triggers a fear reaction that decompresses your slime slightly. As this happens the impact of the stone tears deep inside your body.

Stone in stomach, Density is now 0.95, temp -3 mass, -1 liter in the main body

You look around to find the perpetrator and you find him already running away. Oh... it's on! Furious at his cowardice you immediately chase him down

Blobby speed [4+3 size bonus]
Your speed [6]

You exert yourself to your fullest potential. You are so close.... you can almost touch him.... but then he gets away.

As you wallow in your failure you decide to look at the bear.

The bear is too immersed in his meal to care.

As for the deer corpse he was munching, it now only weighs 90kg. Although how much liquid you would be able to extract from it, only experimentation can tell.

Blobby

Okay, my action (this will involve conditionals):

To do first: absorb one rock

Then, the conditionals:

-If David escapes the hole, hurl the rock at him and run away.
-If David does not escape the hole, hurl the rock at him. From above.
You pick up a stone and wait.... you patiently wait to see if David claws his way out of the pit. After waiting long enough you decide to come towards the pit when suddenly David appears. Immediately you launch your rock at him.

Rock throw [5+2]
David evasion [4]
Blobby rock damage [2+2]

SPLAT!

Now you've really made him mad. Like a bull he charges towards you with a fury that one only sees in the worst serial killers. You try to run...

Your speed [4+3 size bonus]
David's speed [6]

You fear for your life as David chases you. He's running at speeds that shouldn't be even possible for a slime his size. He is gaining on you. He gets close, so close... so close to catching you but you escape. For now. You don't think this is over.


Your stomach rumbles.

Pinocytosis [1+1]

You almost feel like puking (how does a slime puke?) but you manage to keep it inside. Seems like Glorp hasn't given up yet.


Spoiler: local map (click to show/hide)
Spoiler: Whole Map (click to show/hide)
Spoiler: status (click to show/hide)
« Last Edit: May 06, 2015, 10:40:36 pm by heydude6 »
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.
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