Turn 6
Sludge
Grab a rock to shoot at a boar.
You look around and try to find a rock. Strangely enough you can't find any rocks anywhere. Suddenly a 10kg rock magically materializes inside your gut. Not the type to question magic you prepare to launch it at the first boar you see.
Your suction roll
[5-1 weight of projectile penalty]Boar evasion roll
[5+1 natural dexterity -1 surprise attack modifier]Despite the weight of the stone you manage to give it a good throw. The Boar although shocked by the sudden aggression manages to barely dodge the deadly projectile. Enraged, he and his buddy charge at you in a perfect horizontal line.
Boar 1 attack roll
[3]Boar 2 attack roll
[3]Your evasion
[5+1 size bonus]You can't go around them, you can't go through them, so you must go over them! You jump over the 2 boars gracefully. They continue to charge forward for a bit until they realize that you're gone. They turn around and prepare for round 2.
Suddenly, a bull bursts through the wall and attempts to ram you!!!
Bull attack
[2]Your evasion
[1!+1 size bonus -1 surprise attack penalty]Bull damage
[5+1 natural damage bonus +1 bad dodge bonus]Desperate to avoid the bull, you split in half to avoid it. The bull goes through the gap between the two of you. Due to a lack of the command stat as well as an absence of the perk that actually allows you to perform a maneuver like this, your double collapses into a puddle of goo.
-24 liters in the main body, -24kg of mass.
Mass: 25kg Danger you are 5kg away from dyingSize: 25 liters Warning! 5 liters below minimum size thresholdDensity: 1
You feel like a newborn again.
-1 suction, suction is now 0
-1 pynocitosis, pynocitosis is now 0
-2 speed
RTnD
[6-1]The hope that comes from the fact that you can easily reclaim your slime allows you to persevere. The puddle already begins to soak into the ground (you have lost 4 liters permanently).
Worried about the whereabouts of your new enemy you take a look around. You suddenly see a bunch of rocks materialize out of thin air. You also notice that the Pink slime is no longer on the roof. Most importantly, you see the Bull turn around ready to charge at you again. He looks badly damaged though. Bashing through so many walls can't be good for him.
(since I forgot to draw rocks last round. I gave you a free 10 kg rock as compensation)
Pinky
"Grrrrllgle!"
Screw the safe way down! Drop off the roof onto that bull and try to ride it to victory!
[2-1 zero suction penalty +1 surprise attack bonus]You land on the bull's back and but fail to establish a secure grip and slide off of it. The Bull turns around and becomes enraged.
Bull attack
[2]Your dodge
[1!]You try to jump out of the way but unfortunately get clipped by the bull's horns and dragged along
Bull Damage
[6+1 natural damage bonus +1 bad dodge bonus +1 environmental bonus]RTnD
[6-3 Massive damage penalty]The bull drags you toward the wall before crashing through it.
You take a very painful blow as the bull plows through the wall and continues charging attempting to destroy whatever tiny remnants of you that remain. As the Bull charges through the house, you notice two other figures in the room.
Bull attack
[3]Unknown dodge
[5+2]Bull attack
[2]Unknown dodge
[4+2]They jump out of the way as the bull passes by. Before
you can get a good look at them you are suddenly splattered against the second wall.
*Level 1 water-slime Pinky(Ama), is dead*(To be fair. If you had at least one point in suction and therefore negated the zero suction penalty, the bull would not have noticed you.)
Brgle
Escape to the south. There is nothing that could be achieved here... Only death.
[4-1 low size penalty]You effortlessly climb out of the incredibly shallow crater.
Before you can even begin to move south a tow-truck drives in thankfully not running you over. Three men come out equipped with Hazmat suits. Intelligence roll
[5]. You believe that they came here to finally collect the toxic waste and clean up any spills. Not interested in being discovered you attempt to move south.
Walking
[2-1 low size penalty]You move painfully slow and barely make any progress in escaping this horrible place.
Hazmat guys are still looking around and haven't noticed you yet.
Zot the abomination
Oh dear, they're here, they'll take everything!!Can't let them! [3-1]Zot ends up running right in front of the Hazmat guys
*Gulp*David the gold and
Blobby (combined turn)
All three to suction. CONSUME!
Also compress a bit. Don't want to die.
Hurl another rock at my attacker, hoping to distortion his density even more and make it drop below the minimum value. Defend with suction, flee if I can afterwards.
David speed
[4+3 size bonus]Blobby speed
[4-1 weight penalty]Blobby throws a stone at
David but
David manages to change adjust his density before
Blobby's stone could hit
[3] Unfortunately, his new density is only 0.8kg per liter.
David is almost crushed by his new weight and will have difficulties adjusting (-2 summoning sickness)
David is now 75 liters large
Blobby suction
[1!+1]David evasion
[5+3 size bonus-2 summoning sickness]Blobby's stone almost hits David but David just catches it and throws it back at him
David suction
[1!+2-2]Blobby evasion
[6!]David accidentally ejects some of his own mass along with the stone (
David loses 7kg).
David now only has 53kg of mass in him.
David is now only 66 liters large. David loses 2 suction points
Blobby gracefully accepts the free gift.
Blobby then throws the stone at
David once more.
Blobby suction
[5+1]David evasion
[6!+2 size bonus -2 summoning sickness]David catches it and throws it back again
David suction
[5+1-2 summoning sickness]Blobby evasion
[2]Stone damage
[3+1]The stone hits
Blobby and does some damage, still stuck inside of him.
Stone in stomach, Density is now 0.95, temp -3 mass, -1 liter in the main body (will buff next turn). With the added weight of the stone and
David's gift, you now have a -2 weight penalty
Now that the tennis match was over,
David begins to charge at
Blobby in order to kill him once and for all
David speed
[3+2 size bonus-2 summoning sickness]Blobby speed
[6!]Unknown speed
[1+2 speed bonus]Blobby finally manages to outrun
David and escape his clutches.
Everyone's favorite wildcard then appears. You didn't think I would forget about the bear would you?
Having finished it's meal, the bear claws at
DavidBear attack
[1!]David Evasion
[3+2]David dodges the attack gracefully and counterattacks
David suction
[4+1]Bear Evasion
[2]David manages to grab onto the bear's legs pretty tightly. Impeding most of it's movement.
David isn't large enough to fully engulf the bear though.
Blobby's stomach rumbles
Blobby's pynocitosis
[1!]David's Pynocitosis
[1!]Glorp's Pynocitosis
[4]While your immune system was absent. The tiny piece of
Glorp assimilates the 7kg from
David.
Glorp then attacks you. You feel nauseous again. You also now have a -1 to most actions.
Glorp is not done with you yet
Areas are: Reactor explosion site. Charred forest, Hunting grounds, Plains of visibility, The town of Chernogascishima, the Desert of Heat, abandoned farm(?)
Name:
SludgeType: Water-based slime
Level:1
Density: 1kg per liter
Command: 0
Pinocytosis:1 (-1)
Suction: 1 (-1)
General status:
DrainedForm: Blob shaped
Parts: Main body
(25/49) mass remaining Size: 25 liters (-2 movement speed)
Stomach:Empty
Name:
BlobbyType: Water-based slime
Level:1
Density: 0.95kg per litre
Command: 0
Pinocytosis:1
Suction: 2
General status:
Encumbered, eating, Nausea 1, SickenedForm: Blob shaped
Parts: Main body
(37/60) mass remaining Size: 39 litres
Stomach:
- Dead slime 3kg
- Glorp slime 10kg
- stone 5kg
- stone 5kg
Total weight penalty:-2
Name:
BrgleType: Water-based slime
Level: 1
Density: 1 kg per litre
Command: 0
Pinocytosis: 3 (-1)
Suction: 0
General status:
Lightly Drained, CriticalForm: Blob shaped
Parts: Main body
(30/30) mass remaining Size: 30 litres (-2 movement speed)
Stomach:Empty
Name:
David the Gold Type: Water-based slime
Level:2
Density:
0.8kg per liter (Danger! you are 1kg/l away from dying)Command: 0
Pinocytosis:2
Suction: 4 (-2)
General status:
StretchedForm: Blob shaped
Parts: Main body
(53/53) mass remaining Size: 66 liters (+2 movement speed)
Stomach:
Total weight penalty:0
Name:
GlorpGeneral status:
DEADName:
Zot the abominationDensity:1.2 kg per liter
General status:
frightenedForm: Blob shaped
Parts: Main body
(36/36) mass remaining Size: 30 liters (-1 movement speed)
Name:
PinkyGeneral status:
DEADI have a lot of stuff to talk about this time.
First on 1's and 6's
In this RtD I am now adding the rule "a 1 is still a 1" no matter how high your stats are. This also applies to 6's but to a more limited series of events. When a 1 or 6 has a special effect, there is an ! next to the number.
Now the first thing I want to address are 1's and 6's in combat. During the to-hit check, if an attacker rolls a 1 or a defender rolls a 6, the defender counterattacks. Now if they both happen at the same time, there is a counter attack and the attacker also receives a negative effect decided by my whimsy. In this case, David lost some mass. The game of tennis happened because you guys kept countering each-other.
Another thing is that when you roll a 6 on a speed check, all weight penalties are negated.
There are more but these are all that I will show and tell you.
Next, I have added a new mechanic: FOCUS
What this enables you to do is that for an action you can FOCUS and action. What this means is that any rolls that involve this action will have a +1 (and negating the "a 1 is a 1" rule). The drawback is that you can ONLY perform that action this turn. One thing that it specifically prevents you from doing for example would be countering. Now for a tricky case, in combat you can FOCUS dodging in general or dodging a specific target. If you dodge in general then all dodges gain a +1 but you can't counterattack. If you dodge a specific target, you gain a +1 against that specific target and the damage rolls of any counter attacks gain a +1. Needless to say you can only counterattack that specific target. I added this mechanic since I believe it will prevent many future unfair deaths. I also want to mention that you can use focus offensively as well, for example to gain more accurate attacks.
Also, next turn. Ranged attacks will from now on deal more damage in general. Also, here is a legend for the weight of rocks: