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Author Topic: Things that could be made of other substances  (Read 4226 times)

NW_Kohaku

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Re: Things that could be made of other substances
« Reply #15 on: May 05, 2015, 09:55:19 pm »

Probably best we stick with beds that can be made at current workshops.

Not sure what you mean by this?  None of those beds suggested require a different type of workshop, just a new reaction.

Having played Gnomoria, (best described as "Dwarf Fortress Lite with Stonesense built in",) they make beds fairly similarly to how it is being suggested.  Beds are constructed by putting together a frame and a mattress.  The frame is made of wood at a carpentry workshop, and the mattress is made of cloth (and stuffed with extra raw cloth fibers) at a seamster's workshop, then combined at a carpentry workshop. 

In fact, I'd like to see something of a mix-and-match categorical token thing going on...

Frames can be made of wood, stone, glass, or metal, or eschewed entirely in a "just throw a mattress on the ground" bed. 

Mattresses are made of a pile of softer material, or a cloth covering of a stuffing material.  This can be leaves (harvest from trees/garden plants), straw (material from crop plants), feathers, wool, or box spring (metal coils with cloth padding). Mattresses are assumed to come with their own blankets and pillows.

Bed Quality levels:
Sleeping in mud: -5
No frame: -2
No bedding: -2 (This would mean an "Egyptian bed" of sleeping on a stone slab)

Stone frame: 0
Wood frame: +1
Metal frame: +3

Leaf pile bedding: 0
Leaf mattress: +2
Straw pile bedding: +1
Straw mattress: +3
Feather pile bedding: +2
Feather mattress: +4
Wool pile bedding: +3
Wool mattress: +5
Box spring mattress: +7

Each level of quality: +1
OR Masterwork: +7
Artifact: +10

You'd then have a bed quality rating of between -5 and 20.  If you had some baseline level of, say, 10, you'd make it so that dwarves get rested 5 times as quickly with an artifact metal box spring as sleeping in the mud, and they'd have skyrocketing happy thoughts.
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AceSV

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Re: Things that could be made of other substances
« Reply #16 on: May 05, 2015, 10:33:15 pm »

Modifiers should change the bed value too.  A gold bed frame should be worth more than a lay pewter bed frame, and dyed pigtail fiber bedding with a sewn image should be worth more than rat leather bedding. 

Also, it seems like anything you can make in Dwarf Fortress out of metal or wood can also be made out of glass, so even though that's kind of weird, I say if dwarves can make beds of wood, stone and metal, they should also be able to make them out of glass.  Ceramic beds could also be feasible, a pile of bricks with bedding on it should work as well as a stone frame. 

And since we're kind of talking about this, maybe dwarves can make chitin bedding as well.  Bug shell chitin would be uncomfortable, but mushroom chitin would be cool.  So you've got Cloth, Leather, Feather or Chitin(mushroom) bedding. 

AND THAT REMINDS ME, Dwarf Fortress should have pelts/furs!  It would be trivial to mod in the reactions for pelts/furs, but tedious to put a PELTABLE token on every furry animal (if that's necessary).  Pelts could be turned into clothing, rugs or bedding.  Decorate your barracks with beak dog rugs while your military sleeps in troll-fur bedding on bed frames of melted down goblinite. 

So bedding can be Cloth, Leather, Feather, Chitin(mushroom) or Pelt.  Probably a few other soft things out there...
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Alfrodo

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Re: Things that could be made of other substances
« Reply #17 on: May 05, 2015, 10:47:21 pm »

Ah, Only a while after did I realize I was being really vague.

I meant keeping Soap, gem and bone beds out of the mix and leaving them to be the work of artifacts.

While I don't like how you're complicating this and stating "rested" as if were a game mechanic. I understand that you mean that dwarves would just spend less time sleeping, but that seems a little pointless, and possibly a pain to implement for little to no benefit.

But, you have a good point with the stress reduction. Basically a dwarf can have some stress if he doesn't have a place to sleep at all and take comfort in the fact he has a particularly nice bed to end his day in.

and I like the idea of a well/screw pump type bed.

and dangit, I was just thinking about pelts, but my thoughts on pelts had more to do with chemical tanning processes (waste tanning, brain tanning, chemical tanning, rawhide, ash tanning etc.) and pelts were simply another option to leather, offering *Raccoon Pelt caps* and a possible fur trade.
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NW_Kohaku

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Re: Things that could be made of other substances
« Reply #18 on: May 05, 2015, 10:52:55 pm »

I mentioned glass, I just forgot about adding it in there.  Consider it equal to wood.

Stuffing your bed with mushroom paste sounds... honestly quite gross and soggy. But very Dwarfy.  Making it equal to straw, as more plant by-product, makes some sense.

Anyway, we have leather, which is basically a treated version of a pelt.  (Just without any actual treatment, what with not having bodily waste in the game, yet...)

Leather instead of cloth for blankets and matresses makes perfect sense. 

In fact, I was thinking about you might have a "dwarven waterbed", where it's made of stitched-together animal bladders or something and sealed together with water inside.  Bonus for magma heating the bed from below. 

Add some mechanisms, and you could have a spinning dwarven bed with built-in "massage" for a Dwarven Love Shack. 

Likewise, bedrolls or cots, for more portable bedding, as Forsaken1111 mentioned, to keep hunters and military dwarves happy when stumbling around outside makes good sense. 
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NW_Kohaku

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Re: Things that could be made of other substances
« Reply #19 on: May 05, 2015, 10:58:12 pm »

While I don't like how you're complicating this and stating "rested" as if were a game mechanic. I understand that you mean that dwarves would just spend less time sleeping, but that seems a little pointless, and possibly a pain to implement for little to no benefit.

Dwarves spend a lot of time sleeping.  Believe me, it's REALLY annoying when your trader stops going to the depot because he's sleepy, then, after sleeping, has spent so much time asleep that he's now hungry...

Making it so that you can build a bed that sends a dwarf out of bed four times faster than a bare wooden frame is a decent way for players to spend a little extra for their VIP dwarves (and the nobles, too, why not?) to get an edge. 

As for complexity... not all that much.  It's really only a couple new types of furniture, and a couple new reactions.  Again, in Gnomoria, there's a LOT more than this, but it's a much simpler game overall.  (Of course, Gnomoria's interface is a million times easier to use, and has a feature of automatically ordering intermediate products produced, and a "craft to <number>" to keep at least two beds made of specific materials in your stockpiles at all times.)
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Alfrodo

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Re: Things that could be made of other substances
« Reply #20 on: May 05, 2015, 11:04:46 pm »

I meant complicating solely with the resting bonuses, not the complicating it with screw pump type beds.

I like the well/pump beds.

And all of the bedding types with straw, chitin and mashed potatoes soggy mushrooms, would they just be their components or a +Giant Tick Chitin Mattress+ / -Kitten Pelt Bedding- Type thing?
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AceSV

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Re: Things that could be made of other substances
« Reply #21 on: May 05, 2015, 11:15:12 pm »

Anyway, we have leather, which is basically a treated version of a pelt.  (Just without any actual treatment, what with not having bodily waste in the game, yet...)

But leather is (in dwarf fortress) always kind of a junk material, while real life fur coats or fur rugs are very valuable, at least depending on the creature.  Same with things like gator-hide or snake-skin.  If you skin something like a tiger or a polar bear, you should be rewarded with a high value piece of fur, not another rag for your bag makers. 
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NW_Kohaku

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Re: Things that could be made of other substances
« Reply #22 on: May 05, 2015, 11:17:09 pm »

I meant complicating solely with the resting bonuses, not the complicating it with screw pump type beds.

I like the well/pump beds.

And all of the bedding types with straw, chitin and mashed potatoes soggy mushrooms, would they just be their components or a +Giant Tick Chitin Mattress+ / -Kitten Pelt Bedding- Type thing?

Given the way that I understand sleep works, there's a "Fatigue" meter that ticks every frame.  When it hits certain levels, it triggers a dwarf to seek sleep, with certain types of dwarves (hard workers, for example) choosing to go at different times.  When they actually sleep, that fatigue number reverses direction at a significantly higher speed.  I think that sleeping in a bed already "sleeps faster" than in the mud, so it's just extrapolating that outwards.

And yes, I mean to have a few new stockpilable items of things like -sheep wool mattress- that you combine with +glass bed frame+ to make a -sheep wool mattress bed-.  (Objects in this game having a single "prime" material in a complex recipe forming the material adjective.)
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Alfrodo

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Re: Things that could be made of other substances
« Reply #23 on: May 05, 2015, 11:52:44 pm »

Anyway, we have leather, which is basically a treated version of a pelt.  (Just without any actual treatment, what with not having bodily waste in the game, yet...)

But leather is (in dwarf fortress) always kind of a junk material, while real life fur coats or fur rugs are very valuable, at least depending on the creature.  Same with things like gator-hide or snake-skin.  If you skin something like a tiger or a polar bear, you should be rewarded with a high value piece of fur, not another rag for your bag makers. 

Hence, Fur Trade.  Another reason to embark in Untamed Wilds, and another way to make ☼.
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Vattic

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Re: Things that could be made of other substances
« Reply #24 on: May 06, 2015, 12:53:21 pm »

Worth noting that while coiled springs are on the edge of being period appropriate their use in mattresses is modern.

I've mixed feelings about having better beds lower sleeping time beyond a point. On the one hand it would be very convenient, but it's also very gamey (not necessarily a problem).
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AceSV

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Re: Things that could be made of other substances
« Reply #25 on: May 06, 2015, 03:42:38 pm »

Yes, if we were looking at this biologically, a better bed would improve the quality of sleep, but not the quantity.  The reasons for needing a certain quantity of sleep are still unknown to science. 
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NW_Kohaku

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Re: Things that could be made of other substances
« Reply #26 on: May 06, 2015, 04:00:24 pm »

Worth noting that while coiled springs are on the edge of being period appropriate their use in mattresses is modern.

I've mixed feelings about having better beds lower sleeping time beyond a point. On the one hand it would be very convenient, but it's also very gamey (not necessarily a problem).

Considering how mechanisms would have to work, a coil is probably required, anyway.  The technological end date is more thematic than a hardline of technological progress, anyway.  Toady's opposed to steampunk dwarves riding trains and firing guns, but water clocks, dungeons that involve spikes repeatedly springing from the ground based upon gears tied to a minecart, and something like the Antikythera Mechanism is fine, since it "feels Medieval fantasy".

As for "sleeping faster", I think that's probably more a matter of conceptualization.  Surely you've had some places you've slept that are more restful than others.  Maybe you took longer to get comfortable enough to actually start sleeping, or you didn't sleep as deeply? This would be abstracting that tossing and turning phase down a bit.

The alternative to "sleeping faster" would be sleeping to a lower maximum amount of rest.  That is, you only sleep to 20% fatigue, and have to go to sleep again sooner, but, from a gameplay perspective, Toady doesn't want there to be more breaks than there already are, as it interferes with the rest of gameplay.
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Alfrodo

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Re: Things that could be made of other substances
« Reply #27 on: May 06, 2015, 04:05:38 pm »

Yes, if we were looking at this biologically, a better bed would improve the quality of sleep, but not the quantity.  The reasons for needing a certain quantity of sleep are still unknown to science. 

Hence:
Better Bed = Reduced Stress. Nothing else.

But taking an hour long nap in a silken chinese palace bed should not be as restful as sleeping an entire day in a pile of leaves. That's where we draw the line.

Some of the most restful sleep I've personally had was on wooden tables and couches. But I'm sure once a dwarf goes to bed it's because he's tired, and not because he "has to go to work tomorrow" or "because the clock says so" So they probably fall asleep quite quickly anyhow.
« Last Edit: May 06, 2015, 04:08:49 pm by Alfrodo »
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Alfrodo

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Re: Things that could be made of other substances
« Reply #28 on: May 06, 2015, 04:20:28 pm »

On another note...

Ushrir Nodulab looses a roaring laughter, fell and terrible!
Ushrir has claimed a butcher's shop
Ushrir has begun a mysterious construction!

Ushrir Nodulab has created Nodulab, a dwarf leather mattress!

There is an image of Ushrir Nodulab and cats on the item in dwarf bone. Ushrir Nodulab is surrounded by the cats.
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NW_Kohaku

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Re: Things that could be made of other substances
« Reply #29 on: May 06, 2015, 06:20:13 pm »

But taking an hour long nap in a silken chinese palace bed should not be as restful as sleeping an entire day in a pile of leaves. That's where we draw the line.

Some of the most restful sleep I've personally had was on wooden tables and couches. But I'm sure once a dwarf goes to bed it's because he's tired, and not because he "has to go to work tomorrow" or "because the clock says so" So they probably fall asleep quite quickly anyhow.

Spoken like someone who's never had insomnia...

Anyway, the idea is more that it's a difference between feeling rested after 6 hours of sleep on a fantastic bed versus still feeling grogy, tired, stiff, and aching after even 12 hours in a lumpy cot or sleeping on the couch, or not being able to sleep no matter how exhausted you feel. 

... And it's not like dwarves can wake up with a pair of Advil like I have to...

You can argue against that all you want, but that's where "we" draw the line. (As though we're speaking for some sort of invisible majorities that actually decide these things...)
« Last Edit: May 06, 2015, 06:22:30 pm by NW_Kohaku »
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
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