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Author Topic: Multi-Z walls ignored, but not Suspended  (Read 3885 times)

thegoatgod_pan

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Re: Multi-Z walls ignored, but not Suspended
« Reply #15 on: May 04, 2015, 12:59:49 pm »

It is a pain to build multi level walls. Unless you make scaffolds(u/d stairs). But then it is time consuming to remove scaffolds.
Bridges make better scaffolds.
Agreed.  Since I learned of this technique, I'm using a few central stairs, then bridges all around them to serve as building platforms for that level.  Best part is bridges can be attached to each other :D  Multi-Z construction is now moving at a good clip, so much so that I need to recruit more peasants to serve my army of Masons, lol.

Just make sure the bridges don't start substituting for adjacent buildings or supports: one mistake and you will have a lot of injured dwarves on your hands. Cave ins are no joke.
Logged
More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

Immortal-D

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Re: Multi-Z walls ignored, but not Suspended
« Reply #16 on: May 04, 2015, 01:01:27 pm »

It is a pain to build multi level walls. Unless you make scaffolds(u/d stairs). But then it is time consuming to remove scaffolds.
Bridges make better scaffolds.
Agreed.  Since I learned of this technique, I'm using a few central stairs, then bridges all around them to serve as building platforms for that level.  Best part is bridges can be attached to each other :D  Multi-Z construction is now moving at a good clip, so much so that I need to recruit more peasants to serve my army of Masons, lol.

Just make sure the bridges don't start substituting for adjacent buildings or supports: one mistake and you will have a lot of injured dwarves on your hands. Cave ins are no joke.
Then why do Dwarves literally flying away in a cloud make me giggle?
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