Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Multi-Z walls ignored, but not Suspended  (Read 3887 times)

Immortal-D

  • Bay Watcher
  • [Not_A_Tree]
    • View Profile
Multi-Z walls ignored, but not Suspended
« on: May 03, 2015, 11:30:10 am »

As I begin the second floor of my bunker, the Dwarves have chosen to ignore parts of it, seemingly at random.  When I assign construction 1 tile at a time, they quickly finish the job without incident.  The sections of wall I assigned as a large group remain stuck.  They are not Suspended, simply 'pending'.  I have more than enough idle Masons, so Dwarf power is not the issue.  I'm rather at a loss here, any advice is appreciated :)

Spoiler (click to show/hide)

MehMuffin

  • Bay Watcher
    • View Profile
Re: Multi-Z walls ignored, but not Suspended
« Reply #1 on: May 03, 2015, 11:49:30 am »

I've had a lot of trouble getting my masons to behave with walls too, which was a problem for underwater entrance the the impending meltwater flooding, well, everything. The only solution I managed to find was burrowing a mason in with the walls, stone, and nothing else. Otherwise they just sat around with no jobs not noticing the walls needed to be built.
Logged

Loci

  • Bay Watcher
    • View Profile
Re: Multi-Z walls ignored, but not Suspended
« Reply #2 on: May 03, 2015, 11:59:10 am »

As I begin the second floor of my bunker, the Dwarves have chosen to ignore parts of it, seemingly at random.  When I assign construction 1 tile at a time, they quickly finish the job without incident.  The sections of wall I assigned as a large group remain stuck.  They are not Suspended, simply 'pending'.  I have more than enough idle Masons, so Dwarf power is not the issue.  I'm rather at a loss here, any advice is appreciated :)

There are no adjacent walkable tiles from which to construct the pending walls. (Down ramps do not provide a walkable tile.) You can build 1x10 bridges as a walkway along the inside of the wall to give your dwarves somewhere to stand while building the wall.

edit: Also, watch out for the trees. Building a construction on a tree tile will cause the game to crash in v0.40.24.
« Last Edit: May 03, 2015, 12:03:50 pm by Loci »
Logged

Immortal-D

  • Bay Watcher
  • [Not_A_Tree]
    • View Profile
Re: Multi-Z walls ignored, but not Suspended
« Reply #3 on: May 03, 2015, 12:25:30 pm »

As I begin the second floor of my bunker, the Dwarves have chosen to ignore parts of it, seemingly at random.  When I assign construction 1 tile at a time, they quickly finish the job without incident.  The sections of wall I assigned as a large group remain stuck.  They are not Suspended, simply 'pending'.  I have more than enough idle Masons, so Dwarf power is not the issue.  I'm rather at a loss here, any advice is appreciated :)

There are no adjacent walkable tiles from which to construct the pending walls. (Down ramps do not provide a walkable tile.) You can build 1x10 bridges as a walkway along the inside of the wall to give your dwarves somewhere to stand while building the wall.

edit: Also, watch out for the trees. Building a construction on a tree tile will cause the game to crash in v0.40.24.
Oh, that makes sense.  Well, in the DF buggy sort of way, lol.  And would explain why the gaps are every other tile.  So the ramps allow them to access the second level, but they can't build directly from it.  I learned something new about DF! (for like the billionth time).

Immortal-D

  • Bay Watcher
  • [Not_A_Tree]
    • View Profile
Re: Multi-Z walls ignored, but not Suspended
« Reply #4 on: May 03, 2015, 01:36:01 pm »

Ok, I have to ask now.  Can someone point me to a tutorial?  I'm struggling to keep my Dwarves from getting stuck, as the access ramp becomes unusable after they finish the floor section needed to build the wall in the first place >:(

Walen

  • Escaped Lunatic
    • View Profile
Re: Multi-Z walls ignored, but not Suspended
« Reply #5 on: May 03, 2015, 01:59:35 pm »

This problem seems to keep comming back again and again with new players.

TIP: If you want to build multiple level walls without hassle use scaffolding method.
Code: [Select]
Z-lev1
XXXXXXX
   <   
Z-lev2
XXXXXXX
===>===
Staircases every 20 tiles and 1x10 bridges on both sides build relatively quickly, use few resources and deconstruct just as easily when not needed. Minimum clicking, minimum materials and fast construction.
Logged

Corona688

  • Bay Watcher
    • View Profile
Re: Multi-Z walls ignored, but not Suspended
« Reply #6 on: May 03, 2015, 02:02:58 pm »

Remember that dwarves can't build walls diagonally.  This makes it possible to designate walls that are impossible to build.  They must be able to stand directly N, S, E, W of a wall to build it.

Yes, you will watch them break this rule sometimes, but they only do that when they don't have to reach it diagonally.

So you can't do this:

Code: [Select]
...+
..C.
.+..
+...

But you can do this:

Code: [Select]
..C.
..++
.+..
+...

Where . is empty space, + is floor, C is wall being constructed.

You can build grates to permit people to get to places they otherwise couldn't, or make your walls thicker.
Logged
You never know when you might need a berserk dwarf to set loose somewhere.

Immortal-D

  • Bay Watcher
  • [Not_A_Tree]
    • View Profile
Re: Multi-Z walls ignored, but not Suspended
« Reply #7 on: May 03, 2015, 02:08:06 pm »

This problem seems to keep comming back again and again with new players.

TIP: If you want to build multiple level walls without hassle use scaffolding method.
Code: [Select]
Z-lev1
XXXXXXX
   <   
Z-lev2
XXXXXXX
===>===
Staircases every 20 tiles and 1x10 bridges on both sides build relatively quickly, use few resources and deconstruct just as easily when not needed. Minimum clicking, minimum materials and fast construction.
Interesting.  Don't constructed stairs need an adjacent wall?  Or are they free-standing?

Corona688

  • Bay Watcher
    • View Profile
Re: Multi-Z walls ignored, but not Suspended
« Reply #8 on: May 03, 2015, 03:37:42 pm »

Stairs, all kinds, are free standing.
Logged
You never know when you might need a berserk dwarf to set loose somewhere.

Immortal-D

  • Bay Watcher
  • [Not_A_Tree]
    • View Profile
Re: Multi-Z walls ignored, but not Suspended
« Reply #9 on: May 03, 2015, 05:15:31 pm »

By Armok it worked!! :o  So simple even I can understand it, lol.  You sir, are getting an honorary Dorfing (whether you want it or not, quite frankly).

utunnels

  • Bay Watcher
  • Axedwarf
    • View Profile
Re: Multi-Z walls ignored, but not Suspended
« Reply #10 on: May 03, 2015, 10:28:54 pm »

It is a pain to build multi level walls. Unless you make scaffolds(u/d stairs). But then it is time consuming to remove scaffolds.
Logged
The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

Bumber

  • Bay Watcher
  • REMOVE KOBOLD
    • View Profile
Re: Multi-Z walls ignored, but not Suspended
« Reply #11 on: May 04, 2015, 12:41:41 am »

It is a pain to build multi level walls. Unless you make scaffolds(u/d stairs). But then it is time consuming to remove scaffolds.
Bridges make better scaffolds.
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

utunnels

  • Bay Watcher
  • Axedwarf
    • View Profile
Re: Multi-Z walls ignored, but not Suspended
« Reply #12 on: May 04, 2015, 12:59:01 am »

It is a pain to build multi level walls. Unless you make scaffolds(u/d stairs). But then it is time consuming to remove scaffolds.
Bridges make better scaffolds.
Oh thanks for the tip. :)
Logged
The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

Corona688

  • Bay Watcher
    • View Profile
Re: Multi-Z walls ignored, but not Suspended
« Reply #13 on: May 04, 2015, 10:38:33 am »

Bridges make better scaffolds.
Make sure you keep your architects free.  And then it takes carpenters or masons to build them, not just anybody.
Logged
You never know when you might need a berserk dwarf to set loose somewhere.

Immortal-D

  • Bay Watcher
  • [Not_A_Tree]
    • View Profile
Re: Multi-Z walls ignored, but not Suspended
« Reply #14 on: May 04, 2015, 11:51:20 am »

It is a pain to build multi level walls. Unless you make scaffolds(u/d stairs). But then it is time consuming to remove scaffolds.
Bridges make better scaffolds.
Agreed.  Since I learned of this technique, I'm using a few central stairs, then bridges all around them to serve as building platforms for that level.  Best part is bridges can be attached to each other :D  Multi-Z construction is now moving at a good clip, so much so that I need to recruit more peasants to serve my army of Masons, lol.
Pages: [1] 2