New Earth Empire With a perchant for electronic warfare, and access to Adrift's infrastructure, the NEE prefers to micromanage their forces whenever possible, guiding them with sensor readings and providing support whenever possible.
| | Armor Frame Pilot Imperial frames are simple and predictable. They have no real tricks up their sleeves. They will also, more often than not, kill anyone who dares fight them on remotely even footing. The newer ones tend to be unreliable at times, but considering that they're on the cutting edge, as opposed to decades past their prime, the raw power might just be worth it.
| Infantryman Equipped with a mix of conventional weapons, prototypes, and what amount to mass-produced experiments, NEE infantry are theoretically well-armed, though in practice, some of the equipment, while technically interesting, isn't particularly practical for actual combat.
| Civilian Okay, look at what ever other option has. Civilians don't get any of that. They're just people who happen to live in this colony and are unfortunate enough to be caught up in this war. Still, since they're in well-protected shelters away from the frontlines, they're reasonably safe and have plenty of time to prepare for more reckless actions should they choose to take them.
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System League In the League, all but the strictest orders are less commands, and more general guidelines. Soldiers are free to set their own objectives, with a self-organizing conduct that is has, at times, drawn MMO-comparisons.
| | Armor Frame Pilot System League frames are, quirky, to say the least. Starting off with skeletons that are often unorthodox to begin with, their pilots are free to tack on whatever knick-knacks they have on-hand, leading to rather inconsistent combat performance, which isn't helped by their tendencies to suffer various failures at inopportune times. Still they can be quite dangerous considering their unusual loadouts and the auto-frames that often accompany them.
| Infantryman With a "Bring Your Own" equipment system, System League infantry vary massively in loadout, which, due to their self-organizing nature, often dictates what goals they pursue. What they all have access to however, aside from the necessities of course, are an assortment of potent combat drugs which they have gotten awfully good at manufacturing.
| Logistics Staff Logistics, is, a rather broad term. In this context? It can mean anything from frame maintenance and helping run the field hospitals, to pushing the loot trolley for a party. Yes, "party", there are literally people running around here with shield-and-sword and magical guitars. And yes, the loot trolley is just a shopping trolley for loot, that in itself, was looted from somewhere.
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Vestige Conglomerate With license to carry out their missions however they see fit, Vestige's mercenaries may be found under the employ of any faction or component company, and with a phallus in every pie, their corporations often have plenty of intel to share with them.
| | Armor Frame Pilot Vestige frame components vary from corporation to corporation, leading to a diverse range of designs, though this comes at the cost of making field repairs near-impossible due to the lack of any real standardization. A more disturbing detail, is that some of the frames seem to use a kind of dangerous black box technology that not even the Loremaster Consortium can understand.
| Infantryman Vestige infantry have rather conventional weapons, but in conjunction with a bag of tools focused on detecting and foes and catching them off-guard, they can be awfully effective when used right, bullets tend to be. Additionally, it is not uncommon for their gear to be augmented with additional equipment provided by their clients for their mission.
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Loremaster Consortium With relatively limited military resources, Loremaster agents are restricted to more small-scale operations, which both their influence and their black box technology help an awful lot in conducting.
| | Field Agent Sent into the the field under a cover story and false identity, agents of the Consortium are told only what they need to know in order to complete their objective, and what they lack in armor and conventional firepower, they make up for in unusual equipment that could be mistaken for magic were they not the kind of people to know better than to believe in such.
| Engineer Loremaster Engineers primarily work on Alcubierre Drives, which while they know how to repair and maintain, they have no real understanding thereof. It would be too dangerous to send someone with that knowledge out into the field after all. Still the fact that they can repair them means that, barring dangerous behavior or the heat of the moment, few would dare lay a hand on one.
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Dead Hand Clad in armor a definite cut above that of all other infantry and armed with a fearsome magical arsenal, Dead Hand infantry have a rather fearsome reputation, one that they may have to put to good use, being perpetually outnumbered and fighting in definitively hostile territory.
| | Witch Knight The defining the weapon of a Witch Knight is their fire-support module, an armor-mounted device that summons the magical equivalent of artillery fire, making them highly effective against frames for an infantry unit. They're generally kitted out with close-range weapons such as shotguns and polearms as to leverage the protection afforded by their armor and their module's suppressive-fire capabilities.
| Field Coordinator Leading squads of magical automatons, Coordinators usually wield more precise, ranged weapons as to support the constructs they command. The constructs themselves tend to be relatively simple, and almost a far cry from the monstrosities that Dead Hand is better known for, but these bare the distinction in that they actually will obey orders, rather than needing to be kept on a far-to-loose leash.
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