When we last left our hero, Urist was doing a bunch of side errands.
After the last update I went and played a bit, with the goal of finding a better weapon before continuing with the plot. Long story short, I went and sacrificed a bunch of critters to a lawful altar in the upper half of the Caverns of Chaos to get my piety up to crowning levels, when you can pray to your god and get an artifact and some other bonuses. Then I went and did some quests in Terinyo to try and raise my Lawful alignment to L+ for crowning. Namely, I went and killed the crimelord of Holeinthewall and rescued the little girl's cute puppy. And by cute puppy I mean cute puppy corpse. The thing had starved to death long before I got there. It had been 21 days since the start of my journey by the time I got there. No alignment increase yet, but I got the amulet from the sheriff of Terinyo, which should help. I also got some sick loot in the puppy caves. Found a spellbook, some more potions of water, and seven league boots. Cursed seven league boots, but hey, we can bless those with holy water. Not like I wanted to take the seven league boots off anyway. They drastically speed up your movement, so that instead of movement taking 1000 to 950 energy points, it takes 750 energy points. It may not sound like it helps, but it helps. oh, also I got an orcish spear of devastation. It deals 5d8+8 damage, where our last spear did 1d8+4 damage, and the only other promising weapon was an eternium rapier of penetration which does 2d6+8 damage. This spear is really great. Sucks about the iron, it could be damaged or rusted and destroyed, but it's great while it lasts.
I head back to dwarftown with my spoils and buy the eternium rapier of penetration while I'm there. Penetration ignores armor, which could be an extremely useful item to have for a melee character. I equip the rapier so I can train my sword skill, then it's off to the dwarven graveyard! The dwarven graveyard is down in the southeastern corner of the overworld, in the swamps at the south end of the river. The graveyard is absolutely full of undead. I mean FULL of undead. It's really easy to get surrounded, squishy characters be warned.
As I wade through the swarms of undead, one of the wights (basically a stronger zombie) drops a corpse. Eating a wight corpse increases your toughness, supposedly because "consuming the cold, long-dead flesh makes you shudder and revitalizes you." But it also is a chaotic act and affects your alignment. Don't go chowing down on every undead corpse you find unless you either want to be chaotic or have ways to counteract the alignment penalty. I picked up an amulet of order from the sheriff of Terinyo, which raises my alignment to lawful over time. So that helps. And I'd rather have a point of toughness than some lawful alignment right now. The single point increase in toughness raised my health pool from 139 to 154. 15 hp, not bad. Bound to be worth more hp the more I level.
See what I mean about being full of undead? Those are zombies, skeletons, ghuls, shadows, and wights.
It's basically a sea of bones and rotten flesh as far as the eye can see. It's not too bad though, there's generally some good loot drops. Urist picked up a mithril plate mail, a crystal small shield (junk 'cause we can't melt that), and a couple adamantium girdles. Also found some large food rations. Kinda good, I'm lower on food stocks than I'd like to be.
Here's the completely explored graveyard. But wait, where's the necromancer we came here to kill? He's where evil always is, in the deepest part of the level! Onwards, I mean, downwards!
Right, graveyard floor 2. Evil chuckling must mean there's an evil dude who needs to get his necromantic head curbstomped. But what's this? There's no passageway, just a dead end! You have to search for the way to the necromancer Nonnak's lair. Literally, you have to hit the s key and search. Nonnak's gone and been a right evil bastard and laid all manner of traps for us to blunder through. Jokes on him, we're a dwarf and start with the detect traps skill. We can cautiously make our way through the maze while constantly hitting (a)->(f)->(arrow key).
See? Traps. That fireball trap mentioned in the message log is nasty. It can deal some big damage if you have no fire resistance, AND it could destroy your equipment. Damage+item destruction is the worst kind of trap, and many traps are capable of that. Acid, fireballs, landmines, trick doors, booby trapped doors, explosive rune doors, never trust locked doors. Also don't trust walls, Nonnak seems to have enchanted the very stones of the tomb so that if I try to walk into a wall I bonk my head into it. His evil must be stopped.
Eventually we near Nonnak's lair. You'll know when you're getting close when the HORDES OF UNDEAD stream down the 1 tile wide corridor towards you. In this screenshot you can also get an idea of what the map for this floor is like. Trap locations are random, but you can expect a bunch of them. Brown ^ means pits, green ^ is acid traps, red ^ is fireballs, blue ^ is water, lots of nasty stuff you'd hate to run into.
While killing undead that Nonnak summoned, I pick up loot they drop. Eh, nothing good, just some potions, some bones blah blah woah
Oh my syrupy sweet baby blue dragon Jesus. Did I get the treasure hunter perk without noticing? I seem to be finding some good loot from the most mundane kills. I've never found dragon scale armor in ADOM. I quickly back away from the undead horde and check out my sweet loot.
So, we have some options. I like my good old elven chain mail for how light it is and how it has no penalties. I like the mithril armor because I could improve it with mithril ingots. I like the blue dragon scale mail because it weighs even less than the mithril plate armor, provides 3 more armor for less penalties than the mithril plate armor,
AND it provides cold resistance. Nonnak blasts you with cold spells, fyi.
I think I'll slap on that dragon scale mail for now. I'd kill for a girdle of carrying right now. They double the amount of weight you can carry, and weaponsmiths tend to carry a ton of junk to melt down. And being burdened or strained hinders our speed and and increases our metabolism, and I don't exactly have a ton of food on me. 32 fried bats (junk, but better than running out of lizards) and 13 cooked lizards.
Here's our equipment before we take on Nonnak.
Next time: We kill a necromancer! Probably. This game IS a roguelike, after all.
So yeah, tones of sweet loot this update. I didn't make notes of my sidequests since I figured it wouldn't be interesting. Just quick dungeon diving to save the puppy and quickly killing the crimelord of Banditville while swatting away his poisoned dagger stabs (shields are great) before going back and sacrificing lots of dungeon critters in the caves. the sacrificing was especially uninteresting, just me hanging out on a level, kiting monsters to get on the altar to sacrifice them with "O".
So much good stuff. The spear of devastation, the eternium rapier of penetration, that spellbook turned out to be magic missile and could be useful in the future, the seven-league boots, THE DRAGON SCALE MAIL. I'm geeking out here. This run is going great so far. Now watch me eat my words soon.
turns out blue dragon scale mail grants electric resist, according to the wiki. So, uh, yeah. Still got the cold resist ring though. That's good.