After clearing the darkforge, Urist had a strong desire to find an amulet of life saving. He has several ways to do this, play the pool game, go root around in th einfinite dungeon, dip some amulets into the 2 potions of exchange he has, use the artifact scythe Moon Sickle to make some potions of raw chaos and dip amulets into the raw chaos, or digging up graves.
Because we have such an abundance of pools in the Caverns of Chaos, I go and give pool drinking another shot. Starting with the bloody pool that doomed us earlier, we don't get much. Temporary invisibility, snakes, death ray resistance, snakes, lost death ray resistance, snakes, pool dries up.
Next pool! Silvery pool. Snakes.
Woah. Never got this before.
Pray to the rng that we're doing this right and not wasting a wish...
AAAAAW YISS. This'll be very useful.
I've found why people like pools. Wishes. Gotta get wishes. Gotta drink from all the pools, gotta get all the wishes.
Sadly I get no more wishes from the pools in the caverns of chaos. I could go back to Darkforge and try some more, but we'll be going back up there anyway.
For now I dive back into the caverns of chaos. I stop by the forge I found on D:15, lock the doors, and start melting down various metal junk I got. I use some iron ingots to improve a diadem of beauty I had found to +6+0 and wear that. The bonus to appearance should help ward off corruption. I also play some polymorphing games and use the 3 potions of exchange. I dip the exchange potions into holy water, then dip items into the blessed potions of exchange. I turn some brass bracers into cursed bone bracers of toughness, which I equip, then polymorph two useless rings of searching into a ring of clear mind and an unidentified ring. Then I dip a tower shield into the last potion of exchange, hoping for something awesome like an eternium tower shield. I get a rusty iron medium shield. Junk. Oh well.
With all that done, I unlock and open the door. Keys are really useful for keeping monsters away.
Anyway, on D:16 we find Khalavaster. He's the guy who predicted all this chaos stuff. He's a big plot point. He was surrounded and being attacked by chaos servants when we found him, and it seems he's been wounded beyond hope.
Oh, wait, we have an amulet of LIFE-SAVING! Khalavaster takes the amulet of life saving we give him and puts it on, saving him from certain death. Khalavaster tells us the way to close the gate of Chaos, by retrieving the 5 Elemental Orbs from their corrupted temples and using them to reseal the gate.
Also he gives us loot, including a spellbook of Identify. I quickly go find a safe room to lock the door and learn the identify spell. And holy shit it takes 75 pp. I was gonna book cast it but jeez, that'd be 225 pp, and I only have 54 pp max. Good thing we have one last scroll of blessed identify. The other loot Khalavaster gave us includes a blessed spellbook of Teleport, an eternium dagger, 6 scrolls of Corruption Removal, and more blessed healing potions. That ring we polymorphed earlier turns out to be a ring of minor elemental mastery. Was hoping it was djinni summoning.
Next thing I do is learn the Teleportation spell. Takes a few tries but I get it. Costs 45 pp, that's more reasonable. Still costly, but at least we can afford that. I unlock the door, blast the miscellaneous beasties gathered in the outside corridor with magic missile to train the spell some more, then dive deeper.
We've entered the graveyard. The graveyard, as you may tell by the name, is full of undead, and graves. What do we like about undead? Wight and wraith corpses raise toughness! Bring out that eternium broadsword of hunting, Urist, it's chow time!
I wade through the narrow corridors full of undead, managing to loot a wight corpse and 2 wraith corpses that raise my toughness from 25 to 27. Woo! soon we reach the main room, the graveyard.
The main room of the graveyard is full of undead, particularly liches, mummies, and vampires. Vampires can drain strength and toughness if they damage you, and liches can cast glowing fireballs, heal themselves, and confuse you. None of these guys are that much of a thread, due to our really high armor and the ring of immunity and the ring of mental stability I have equipped. I clear the graveyard with little issue, find another corpse to raise my toughness, but lose a point of strength to a critical hit from a spectre.
Having cleared the level, I start feeling cocky again. I try something I haven't done before: dig up graves with treasures. These are graves that say "Great treasures are buried here!" and digging them up is sure to trigger some kind of greater lich. We get a master lich.
It doesn't put up too much of a fight. It does summon some wraiths. Those wraiths drop 1 wraith corpse. That corpse did not raise our Toughness.:C
The grave doesn't have anything too great. The ring may be good. The swords don't seem good, judging by the weight. The scroll may be good, and the water is always welcome. Gotta have holy water.
Time to dig up the other grave! What can go wrong? Death rays? what's that?
Nothing goes wrong! We dig up another master lich, kill it, and loot the grave. Sweet sweet loot.
There's a boomerang, some more blankets, cure poison potion, food, and gold. Also the cloak turns out to be a cloak of protection[+0+3PV]. Aaaaw yeah.
On the next floor we find a neutral altar, which we convert to lawful by sacrificing 5 sis. Praise Morodwyn!
I go and sacrifice various creatures to Morodwyn for a while to get my piety back up. During that time I get my first corruption. I sweat blood, causing me -2 Charisma, -4 Appearance, and +5 speed. The speed is nice, but the drop in appearance means we'll be more prone to corruptions in the future. I think I'll move on rather than try for postcrowning.
On D:19 we reach the water temple. Water constantly drips from the ceiling. This is the first temple which Khalavaster was talking about. To get to the temple you need to dig into the left center half of the map. Hope you found a pick-axe or a wand of digging! I got several pick axes from dwarven chaos knights.
Then you need to swim across to the water temple. Hope you know how to swim and got a waterproof blanket.
Then you need to kill this thing. The snake from Beyond. Boss fight time.
Stick it with the pointy end of your sword, Urist!
...Bah, I poke it a couple times and the blasted thing panics and flees back into the temple.
I kill some water grues and water snakes and wait for it to come back, then continue sticking it to death. My armor is so high (39 PV) that it failed to hurt me even once. This bodes well for how good Urist's chances of living are. I loot the Elemental Orb of Water and the Snake from Beyond's corpse and leave.
Next time: Tower of Eternal Flames!
Woo, tons of good stuff this update. Kinda long update, sorry. Best water temple clear I've done. Went way better than my troll beastfighter or troll healer. That wish was super lucky, glad I lucked out.
We're pretty well geared for our next temple target, the Tower of Eternal Flames. We have 3 or 4 fireproof blankets, and a ring of ice and the wonderful ring of immunity. We got this.