Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 ... 8

Author Topic: succession mod, there's still time to join  (Read 10893 times)

Urist McCoder

  • Bay Watcher
    • View Profile
Re: succession mod, there's still time to join
« Reply #45 on: May 16, 2015, 07:29:21 pm »

I added you souleater17
Logged

FlameandFury

  • Bay Watcher
    • View Profile
Re: succession mod, there's still time to join
« Reply #46 on: May 17, 2015, 09:23:39 am »

Rudulos, the creature is creature_flame_and_fury. You probably missed it.
Logged

Ruludos

  • Bay Watcher
    • View Profile
Re: succession mod, there's still time to join
« Reply #47 on: May 17, 2015, 04:55:22 pm »

Can you do me a favor, Flame, and download the file you uploaded? I'm not seeing your creature in it, and I think you might have uploaded the wrong folder.
Logged

Urist McCoder

  • Bay Watcher
    • View Profile
Re: succession mod, there's still time to join
« Reply #48 on: May 17, 2015, 05:32:56 pm »

What stuff did you added FlameandFury?
Logged

FlameandFury

  • Bay Watcher
    • View Profile
Re: succession mod, there's still time to join
« Reply #49 on: May 17, 2015, 08:57:30 pm »

Urist, I was so busy I could only add myself. And here is the stuff rudolos:

Spoiler (click to show/hide)
Logged

Urist McCoder

  • Bay Watcher
    • View Profile
Re: succession mod, there's still time to join
« Reply #50 on: May 18, 2015, 05:44:57 am »

I'm sorry you were so busy, I am adding you to the turn list right now. Just to let you know the caste name of that creature is Urist McCoder.
Logged

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: succession mod, there's still time to join
« Reply #51 on: May 19, 2015, 02:56:14 pm »

I noticed one of you guys made a bronze collosus clone (in a new .txt file) and didn't change the creature ID. That's gonna cause problems.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Ruludos

  • Bay Watcher
    • View Profile
Re: succession mod, there's still time to join
« Reply #52 on: May 19, 2015, 03:49:47 pm »

Already let Urist know about it; if nobody fixes it before my turn in a few days I'll take care of it. In the meantime the text file lacks headers, so it won't hurt anything.
Logged

FlameandFury

  • Bay Watcher
    • View Profile
Re: succession mod, there's still time to join
« Reply #53 on: May 19, 2015, 08:48:04 pm »

I thought I turned Urist into [COLOSUSS:GOLD] or something like that and added [OBJECT:CREATURE].
Logged

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: succession mod, there's still time to join
« Reply #54 on: May 19, 2015, 11:09:30 pm »

Gonna want to use an underline for part of an ID string, not a colon. A colon will cause the game to parse it as having two strings contained in that tag, and the creature ID line only supports one.

It will also need creature_whatever.text along with the object:creature tag.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

FlameandFury

  • Bay Watcher
    • View Profile
Re: succession mod, there's still time to join
« Reply #55 on: May 23, 2015, 09:00:00 am »

Gonna want to use an underline for part of an ID string, not a colon. A colon will cause the game to parse it as having two strings contained in that tag, and the creature ID line only supports one.

It will also need creature_whatever.text along with the object:creature tag.
Yeah, it was [COLOSSUS_GOLD]
Logged

Alfrodo

  • Bay Watcher
  • [IS_STUPID]
    • View Profile
Re: succession mod, there's still time to join
« Reply #56 on: May 23, 2015, 11:30:17 pm »

I'm an adequate modder, where can I sign up?

(here)

Can I throw in some of my older +mods+ that I made before?
(Like the one I made for my Chitin thread?)
« Last Edit: May 23, 2015, 11:31:53 pm by Alfrodo »
Logged
Bins stacked full of mangoes were laid out in rows. On further inspection of the market, Cog came to the realization that everything was mangoes.

Urist McCoder

  • Bay Watcher
    • View Profile
Re: succession mod, there's still time to join
« Reply #57 on: May 24, 2015, 07:21:49 am »

You can definitely join, as long as the mods are small (as in they would take like twenty minutes to rewrite) then you're fine.
Logged

Alfrodo

  • Bay Watcher
  • [IS_STUPID]
    • View Profile
Re: succession mod, there's still time to join
« Reply #58 on: May 24, 2015, 09:57:05 am »

Quick question, can the mods be changes to the vanilla game? (The properties of scales and chitin)

But most of it can still be on an Urist McAlfrodo.txt or something.
« Last Edit: May 24, 2015, 09:59:41 am by Alfrodo »
Logged
Bins stacked full of mangoes were laid out in rows. On further inspection of the market, Cog came to the realization that everything was mangoes.

Urist McCoder

  • Bay Watcher
    • View Profile
Re: succession mod, there's still time to join
« Reply #59 on: May 24, 2015, 10:39:36 am »

yeah you can change the vanilla files. who ever has the file it is time to turn it in
Logged
Pages: 1 2 3 [4] 5 6 ... 8