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Author Topic: Imperial Inquisition [WH40K SG]  (Read 10705 times)

3man75

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Re: Imperial Inquisition [WH40K SG]
« Reply #30 on: May 01, 2015, 12:46:21 pm »

"Greetings Governor Gunther, my trip was fine.

Me and my retinue will be needing a place to stay for the duration of our time here dealing with the troubles here, would it be possible to arrange quarter for us? Concerns are running high in certain places that the situation here is getting close to dire. Tell me about what is happening and what you are doing to correct them Governor. "

Ask about rooms, the problems, and what the heck their doing to solve them.

We should also ask to meet the Imperial Guard commander personally about commandeering a unit of IG soldiers. We'll have our guys train them to either deal with the Orks or rebels once we've decided which situation to take on first.
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Tomcost

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Re: Imperial Inquisition [WH40K SG]
« Reply #31 on: May 01, 2015, 01:03:40 pm »

PTW. I know nothing about 40k lore, but I like it.

3man75

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Re: Imperial Inquisition [WH40K SG]
« Reply #32 on: May 01, 2015, 01:20:29 pm »

Another question: How does one close a warp gate to chaos?
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Xvareon

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Re: Imperial Inquisition [WH40K SG]
« Reply #33 on: May 01, 2015, 01:55:58 pm »

Another question: How does one close a warp gate to chaos?
Stable gates tend to be rare, as far as I know; they're most commonly created by Chaos Sorcerers and the like, who know how to exploit the vulnerabilities of realspace and make a bridge between it and the Warp. They can be closed by a psyker of sufficient power, but as always with matters of scale, you need a really good one to close a portal big enough to allow daemons through. Grey Knights and Eldar, unsurprisingly, are specialists at this sort of thing, being massively talented psykers. I think another way to do it is to surround the site of the tear with psychic Blanks (rare, one-in-a-million individuals who nullify all psychic presences within a 10-foot radius of them).

Cheesecake

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Re: Imperial Inquisition [WH40K SG]
« Reply #34 on: May 01, 2015, 05:59:32 pm »

Another question: How does one close a warp gate to chaos?

Most of the time, you don't. Either it stays for a short while, or it stays for thousands of years. But it'll close on most of the time. Also what Xvareon said.
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3man75

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Re: Imperial Inquisition [WH40K SG]
« Reply #35 on: May 01, 2015, 06:05:18 pm »

So in theory and practice who is more powerful a Commissar or an Inquisitor? Also, would it be feasible to have a commissar work for us?

The more discipline we have with the military the better.
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Cheesecake

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Re: Imperial Inquisition [WH40K SG]
« Reply #36 on: May 01, 2015, 06:06:47 pm »

The inquisitor does. But why would we need a commisar? We can execute anyone we want anyways. And the Imperial Guard stationed here would also have a bunch of commisars themselves.
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Xvareon

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Re: Imperial Inquisition [WH40K SG]
« Reply #37 on: May 01, 2015, 07:53:04 pm »

So in theory and practice who is more powerful a Commissar or an Inquisitor? Also, would it be feasible to have a commissar work for us?

The more discipline we have with the military the better.
... You're joking, right? A Commissar's purview is simply with the Imperial Guard, maintaining morale throughout the regiment(s) and ensuring that the political objectives of the Imperium are fulfilled to the highest efficiency.

An Inquisitor is an entirely different breed. Not only do they have the authority to commandeer entire regiments of the Imperial Guard and shoot anyone who dares speak up about it, they have ABSOLUTE POWER at the planetary level -- you simply do not make an Inquisitor angry, because he can literally execute the governor of an entire world if he deems him irrelevant or disadvantageous to the Imperium's goals in any way. They can cut through all the red tape with the brutal efficiency of a chainsword, and no one -- NO ONE -- outside an Inquisitor's own organization or the High Lords of Terra themselves have the power to rein him in. They even have a substantial amount of pull with the Space Marines, as evidenced by the fact that Inquisitor Gwydion Llane here, being of the Ordo Xenos, can call in the Deathwatch. These guys are the very best Space Marines the Imperium has, with an average of only one out of a hundred warriors from each Space Marine chapter in existence (except Grey Knights) considered good enough to join their ranks. When you want something dead, so dead that the word 'dead' makes it sound like they went to f***ing Disneyworld, you bring in the Deathwatch. Because they get the job DONE.

Lord Inquisitors are even scarier. Yeah, that Cornellius guy who got us into the big I in the first place? He has multi-system authority, meaning he can sentence entire swathes of worlds to Exterminatus. It's been done before. A jolly old chap by the name of Lord Inquisitor Kryptman unilaterally deathstarred dozens of Imperial worlds at one point in time.

How do you rein these guys in, you ask? Well, their own organization acts as judges for the evaluation of Inquisitorial agents. Should an Inquisitor's conduct be found lacking or more damaging to the Imperium than it's worth, they can be censured -- recalled to capital to face charges before the Inquisition's own council. This happened to Inquisitor Gregor Eisenhorn before, when he destroyed a particular pair of Xeno artifacts, but they voted to keep him around regardless. You don't get trials to prove your innocence, because there's no such thing. The only thing the Inquisition cares about is how useful you are. As long as you prove to be more of an asset than a liability, they keep you around.

Essentially, not much can touch an Inquisitor. They literally wield absolute power over all elements of government at the planetary level, and have access to ALL the troops and resources at the Imperium's disposal, including the Astartes. And the only ones they really have as peers are their own Inquisitors and Space Marine Chapter Masters. Of course, this doesn't stop people from trying to kill us out of spite and contempt for sticking our nose into their business, so it's also important to strike a balance between throwing our weight around and keeping low-key.

Andres

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Re: Imperial Inquisition [WH40K SG]
« Reply #38 on: May 01, 2015, 08:31:19 pm »

Take one of the regiments and have them trained as Drop Troops. We're not equipped to deal with large-scale xeno offences and that's not our job - striking quickly and accurately where we need to is, though. Securing an important package or preventing the escape of a fleeing rebel leader are both good examples.
This is a bit quick to start taking resources, I think. We should try to figure out what we're dealing with before we commandeer such important resources to the war effort. Besides, Drop Troops may be light and fast, but we'll be dealing with Orks as well; against those, you need nothing less than heavy troops backed by a full battery of artillery. Xenos are our main concern, anyway.
We're not strictly limited to taking one regiment. We could easily take a Mechanised Infantry or Line Infantry regiment if we wanted to as well. (Others might know what regiments are better.)
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Tomcost

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Re: Imperial Inquisition [WH40K SG]
« Reply #39 on: May 01, 2015, 08:34:37 pm »

I vote for no taking regiments right now. We have to at least know more data about what we are going to fight before taking resources from them.

Yourmaster

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Re: Imperial Inquisition [WH40K SG]
« Reply #40 on: May 01, 2015, 08:37:36 pm »

I vote for no taking regiments right now. We have to at least know more data about what we are going to fight before taking resources from them.
-1. Take 3.
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10/10.
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Andres

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Re: Imperial Inquisition [WH40K SG]
« Reply #41 on: May 01, 2015, 08:38:39 pm »

I vote for no taking regiments right now. We have to at least know more data about what we are going to fight before taking resources from them.
-1. Take 3.
-1. Take all of them and call an Exterminatus when they inevitably object. /joke
But seriously, -1 to taking 3.
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Yourmaster

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Re: Imperial Inquisition [WH40K SG]
« Reply #42 on: May 01, 2015, 08:41:47 pm »

We're worth more than 8 regiment. 3 is being selfless.
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10/10.
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Tomcost

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Re: Imperial Inquisition [WH40K SG]
« Reply #43 on: May 01, 2015, 08:44:13 pm »

he idea is to not get into that right now. We can always do that later

3man75

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Re: Imperial Inquisition [WH40K SG]
« Reply #44 on: May 01, 2015, 08:46:17 pm »

Lets actually Get more information.. If we're really that strong we can just take those regiments later.
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