Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: To get a murky pool  (Read 1885 times)

§k

  • Bay Watcher
    • View Profile
To get a murky pool
« on: April 30, 2015, 03:57:31 am »

How is the chance to get a murky pool on a 1:1 embark, where the surrounding is forest and not tropical?

If it is almost 100%, then I can safely embark away from river.
Logged
All of them are wearing copper and Iron masks saying "in a time before time somebody attacked somebody"

Show undead posts since last visit.

Pirate Santa

  • Bay Watcher
  • [CURIOUSBEAST_EATER]
    • View Profile
Re: To get a murky pool
« Reply #1 on: April 30, 2015, 06:15:02 am »

Bear in mind dwarves don't like the "yucky water".
And if they evaporate it can be difficult to get them back.
Logged
Welcome to Dwarf Fortress. Where peaceful death of old age is something nobody sees coming.
it turns out Dog Bone Doctors aren't very good at doctoring.

§k

  • Bay Watcher
    • View Profile
Re: To get a murky pool
« Reply #2 on: April 30, 2015, 07:31:22 am »

You're right. But murky water is better than no water. When you have a 1:1 embark with 1 cavern, any water is appreciated.
Logged
All of them are wearing copper and Iron masks saying "in a time before time somebody attacked somebody"

Show undead posts since last visit.

NESgamer190

  • Bay Watcher
  • Crundle hugger
    • View Profile
Re: To get a murky pool
« Reply #3 on: April 30, 2015, 11:42:29 am »

I am not 100% sure on forest areas, but I think there is an okay chance for getting a murky pool.

Correct me if I am incorrect, but I think swamps would have the best chance for a murky pool?
Logged

Corona688

  • Bay Watcher
    • View Profile
Re: To get a murky pool
« Reply #4 on: April 30, 2015, 04:52:19 pm »

This sounds oddly specific.  I take it you have a location already in mind.
Logged
You never know when you might need a berserk dwarf to set loose somewhere.

§k

  • Bay Watcher
    • View Profile
Re: To get a murky pool
« Reply #5 on: May 01, 2015, 12:20:40 am »

Kind of,  but I neglect the obvious swamp! Thanks for the very useful information!
Logged
All of them are wearing copper and Iron masks saying "in a time before time somebody attacked somebody"

Show undead posts since last visit.

utunnels

  • Bay Watcher
  • Axedwarf
    • View Profile
Re: To get a murky pool
« Reply #6 on: May 01, 2015, 03:56:30 am »

You know you can always embark and kill the program without saving. It is not really cheating.
Logged
The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

§k

  • Bay Watcher
    • View Profile
Re: To get a murky pool
« Reply #7 on: May 01, 2015, 05:17:17 am »

Ponds (like other terrain features not visible on region map) are generated just before embarking, I think. It would be different every time.
Logged
All of them are wearing copper and Iron masks saying "in a time before time somebody attacked somebody"

Show undead posts since last visit.

utunnels

  • Bay Watcher
  • Axedwarf
    • View Profile
Re: To get a murky pool
« Reply #8 on: May 01, 2015, 05:56:21 am »

Ponds (like other terrain features not visible on region map) are generated just before embarking, I think. It would be different every time.
In my experience, pools are not completely random. Maybe places with low drain value will more likely have pools, I don't know.

Logged
The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

Bumber

  • Bay Watcher
  • REMOVE KOBOLD
    • View Profile
Re: To get a murky pool
« Reply #9 on: May 01, 2015, 07:18:34 am »

Ponds (like other terrain features not visible on region map) are generated just before embarking, I think. It would be different every time.
I'm sure it's deterministic. They've got to still be around when you leave and come back in adv mode.
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Corona688

  • Bay Watcher
    • View Profile
Re: To get a murky pool
« Reply #10 on: May 01, 2015, 12:02:33 pm »

The world generator doesn't add landscape features and biomes as much as find them...  It doesn't decide "this area is a swamp, I'd better add lots of murky pools".  It measures how hot, wet and flat an area is and decides "yep -- sounds like a swamp".

Any kind of low divot which can hold water is going to do so, ergo it makes sense that a flat, wet area would have lots of murky pools.

It definitely fills them on embark though.  Go to a dry place with pools and they'll be full the first year then dry ever after.
« Last Edit: May 01, 2015, 12:15:17 pm by Corona688 »
Logged
You never know when you might need a berserk dwarf to set loose somewhere.

Thisfox

  • Bay Watcher
  • Vixen.
    • View Profile
Re: To get a murky pool
« Reply #11 on: May 02, 2015, 12:03:22 am »

If it's water you need, go for a place with an aquifer. Many aquifers are only a few levels deep, easy to punch, and unlimited water is nice. Aquifer + pumps = surface water, if that's the goal. Make your very own creek!
Logged
Mules gotta spleen. Dwarfs gotta eat.
Thisfox likes aquifers, olivine, Forgotten Beasts for their imagination, & dorfs for their stupidity. She prefers to consume gin & tonic. She absolutely detests Facebook.
"Urist McMason died out of pure spite to make you wonder why he was suddenly dead"
Oh god... Plump Helmet Man Mimes!

§k

  • Bay Watcher
    • View Profile
Re: To get a murky pool
« Reply #12 on: May 02, 2015, 09:46:34 pm »

I forgot to mentioned that I removed aquifer from raw.

Indeed, aqiifer is useful after all!
Logged
All of them are wearing copper and Iron masks saying "in a time before time somebody attacked somebody"

Show undead posts since last visit.