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Author Topic: To get a murky pool  (Read 1884 times)

§k

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To get a murky pool
« on: April 30, 2015, 03:57:31 am »

How is the chance to get a murky pool on a 1:1 embark, where the surrounding is forest and not tropical?

If it is almost 100%, then I can safely embark away from river.
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Pirate Santa

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Re: To get a murky pool
« Reply #1 on: April 30, 2015, 06:15:02 am »

Bear in mind dwarves don't like the "yucky water".
And if they evaporate it can be difficult to get them back.
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§k

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Re: To get a murky pool
« Reply #2 on: April 30, 2015, 07:31:22 am »

You're right. But murky water is better than no water. When you have a 1:1 embark with 1 cavern, any water is appreciated.
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NESgamer190

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Re: To get a murky pool
« Reply #3 on: April 30, 2015, 11:42:29 am »

I am not 100% sure on forest areas, but I think there is an okay chance for getting a murky pool.

Correct me if I am incorrect, but I think swamps would have the best chance for a murky pool?
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Corona688

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Re: To get a murky pool
« Reply #4 on: April 30, 2015, 04:52:19 pm »

This sounds oddly specific.  I take it you have a location already in mind.
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§k

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Re: To get a murky pool
« Reply #5 on: May 01, 2015, 12:20:40 am »

Kind of,  but I neglect the obvious swamp! Thanks for the very useful information!
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utunnels

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Re: To get a murky pool
« Reply #6 on: May 01, 2015, 03:56:30 am »

You know you can always embark and kill the program without saving. It is not really cheating.
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§k

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Re: To get a murky pool
« Reply #7 on: May 01, 2015, 05:17:17 am »

Ponds (like other terrain features not visible on region map) are generated just before embarking, I think. It would be different every time.
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utunnels

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Re: To get a murky pool
« Reply #8 on: May 01, 2015, 05:56:21 am »

Ponds (like other terrain features not visible on region map) are generated just before embarking, I think. It would be different every time.
In my experience, pools are not completely random. Maybe places with low drain value will more likely have pools, I don't know.

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Bumber

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Re: To get a murky pool
« Reply #9 on: May 01, 2015, 07:18:34 am »

Ponds (like other terrain features not visible on region map) are generated just before embarking, I think. It would be different every time.
I'm sure it's deterministic. They've got to still be around when you leave and come back in adv mode.
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Corona688

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Re: To get a murky pool
« Reply #10 on: May 01, 2015, 12:02:33 pm »

The world generator doesn't add landscape features and biomes as much as find them...  It doesn't decide "this area is a swamp, I'd better add lots of murky pools".  It measures how hot, wet and flat an area is and decides "yep -- sounds like a swamp".

Any kind of low divot which can hold water is going to do so, ergo it makes sense that a flat, wet area would have lots of murky pools.

It definitely fills them on embark though.  Go to a dry place with pools and they'll be full the first year then dry ever after.
« Last Edit: May 01, 2015, 12:15:17 pm by Corona688 »
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Thisfox

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Re: To get a murky pool
« Reply #11 on: May 02, 2015, 12:03:22 am »

If it's water you need, go for a place with an aquifer. Many aquifers are only a few levels deep, easy to punch, and unlimited water is nice. Aquifer + pumps = surface water, if that's the goal. Make your very own creek!
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§k

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Re: To get a murky pool
« Reply #12 on: May 02, 2015, 09:46:34 pm »

I forgot to mentioned that I removed aquifer from raw.

Indeed, aqiifer is useful after all!
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