Grab some of the instruments and hook them on my belt if possible.
The instruments are 3 slots
each, so unfortunately you cannot.
((Okay, so we're doing all these things. Let's get a-going.))
Action: Also, we're stopping to let Arvin check the pond scum first.
Does this mean you're using a check (Doctor)? Otherwise no new information.
And at this point, you've moved more or less everything you can carry, outside, and have "rebuilt" the armoire. It is still dark outside, and will be so for a few more hours. Also you guys keep forgetting about Lilly, she cannot move due to being exhausted so she will either have to be carried or you guys will have to camp for a bit. I'll assume you do this outside, so as to conserve fuel (a turn will still pass however), Lilly will also have to borrow someone's arm so make sure you account for that.
Also, any leftover rations will rot and have to be discarded when you get back to town. So there is no point in hoarding it. The other stuff will remain (torches, oil, etc)
And finally, the painting room still hasn't changed (though you've flipped the painting a few times as you've been walking back and forth through the tomb) so you can still take a crack at getting the loot inside pillar (you might not be able to carry it all though).
I'll need everyone to show me their inventories so I know what everyone is carrying back to town. And I forgot to mention, but the armoire itself can hold 5 slots and each pot can hold 1.