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Author Topic: Tomb Raiders: The Forum Game (Need Puzzle-Solvers!)  (Read 27948 times)

Dwarmin

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Re: Tomb Raiders: The Forum Game
« Reply #225 on: May 14, 2015, 04:29:40 pm »

((Pff, sorry. I shouldn't take things too seriously. You know, when you take a week to turn the paintings around. I get depressed and stressed out that I didn't figure it out faster. When Lily loses a leg, I regret that I didn't figure out a way to avoid that. I feel my character is built very poorly, since he can't help out in any physical/magical manner. I blame myself, and felt very little support from the other players, or even participation. I still agree the game is basically fair, though. It's just tough.

You need a good team. Otherwise...stressed out.

So, I WILL be making a new team, if I can convince some of my more active friends to join. I intend to keep going, but not alone.))
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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Urist Arrhenius

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Re: Tomb Raiders: The Forum Game
« Reply #226 on: May 14, 2015, 05:31:52 pm »

((Pff, sorry. I shouldn't take things too seriously. You know, when you take a week to turn the paintings around. I get depressed and stressed out that I didn't figure it out faster. When Lily loses a leg, I regret that I didn't figure out a way to avoid that. I feel my character is built very poorly, since he can't help out in any physical/magical manner. I blame myself, and felt very little support from the other players, or even participation. I still agree the game is basically fair, though. It's just tough.

You need a good team. Otherwise...stressed out.

So, I WILL be making a new team, if I can convince some of my more active friends to join. I intend to keep going, but not alone.))
((Well, I'd love to stay a part of your team, and I don't think I've been that inactive, except during the picture fiasco. I'm doing my best to get things done, especially when my character is the one who can be accomplishing.

Yes, you were the most active for the picture part. And yes, that challenge was a lot of trial and error, which can be stressful. I apologize for that, and I'll try to trial and error alongside of you next time.))
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bahihs

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Re: Tomb Raiders: The Forum Game
« Reply #227 on: May 14, 2015, 06:13:52 pm »

((Pff, sorry. I shouldn't take things too seriously. You know, when you take a week to turn the paintings around. I get depressed and stressed out that I didn't figure it out faster. When Lily loses a leg, I regret that I didn't figure out a way to avoid that. I feel my character is built very poorly, since he can't help out in any physical/magical manner. I blame myself, and felt very little support from the other players, or even participation. I still agree the game is basically fair, though. It's just tough.

You need a good team. Otherwise...stressed out.

So, I WILL be making a new team, if I can convince some of my more active friends to join. I intend to keep going, but not alone.))
((Well, I'd love to stay a part of your team, and I don't think I've been that inactive, except during the picture fiasco. I'm doing my best to get things done, especially when my character is the one who can be accomplishing.

Yes, you were the most active for the picture part. And yes, that challenge was a lot of trial and error, which can be stressful. I apologize for that, and I'll try to trial and error alongside of you next time.))

Technically Urist, he's apart of your team (since IIRC you were the first character in town)
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bahihs

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Re: Tomb Raiders: The Forum Game
« Reply #228 on: May 14, 2015, 07:39:49 pm »

Carry the silk ball on my belt. Butcher the Atrax for the fangs and venom sac, also trying to keep the chitin. Do it myself if I can, have Lily do it if I can't or if her skills would provide a much greater chance of success. If this would require a check, then continue to look around.

Other than a pool of dried blood and another pool or dried goo, there is little to note. Also, butchering the spider is better left to the master hunter in the group (Lilly) and will require a check.

Action: Investigate the Instruments, Pots and Fabrics in detail.

Also, inspect that armoire. Open it with the tip of my staff if I detect no danger.


The pots seem to be made of expensive ceramic, and have intricate patterns around their base. They might be quite valuable if they were made by a famous potter, otherwise, their condition makes them quite worthless.

There are two instruments hanging on the walls, a mandolin and a
guqin. They are more or less intact, despite the years. However, the guqin has several strings that are slack and need to be tightened. The mandolin is covered in a thin layer of dust, but is otherwise in good condition. There are interesting patterns etched into the wood of each, and you are certain the strings of the guqin are made of pure silk - that at least means it is of some value. Though again, it depends on who made it more than what it is made of.

The armoire immediately takes your breath away. At first, it seems to be the product of either a hateful, ignorant or just drunk carpenter. Its ugliness is so pronounced it actually rebounds into beauty. But that's not what knocks the wind from your lungs and dries your mouth. Its the wood. Its Khat wood. Taken from the giant Khat forests that grow only in the distant arctic. No one knows how they grow. But the wood is unbreakable, not a single Khat tree has ever been cut down. The smallest twig can deform a steel blade like wind over grass but few are willing to bear the cold and harsh tundra to reach the forests - only to collect what few dead branches they can find on the forest floor.

Warlords of the past would lash together small branches to make invincible armor; these would be passed down through generations of war and bloodshed. Great kings would build safes and vaults of the wood, and store their prized things inside, secure in the knowledge that they could never be broken into by force. Masters of the staff, would (and still do) make pilgrimages to the Khat forests, to find their "missing limb".

Opening the armoire, you find nothing but shelves lined with dust, but were you to fill the whole armoire (which is about as tall and twice as wide as you are) with gold and gems, the armoire itself would be more valuable still. It is not a question of value. It is only question of how the hell you're going to get this thing out of here.
« Last Edit: May 14, 2015, 07:46:59 pm by bahihs »
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Dwarmin

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Re: Tomb Raiders: The Forum Game
« Reply #229 on: May 15, 2015, 08:47:59 am »

Action: Investigate the sarcophagus now, and the platform and stairs it's on. Could there be any traps or tricks?
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Twinwolf

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Re: Tomb Raiders: The Forum Game (Need Puzzle-Solvers!)
« Reply #230 on: May 15, 2015, 02:25:13 pm »

Inspect the patterns on the instruments
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bahihs

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Re: Tomb Raiders: The Forum Game
« Reply #231 on: May 15, 2015, 02:33:33 pm »

Action: Investigate the sarcophagus now, and the platform and stairs it's on. Could there be any traps or tricks?

The stairs and platform are smooth and harmless. Poking around with your staff leads no immediate danger. It is customary to have at least the burial chamber be free of shenanigans (Master Cartographer) so you don't expect any nasty surprises.  Blowing and rubbing some of the dust away, the glorious sheen of gold, preserved despite the years, is revealed. There doesn't seem to be any lock or mechanism to the lid of the coffin, but when you try to slide it off, it doesn't move. Well...if it it's pure gold you can't expect to lift it so easily. You're going to need help, either muscles or magic, to be able to move it.

Inspect the patterns on the instruments

(( Wait, so you're with Arvin? I'm going to assume that you are))

There are intricate engravings of natural scenery (flowers, leaves, trees, that sort of thing) on each instrument. They must've been painted at one time, and some of the paint still remains, but most of it has chipped off or faded. However, you have no knowledge of such things. Perhaps they are valuable, or perhaps junk. Who can say?
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Twinwolf

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Re: Tomb Raiders: The Forum Game (Need Puzzle-Solvers!)
« Reply #232 on: May 15, 2015, 02:36:00 pm »

Attempt to tighten the guqin's strings.
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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

bahihs

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Re: Tomb Raiders: The Forum Game (Need Puzzle-Solvers!)
« Reply #233 on: May 15, 2015, 02:40:26 pm »

Attempt to tighten the guqin's strings.

(( This is probably better left to someone with the Mechanic skill and who has the appropriate tools; If you still want to try it I can of course, oblige you ))
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Dwarmin

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Re: Tomb Raiders: The Forum Game (Need Puzzle-Solvers!)
« Reply #234 on: May 15, 2015, 02:49:28 pm »

"Humm...one thing at a time."

Action: Go back to the armoire. I can't bust it to pieces, but in theory the pieces fit together like a chain would-how else would they make it without deforming the wood? I just have to find the 'key-stone' to unwind the links of branches. Examine the whole thing.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Urist Arrhenius

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Re: Tomb Raiders: The Forum Game (Need Puzzle-Solvers!)
« Reply #235 on: May 15, 2015, 02:55:42 pm »

Go up by the others and search for anything with a magical aura.
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bahihs

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Re: Tomb Raiders: The Forum Game (Need Puzzle-Solvers!)
« Reply #236 on: May 15, 2015, 03:07:52 pm »

"Humm...one thing at a time."

Action: Go back to the armoire. I can't bust it to pieces, but in theory the pieces fit together like a chain would-how else would they make it without deforming the wood? I just have to find the 'key-stone' to unwind the links of branches. Examine the whole thing.

I assume you mean its woven like a basket? If so, then no. Its quite literally a bunch of dead tree-branches lashed together with string/rope - sort of like a poorly made raft. The pieces don't fit together nor are they woven or bent (Khat wood is not at all pilable, but completely rigid). Its looks kind of like
Spoiler (click to show/hide)
, but obviously wider and thinner.

If want to break it apart into components, you can always cut the strings holding it together.

Go up by the others and search for anything with a magical aura.

This would mean abandoning Lilly in complete darkness (since I assume you'll be taking the torch) or using an additional unit of fuel (to light another torch for Lilly, if you even have one).
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Dwarmin

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Re: Tomb Raiders: The Forum Game (Need Puzzle-Solvers!)
« Reply #237 on: May 15, 2015, 03:10:02 pm »

((Oh))

Action: Alright, if removing the string is no problem, do so. Also, look for a nice long piece we could use as a lever to open the sarcophagus.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Urist Arrhenius

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Re: Tomb Raiders: The Forum Game (Need Puzzle-Solvers!)
« Reply #238 on: May 15, 2015, 03:11:06 pm »

This would mean abandoning Lilly in complete darkness (since I assume you'll be taking the torch) or using an additional unit of fuel (to light another torch for Lilly, if you even have one).
I'm sorta fine with that at this point.
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We're all just Simple Folk trying to get by.

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bahihs

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Re: Tomb Raiders: The Forum Game (Need Puzzle-Solvers!)
« Reply #239 on: May 15, 2015, 03:24:45 pm »

This would mean abandoning Lilly in complete darkness (since I assume you'll be taking the torch) or using an additional unit of fuel (to light another torch for Lilly, if you even have one).
I'm sorta fine with that at this point.

Which one? Abandoning Lilly or using up fuel?

((Oh))

Action: Alright, if removing the string is no problem, do so. Also, look for a nice long piece we could use as a lever to open the sarcophagus.

You slice through the aged string with Astra's knife. The door of the armoire breaks into several dozen thumb-thick branches. You pick a particularly long one (it reaches up to your nose) and give it a few test bends (it does not move 1 millimeter, despite all your strength). You try to wedge one end of the branch somewhere, but unfortunately the border between the lid and the coffin is smooth. There is no where to insert the lever.
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