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Author Topic: Tomb Raiders: The Forum Game (Need Puzzle-Solvers!)  (Read 27939 times)

Urist Arrhenius

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Re: Tomb Raiders: The Forum Game
« Reply #210 on: May 14, 2015, 11:40:33 am »

Do any non-check actions I can to look around for useful things. If nothing else, carefully collect spider silk.
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bahihs

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Re: Tomb Raiders: The Forum Game
« Reply #211 on: May 14, 2015, 12:02:27 pm »

((Alright, so the spider room was a spider corridor. :P

Huh, also, I better mess with this ugly fountain until it kills me somehow. Would take GM bait again, 10/10.))

Arvin took another look backwards. Well, he guessed it was more of a hallway. Sort of. So the next room would be the burial chamber. Maybe. This dungeon seemed to make things up as it went along.

He decided to investigate the pool further before moving onward, however.

Action: Foolishly poke my staff into the sludge and root around. Is there anything...in there?

The smell of the multicolored sludge stings your nostrils. Your face puckers as the smell travels from nose to tongue and an intense sourness fills your mouth. Like biting into a lime.

Some more stirring with your staff proves there is nothing but moldy sludge in the pool. Disappointing. Except...except you've seen some of this mold before; the red stuff, with the white spots, (Professional Doctor) looks very familiar, perhaps from your days on instruction? But where and why?


Do any non-check actions I can to look around for useful things. If nothing else, carefully collect spider silk.

Useful things, there are few, other than the Giant Atrax corpse and the broken spider webs that crisscross the tunnel. Lilly (Master Hunter) tells you that the Atrax venom sacs are incredibly valuable, as well as the Atrax fangs (which ripped through iron like it was water, Astra recalls). It will, require a delicate touch, however, to remove both fang and sac without damaging or spilling the venom.

You try to collect the webs, borrowing Astra's knife to try and cut the strands. To your surprise, the webs cannot be cut! You gather what strands you can from the floor and roll them into a ball (Get: Ball of Atrax Slik [takes up 1 slot]), where will you carry it?
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Dwarmin

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Re: Tomb Raiders: The Forum Game
« Reply #212 on: May 14, 2015, 01:20:26 pm »

Arvin taps his staff, thinking. No time for this. So little oil-so little light! But, what if it was important? He was sure it had something to do with medicine...he knew spores of a certain sort could be used to dull pain, and there was certainly more than one kind...some were quite lethal, naturally...

He would have to hope that it was a mystery he could solve afterwards, if he had the time to do so.

Action: Move forward, meh
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bahihs

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Re: Tomb Raiders: The Forum Game
« Reply #213 on: May 14, 2015, 01:56:04 pm »

Arvin taps his staff, thinking. No time for this. So little oil-so little light! But, what if it was important? He was sure it had something to do with medicine...he knew spores of a certain sort could be used to dull pain, and there was certainly more than one kind...some were quite lethal, naturally...

He would have to hope that it was a mystery he could solve afterwards, if he had the time to do so.

Action: Move forward, meh

You leave the fountain behind and move forward into, what you hope, is the burial chamber. There is a short tunnel out from the cavern which leads into a small room. The floor is worn and cracked, but you can tell it was once polished stone. In the center of the chamber is a raised platform with a long sarcophagus atop it. A short staircase leads up to the platform, but even from where you stand, you can see the glint of gold beneath the dust that covers the coffin. Your throat dries as you realize...the entire sarcophagus is gold!

Collecting yourself, you look around the chamber and find an assortment of goods: Chipped and outright broken vases are littered across the floor, worm-eaten sheaves of fabric lie balanced on the wall, broken instruments hang from rusted nails, an ugly looking armoire made out of lashed together tree-branches stands in the middle of the room, and...that's it? With panic you realize there is no hoard of gold, no treasure chests brimming with gems, not even a magic sword. Whatever was here must've been raided long ago, and this is all that is left.

Still, there might be something among the remains, and you're certain the comb is inside the sarcophagus (and the sarcophagus doesn't seem to have been opened). And of course there is sarcophagus itself...

What do you do?
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Dwarmin

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Re: Tomb Raiders: The Forum Game
« Reply #214 on: May 14, 2015, 02:24:03 pm »

Action: Investigate the Instruments, Pots and Fabrics in detail.

Also, inspect that armoire. Open it with the tip of my staff if I detect no danger.
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Urist Arrhenius

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Re: Tomb Raiders: The Forum Game
« Reply #215 on: May 14, 2015, 02:28:37 pm »

Carry the silk ball on my belt. Butcher the Atrax for the fangs and venom sac, also trying to keep the chitin. Do it myself if I can, have Lily do it if I can't or if her skills would provide a much greater chance of success. If this would require a check, then continue to look around.
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Dwarmin

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Re: Tomb Raiders: The Forum Game
« Reply #216 on: May 14, 2015, 02:42:06 pm »

((OOC: Also, hey, I'm reading backwards-did anyone notice payment for the comb itself we're supposed to be retrieving was never actually discussed? Lol. I mean, it's a nice trick. We can't not retrieve the comb, I think, or we might get hypothetically cursed for violating the terms of our permission for being here in the first place. But they didn't actually agree to pay us anything for it...maybe should have got that in writing...))
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bahihs

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Re: Tomb Raiders: The Forum Game
« Reply #217 on: May 14, 2015, 03:09:13 pm »

((OOC: Also, hey, I'm reading backwards-did anyone notice payment for the comb itself we're supposed to be retrieving was never actually discussed? Lol. I mean, it's a nice trick. We can't not retrieve the comb, I think, or we might get hypothetically cursed for violating the terms of our permission for being here in the first place. But they didn't actually agree to pay us anything for it...maybe should have got that in writing...))

(( Looks like someone finally noticed. Indeed, you'll get nothing for the comb (or very little) in the way of coin. Instead the permissions to the tomb were supposed to be the "payment", the idea being you'll be compensated from whatever is found in the tomb )). 

EDIT: However, you are allowed to leave the tomb, so long as you don't take anything from it - even if you don't retrieve the comb
« Last Edit: May 14, 2015, 03:14:46 pm by bahihs »
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Urist Arrhenius

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Re: Tomb Raiders: The Forum Game
« Reply #218 on: May 14, 2015, 03:23:35 pm »

((OOC: Also, hey, I'm reading backwards-did anyone notice payment for the comb itself we're supposed to be retrieving was never actually discussed? Lol. I mean, it's a nice trick. We can't not retrieve the comb, I think, or we might get hypothetically cursed for violating the terms of our permission for being here in the first place. But they didn't actually agree to pay us anything for it...maybe should have got that in writing...))
((This silk will either be worth something for selling or crafting, and hopefully this thing can be effectively butchered for further monetary gains. And we can attempt to loot that pile of treasure on the way back, if we want to dick around with that room again. Maybe that goop is worth something? Anyway, we'll get modest gains from this trip, but we'll get something. We can try to force a better contract next time...))
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We're all just Simple Folk trying to get by.

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bahihs

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Re: Tomb Raiders: The Forum Game
« Reply #219 on: May 14, 2015, 03:27:04 pm »

I'll have a detailed update sometime tonight (or whenever I manage some extended free time). Hang tight Raiders!
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Twinwolf

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Re: Tomb Raiders: The Forum Game
« Reply #220 on: May 14, 2015, 03:28:52 pm »

Astra follows the rest, ready to serve as pack mule/human shield.

((I'm not entirely sure what Astra can do to help, so feel free to order her around and assume she does it.))
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Dwarmin

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Re: Tomb Raiders: The Forum Game
« Reply #221 on: May 14, 2015, 03:46:36 pm »

((This silk will either be worth something for selling or crafting, and hopefully this thing can be effectively butchered for further monetary gains. And we can attempt to loot that pile of treasure on the way back, if we want to dick around with that room again. Maybe that goop is worth something? Anyway, we'll get modest gains from this trip, but we'll get something. We can try to force a better contract next time...))

((We gotta split it into four parts, remember? Lol.

No matter. After this you can all go die in a Dragon's Fire, for all I care. I spent two weeks in this dungeon solving all the puzzles by myself, sacrificed my tiny xp gains to save an ally, and am probably going to get absolutely nothing to show for it.))

((I'm not entirely sure what Astra can do to help, so feel free to order her around and assume she does it.))

((Here's the problem. I don't only need your character-there's little you can mechanically do but beat the shit out of monsters, which is great, but only then. I also need your brain! I need your insight into how to solve these puzzles. This game is 75% mental. If you're not here, being an active player, trying to figure things out with me, you're a lot less useful.

You how much I'm stressing out right now? I have a very strong time invested=character progression chart in my head, and it's coming up all nothing/wasted time. I really am quite pissed at this whole game.))
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Twinwolf

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Re: Tomb Raiders: The Forum Game
« Reply #222 on: May 14, 2015, 03:48:18 pm »

((I'm still reading. If I think of something, I'll have Astra say it. That's just an action until I think of something))
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
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Urist Arrhenius

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Re: Tomb Raiders: The Forum Game
« Reply #223 on: May 14, 2015, 04:09:48 pm »

((Chill a little. I was looking at that image room too and couldn't think of anything at all. Wasn't much in the way to go on. You aren't the only one to have done anything. I spent an effort point on that spider as well, with little to show for it. And now I'm trying to salvage the fact that we aren't earning much on this trip. I'm also actually hoping for decent character progression when we come out the other side.

At least the riddle wasn't about the number of orcs to do laundry.))
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bahihs

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Re: Tomb Raiders: The Forum Game
« Reply #224 on: May 14, 2015, 04:16:35 pm »

((This silk will either be worth something for selling or crafting, and hopefully this thing can be effectively butchered for further monetary gains. And we can attempt to loot that pile of treasure on the way back, if we want to dick around with that room again. Maybe that goop is worth something? Anyway, we'll get modest gains from this trip, but we'll get something. We can try to force a better contract next time...))

((We gotta split it into four parts, remember? Lol.

No matter. After this you can all go die in a Dragon's Fire, for all I care. I spent two weeks in this dungeon solving all the puzzles by myself, sacrificed my tiny xp gains to save an ally, and am probably going to get absolutely nothing to show for it.))

((I'm not entirely sure what Astra can do to help, so feel free to order her around and assume she does it.))

((Here's the problem. I don't only need your character-there's little you can mechanically do but beat the shit out of monsters, which is great, but only then. I also need your brain! I need your insight into how to solve these puzzles. This game is 75% mental. If you're not here, being an active player, trying to figure things out with me, you're a lot less useful.

You how much I'm stressing out right now? I have a very strong time invested=character progression chart in my head, and it's coming up all nothing/wasted time. I really am quite pissed at this whole game.))

lol, I don't know whether to be happy you're so invested in the game, or sad, that its been stressing you out.

Anyways I designed (or I hope I did) the game so that characters can drop in and out (as tends to happen in forum games) but people can just keep rolling. Unfortunately, we haven't had quite the user count I expected (I was hoping for at least two separate parties running concurrently), but rest assured that when (if) you make it back to town, it will not have been for nought. I will at least make sure you recover your initial investment with interest.

Ultimately though, the nature of the game does require active participation (especially to solve the puzzles) and to really reap the loot you'll have to solve some particularly challenging puzzles. The justification for this is pretty simple: the good stuff that hasn't been taken by other Raiders hasn't been taken because its hard to take (the skeletons in the Painting room and no signs of past Raiders in the tunnel = no one has ever taken this way before). The obvious path will usually be easier, but always less lucrative. Also, this isn't a traditional hack'n'slash blood'n'booty fest. Rarely will you find a hoard of gold or gems, since most tombs have probably already been raided, instead you'll have to make your fortune through other mediums.

Use your skills to identify valuable things that aren't just shiny and try not to die while doing it...

Such is the life of a Raider!
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