Alright. All of you are back in town (no point in mulling over the travel, since you are not carrying anything of interest to less civilized types). Unfortunately, since no one else posted, I have to assume whatever Arvin and Astra are carrying is what you brought back.
So here's how this works:
There are various services in the town (look at the town section). Each service costs some amount of RP; some services are free. You ask if certain services exist, and if they are appropriate, I will add them.
You can sell your loot for RP at the town trading square (bazaar) or, for less reputable items, in the black market. For the latter you will need the appropriate skill. RP are an abstraction of wealth, they do not represent currency in the literal sense and there is no conversion for RP to gold or vice versa. Therefore, you will receive a total RP value based on the collective value of all the goods you were able to bring back. This value is inflexible. If anyone has the Haggle skill they may use it at the cost of 1 RP; success results in 1.5X total RP received, critical success 2X RP, critical failure .5 RP.
The total RP is to be divided among yourselves, by yourselves. If no consensus can be reached (or if not everyone posts), I will simply distribute the RP evenly. In this case I will be doing the latter just to speed things along. Remember that the objective of the game is accumulate 35 RP at which point the character has "won" and can retire.
Several things will make this difficult:
1. You may not carry more than 5 RP on your person at any time, the rest must be stored in a bank. The bank gives you 1 RP (from interest), every 4th time you return to town. Banks can be robbed, destroyed, or go bankrupt. Unless you have insurance (which costs 1 RP/town visit) you will not be compensated for any losses.
2. You may store your money elsewhere or store physical goods. In this case you will need the services of a warehouse. Warehouses are much more secure (you will never lose anything stored in a warehouse) but are more expensive. It costs 1 RP/2 slots stored, every time you return to town. Other than security, you may also wish to store items until their value goes up (commodity trading) so you can sell them at a higher price.
3. Whenever you return to town you must spend at least 1 RP for rest and repose at an Inn or Hotel.
4. And course all there is all the other stuff you have to buy for your Raiding expeditions
Ok. That was a mouthful. Now to the good stuff:
The total of all your goods comes to: 30 RP/4 members = 7.5 RP, rounded down = 7 RP/person. This does not include any items that are illegal (Claviceps Arcana, in this case). This price is without any haggling. You may attempt to haggle without skill, at your peril.
If you wish to keep some item (for crafting purposes or some such thing) tell me and I will adjust the RP accordingly. I will say this, the Armoire (well the wood, really) was worth more than all other items combined. Good job getting it out.