The night goes uneasily for most-for many, time seems to stretch as they try to find some sleep, eventually ending in uneasy unconscious exhaustion that passes for sleep.
...
Everyone awakes the following morning to find the surest evidence of the fickle fate of the sea-the sky and sea are a perfect, beautiful blue...almost mockingly, only a few puffy white clouds mar the beautiful morning sky. The only trace of last nights storm is the damage done to the vessel, which the crew is busy repairing-the chug of a steam pipe eagerly pumps salt water out of the hold, sailors mend sails on deck, and men standing in the shallows hammer the hull back together.
Catherine's Luck has come to rest in a shallow cove-it would have seemed the Captain beached her vessel, but most of you know that tides go in and out-it's likely the ship can float back out again once the tide comes back.
On the horizon, there isn't much to be seen-to the West and South, there is an unending mass of the sea-nothing can be seen, no matter how far you look. To the north, one can see a distant island, however-it is covered in greenery...much like the island you seem to have landed upon, of which you are no doubt on it's western edge. There isn't much to be seen from the ship itself-just a white sandy beach littered with debris from stormsurge, and the island growing thickly beyond-grassy plains stretch a short distance into a thick, impenetrable jungle treeline.
You are all standing on the deck.Captain Catherine is here as well-she seems to be having a good natured argument with one of her shipmates about where exactly they landed. They have laid out a map and are examining it in detail...sort of.
"Is it not possible we've landed on the Isle of Happiness? Where a thousand-and-one buxom maidens await just beyond the trees for mens pleasure?"" says a snappy fellow with a far look in his eyes.
"Or we coulda landed on the Isle of Nine-Hundred Heads where Happy Hydra's devour all who are foolish enough to dare trespass..." The Captain says, in the same tone.
Leo
Class: Bard
Symbol: L
10/10 HP left
Status: Healthy
Death Saves Remaining:3/3
Resting HD Remaining:1d8/1
Effects: None
Active Abilities: None
Abilities:
Spells Remaining Today
Lv. 1: 2/2
Spells Prepared
Cantrips/???
Lv.1/???
Bardic Inspiration/Ready! (3/3 remain)
Wielding: Dragonedge Rapier (An astoundingly beautiful and well made mithril sword, light and deadly, constructed in the style of a Saffer Bravo Blade-made as much for flash and panache as for a battle-it implies it's owner is either a Noble, or a very good thief.)
Wearing: Safferland Leather Armor (Designed for utility and style, this armor is Saffer in design-light and maneuverable, easy to put on and take off. The leather is comfortable and rich, probably Dire Lion-no doubt it was quite expensive.13 AC)
Ker Packbrother0/300 XP to level 2
-----------------------------------------------------------------------------------------------------------------Nigma50/300 XP to level 2
-----------------------------------------------------------------------------------------------------------------Natalee0/300 XP to level 2
"...we divided it into a hundred shares, each one priced at 200 gold...get yourself ten pearls, and I'll welcome you as a full partner-you can sit at the table with us, and decide on where we sail, what we go after. Until then, yer a stranger with no money and big ideas. Fair enough, Ma'am?"
Natalie has discussed joining the crew of the sailing vessel Catherine's Luck. Her best way is to buy her way in, gaining enough blue pearls in ship stock to join the captain and other decision makers aboard the vessel.
Clues
~Catherine has offered to sell Natalie five shares at 200 gold each.
~The rest of the crew may be willing to sell or barter their pearls as well.
~Occasionally, there is a high stakes card game aboard the vessel where pearls may be earned-and fortunes lost.
-----------------------------------------------------------------------------------------------------------------Ispil0/300 XP to level 2
"..."Broke? Well, in the event of complete and total mechanical failure. or the impending notion of such-as if the ship was about to sink-I'd be free to go home, and pursue a new contract. If they fixed the machine, they would have to get another Elemental to run it. Otherwise, my contract stipulates I am to power this machine until the end of it's lifecycle..."
Ispil has gathered that an Elemental being of flame named Brenna is magically bound to the vessel Catherine's Luck until it's out out of commission. His personal morals demand action.
Clues
There are several ways he can think to accomplish this.
~Close the steam pipes tightly, that regulate the pressure to the boiler. Too much pressure, and the boiler explodes.
~Throw a wrench into the works. He knows the steam powers a spinning thing (turbine). Stop the turbine, or the machine it runs, and the thing breaks down.
~Sink the ship.
~He has located the Steamworks on the ship, but they currently guarded by a teenager, and a padlocked chain fence.
"..."...It's the story of Jenny Crowlander, and her adventures in the New World. She and her friends were real heroes...back when there were real heroes, you know..."
Ispil learned some things about the legendary Jenny Crowlander which may come in handy.
Clues
~She apparently faced beings called the 'Dancing Dead'-if you make the mistake of talking to them, they will follow you relentlessly. According to the legend, they can't cross water, though.
~She also fought Giant Crabs of some sort, who seemed to lack any major weak point one could strike them for massive damage. The legend says that fire was effective against them.
~Her husband Captain Maeloc reputedly once negotiated with the Parrakoa-the green bird folk-by speaking in riddles, which apparently is the only sort of words they understand.
~Captain Catherine's Son has the book where more rumors can be found, but he seems unwilling to give it up for free. He might trade for it, however.
Ker Packbrother (Flying Dice)Class: Ranger
Symbol: W12/12 HP left
Status: HealthyDeath Saves Remaining:3/3Resting HD Remaining:1d10/1Effects: None
Active Abilities: None
Wielding: Wolfkin Longbow
(Ker carved this himself, like most of his gear-it bears not the marks of a master craftsman, but the painstaking knowledge of the trial and error had underwent to perfect it's draw to his exact specifications. Ironically, it's not the best made bow, but it fits Ker's hand better than any other weapon would.)Wearing: Patchwork Leather Armor
(No exact style of craftsmanship can be attributed to this wear-it seems to be a pathwork collection of feathers, scraps of raw leather and studded leather, thick cloth, and even small plates of metal in certain places-a collection from a dozen nations and twice as many various peoples. Like a second skin, Ker has been growing it for almost his entire life.14 AC)Thirst/Hunger: Full
Money: 10 GP
Ammunition: 20 Arrows
http://www.myth-weavers.com/sheet.html#id=180516Nigma (My Name is Immaterial)Class: Rogue
Symbol: $9/9 HP left
Status: healthyDeath Saves Remaining:3/3Resting HD Remaining:1d8/1Effects: None
Active Abilities:
Changeling Shift/Current Form: Earl
Wielding: Trophy Dagger
(A simple weapon with an enormously bloody history, this simple length of well honed, unadorned killing steel was a prize taken from an early mark-though Nigma might not remember exactly which one.)Wearing: Leather Armor
(Designed with some very odd specifications-this reliable leather armor has been upgraded with a clever mix of padded buckles, pockets for padding, and leather straps that allow it to change it's configuration on the fly, to comfortably fit any number of forms it's user might choose to take. 14 AC)Thirst/Hunger: Full
Money: 15 GP
Ammunition: 20xArrows
http://www.myth-weavers.com/sheet.html#id=180881Natalee Chavee (Maniac)Class: Rogue
Symbol: X8/8 HP left
Status: HealthyDeath Saves Remaining:3/3Resting HD Remaining:1d8/1Effects: None
Active Abilities:
Wielding:
()Wearing:
( 14 AC)Thirst/Hunger: Full
Gold:
Ammunition:
http://www.myth-weavers.com/sheet.html#id=182861Ispil Desdaea (UXLZ)Class: Monk
Symbol: %9/9 HP left
Status: Healthy Death Saves Remaining:3/3Resting HD Remaining:1d8/1Effects: None
Active Abilities: None
Wielding: Standard Issue Shortsword
(Ispil's blade is half a can opener and a meat cutter, half a tool for clearing greenery and poking things he doesn't want to touch with his bare hands. It's short, blunt edge is designed for more hacking utility than warfare, but he's trained enough to use it as a weapon, if the situation warrants it. Formerly a soldiers tool, bought at a bargain price before he left port.)Wearing: Commoner clothes and Hood
(Ispil's common wear is unassuming, dull earthtone clothing, with a deep hood. Designed for ease of movement and acts of agility, he wears it as comfortably and reliably as any suit of armor. AC 15
Thirst/Hunger: Full
Money: 15 GP
Ammunition: 10xDarts
http://www.myth-weavers.com/sheet.html#id=181629