Ker Packbrother (Flying Dice)Class: Ranger
Symbol: W12/12 HP left
Status: HealthyDeath Saves Remaining:3/3Resting HD Remaining:1d10/1Effects: Green Hell Spores (?%), Masked (Offers minor protection from inhaled threats)
Active Abilities: None
Wielding: Wolfkin Longbow
(Ker carved this himself, like most of his gear-it bears not the marks of a master craftsman, but the painstaking knowledge of the trial and error had underwent to perfect it's draw to his exact specifications. Ironically, it's not the best made bow, but it fits Ker's hand better than any other weapon would.)Wearing: Patchwork Leather Armor
(No exact style of craftsmanship can be attributed to this wear-it seems to be a pathwork collection of feathers, scraps of raw leather and studded leather, thick cloth, and even small plates of metal in certain places-a collection from a dozen nations and twice as many various peoples. Like a second skin, Ker has been growing it for almost his entire life.14 AC)Inventory=103lb carried/light carry 45lb/heavy carry 90lb/max 135 lb (Heavily encumbered! Speed - 20, Disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.)
~Traveler Clothes/Leather Armor [14lb]
~Longbow [2lb]
~2xDagger [2lb]
~Quiver [2lb]
-20 Arrows
~Backpack [58lb]
-Bedroll, Mess kit, Tinderbox, 9xTorches, 10xrations, Waterskin, 50xft Hemp Rope
-Hunting Trap [25lb]
Thirst/Hunger: Full
Money: 15 GP
http://www.myth-weavers.com/sheet.html#id=180516Nigma (My Name is Immaterial)Class: Rogue
Symbol: $9/9 HP left
Status: healthyDeath Saves Remaining:3/3Resting HD Remaining:1d8/1Effects: Green Hell Spores (?%), Masked (Offers minor protection from inhaled threats)
Active Abilities:
Changeling Shift/Current Form: Earl
Wielding: Trophy Dagger
(A simple weapon with an enormously bloody history, this simple length of well honed, unadorned killing steel was a prize taken from an early mark-though Nigma might not remember exactly which one.)Wearing: Leather Armor
(Designed with some very odd specifications-this reliable leather armor has been upgraded with a clever mix of padded buckles, pockets for padding, and leather straps that allow it to change it's configuration on the fly, to comfortably fit any number of forms it's user might choose to take. 14 AC)Inventory=68lb carried/light carry 40lb/heavy carry 80lb/max 120 lb (lightly encumbered, -10ft spd)
~Traveler Clothes/Leather Armor [13lb]
~Rapier [2lb]
~2xShortbow [2lb]
~2xDagger [2lb]
~Quiver [2lb]
-20 Arrows
~Burglars Pack [46lb]
-bag of ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, waterskin, 50 feet of hempen rope
-Thieves Tools [1lb]
Thirst/Hunger: Full
Money: 15 GP
http://www.myth-weavers.com/sheet.html#id=180881Natalee Chavee (Maniac)Class: Rogue
Symbol: X8/8 HP left
Status: HealthyDeath Saves Remaining:3/3Resting HD Remaining:1d8/1Effects: Green Hell Spores (?%)
Active Abilities:
Wielding: 'Dragonrib' Flintlock
(Advertised to punch through a Dragon's Chest in one shot, the 'Dragonrib' Flintlock is large bore, and somewhat clumsy to wield-however, it's no doubt effective at what you point it at. It's greatest selling point is that it is heavy enough to use as a melee weapon after you fire it. Additionally, it has an interesting feature where the butt of the pistol can be taken apart with painstaking annoyance to reveal a multi-tool dining kit-with a copper fork, spoon and knife popping out on tiny springs. One wonders if the wielder merely intended this for cutlery.)Wearing: Garments of Lyys
(A cloak and vest designed in dark threading and black wool, with little attention to accentuating the figures form or features-the only telling mark of it's owner origin is its design, being that beneath this cloth lies the unique 'Linothorax'-linen armor that the far away country of Lyys is famous for. While foreigners mock them as 'armoring themselves in book pages', the armor is remarkably tough and durable-while being lightweight and easy to bear in hot conditions. It seems to be holding up well, despite heavy wear.)14 AC)Inventory=25lb carried/light carry 50lb/heavy carry 100lb/max 150 lb (Not encumbered)
~Traveler Clothes/Linen Armor [13lb]
~Hidden Dagger [1lb]
~Flintlock Pistol [3lb]
~Bag of Writing Tools [2lb]
~Powder Horn/Bullet Pouch [3lb]
-15 Powder/Roundballs
-Thieves Tools [1lb]
-Journal [1lb]
-Hard Booze [2lb]
Thirst/Hunger: Full
Gold:
http://www.myth-weavers.com/sheet.html#id=182861Ispil Desdaea (UXLZ)Class: Monk
Symbol: %6/9 HP left
Status: Awch!Death Saves Remaining:3/3Resting HD Remaining:1d8/1Effects: Lit Torch (Providing Light-30 minutes [150/360 turns] duration remains), Green Hell Spores (?%)
Active Abilities: None
Wielding: Standard Issue Shortsword
(Ispil's blade is half a can opener and a meat cutter, half a tool for clearing greenery and poking things he doesn't want to touch with his bare hands. It's short, blunt edge is designed for more hacking utility than warfare, but he's trained enough to use it as a weapon, if the situation warrants it. Formerly a soldiers tool, bought at a bargain price before he left port. It's covered in dried green blood)Wearing: Commoner clothes and Hood
(Ispil's common wear is unassuming, dull earthtone clothing, with a deep hood. Designed for ease of movement and acts of agility, he wears it as comfortably and reliably as any suit of armor. It's getting pretty dirty. AC 15Inventory=65lb carried/light carry 50lb/heavy carry 100 lb/max 150 lb (lightly encumbered, -10ft spd)
~Common Clothes/Hooded Robes [7lb]
~Shortsword [2lb]
~10xDarts [2lb]
~Backpack [53lb]
-Bedroll, Mess kit, Tinderbox, 9xTorches, 10xrations, Waterskin, 50xft Hemp Rope
-Spirit Bell
-Spiderling Parchment (Untranslated)
-Temple Cup
Thirst/Hunger: Full
Money: 15 GP
http://www.myth-weavers.com/sheet.html#id=181629[/i]