I don't think I've ever even attempted a minecart system. *add to long term goals*
I cannot manage to get Dwarf Therapist to a) not lock up itself and the game when committing changes, and b) when changes actually make it in, manage to get the fort saved without locking up DF.
Following from the prior, I find it frustrating to manage large quantities of dwarves at once. I like a highly regimented labour pool, with only a few jobs being shared (farmer and herbalist, mechanic/architect and something used more commonly, etc) on a single dwarf. Without a working Therapist though, this is frustrating as I have to track down each dwarf in-game, edit labours, then edit nicknames to match.
Aquifers have always defeated me, though I greatly desire to build a fort with a built in wash/drainage system.
Never did a pump stack. Prior computers wouldn't handle it though.
Never did a power plant. Prior computers wouldn't handle it.
I haven't made a waterfall, though that's also because until this computer, a waterfall would have melted my processor. Assuming the save hasn't been corrupted by repeated crashes, that's a longer term goal in my current fort.
I've never had a competent medical team. Given that the RL hospitals around here are worse than DF hospitals (Thanks Methodist North!), I think that's by design. I actually do have an equipped, if not staffed, hospital in my current fort.
Never had a vampire or werecritter living in my forts.
Never allowed a noble to survive in my forts. Leaders must lead by example, and thus all managersandpoliticians nobles must, while naked and unarmed, kill however many POW goblins and trolls I may have in the arena before being allowed to take their positions. Ifwhen they die, they get buried in the commons area, unworthy to be buried with the military.
Never managed to anger the elves enough to declare war. Not due to lack of trying mind you, they just seem very passive. Or maybe the mound of elf corpses makes them afraid.