General notes : Added items to inventory in first post. OP will be edited with current inventories after each turn.
Y'all start with 100 credits.Ao
If batteries are not provided then go buy some for the trip. Get some tools for breaking through doors and walls.
(5)You take a sharp left and head down an alley with pale green walls surrounding the floor form both sides. You take notice of a depression in the straight path, a door. You peak in and the first thing you see is racks upon racks of bulky batteries with wires spewing out and over the floor like the roots of a tree. A fat man wearing an oil-stained tank top raises his eyes from what seems to be a pornographic magazine. You ask for a set of portable batteries and some breaching tools. After few minutes of tinkering about in the backroom, he throws a black backpack on the wooden desk and pushes it towards you. "Good luck out ther' ya'. This one on the house, token of gratitude. Now you go."
The backpack's contents are 2 portable batteries, slender and shiny, unlike the ones presented on the racks. They come charged. You also notice a weird looking device with a mechanical leech-like mouth hole on the front sitting atop five black cases with red stripes painted over. The man chuckles. "Old Russian technology. You put explosive charge in here" he says as he inserts a cartridge into the chamber on the device’s side. “And you pull trigger with mouth against wall. It usually shots forwards…” he lets out another laugh. “Crazy techies.” he mumbles to himself.
Xilos:
"I concur. Upwards. I shall await you all at the fore mentioned bar after I attend to some personal business."
Xilos would leave the others and go in search of a shop. Specifically, Any shops selling batteries and spare parts for synthetics. No telling what could happen on the scouting mission. At the very least he would want a day's worth of batteries.
Search for Synthetic shop selling batteries and general repair supplies. Also, remember what funds I have access to if any!
(6) You follow closely behind Ao and after being done with the deals you come up to the shopkepper. He looks you upon and down and his eyes widen in surprise. “Ya that...synth hacker ? Do you remember me ? Few months ‘go the locker room systems went haywire and ya had it fixed.” you tell him what you’re looking for, from the beginning of the sentence to the end he smiles widely : “Yass, I’ve got some stuff, plus there’s something I wanted to show you. I think you’d appreciate it.” He comes up to you with 3 portable batteries, an arm prosthesis of sorts and a PDA-like device. “You mount this on your arm with the straps here, it has wrenches,welders,screwdrivers, cable dispensers. Pretty much anything short of a saw.” he waves his arm. “Now this, this is not a PDA. This is a portable AI. Took it off some durak merchant that thought he’d pull shit. With some little time this guy can have you acessin’ any local network, and from there on, my friend hacker..” The shopkeeper grins. (2) You actually just remember that you are in one of the technicians debt with about 30 credits.
"Affirmative! Up we go!"
Scrounge up supplies, mostly batteries and explosives.
Afterwards, check exactly what stuff I've got. Follow group.
(5)You manage to find a portable battery, probably someone dropped it while jogging down the stairs. It seems unscratched and ready to use. (2) Explosives are more tightly controlled. You scavenge some of the darker areas of the town and ask around, nothing really comes up. A man in a white tunic, a guard you recognize, walks towards you with a hand tinkering with something in his vest pocket. “Excuse me, sir. What were you talking about just now ?”
Ao
If batteries are not provided then go buy some for the trip. Get some tools for breaking through doors and walls.
Tim shows Ao his hammer. Then goes of to find food and water as well as some ammo for his gun
(2)You try to brandish your hammer from it’s usual place but the handle is slippy. It drops on the pavement with a loud BANG, leaving cracks under the massive head. A woman pops her head out of a window and stares at you intensely. You pick the hammer up awkwardly and show it to Ao. (3) It might be the colony’s vast size or your inability to navigate through the tight hallways however you cannot find any place that sells.
Ao
If batteries are not provided then go buy some for the trip. Get some tools for breaking through doors and walls.
Tim shows Ao his hammer. Then goes of to find food and water as well as some ammo for his gun
Robb accompanies him, being the only other human in the party.
(4) You follow as closely to Tim as you can until he stops abruptly in front of a solid structure wall. Did he get lost ?
Red scrounges around for some batteries and spare ammunition for his sniper. He then meets up with the group and follows them.
(3) After few minutes of snapping from street to street you find yourself frustrated, on a bridge that connects two buildings, watching as two mutts are playing with a red plush of sorts. You manage to find no resources so you backtrack, meeting with Robb and Tim.