Turn 4: Worst NightmaresCreate Lightbulb mushrooms on the Ark. Lightbulb mushrooms are mushooms made out of light, which grow on the Ark's forest floor. They produce a fairly large amount of light in a small area, allowing other plants to grow under the Ark's sun-blocking trees.
[2, Malus] You create mushrooms of pure light on Ark, allowing plant life to thrive under the shadow of the canopy. Of course, the mushrooms begin to slowly influence things within their vicinity, gradually warping nearby plants into a spherical shell for themselves.
Lurelight Mushrooms created on ArkOl'kuur regards the Maze with a mixture of disappointment, interest, and vastly different sensory organs. It was good, it was working as intended, but it was lacking. Ol'kuur retreats back to the Kuron to consider his options. Was he ready to create the Natarki? He did not think so, but could he create a place that rivaled the Whispering Caves? Maybe a different approach was called for.
On Kuron, create the Kivshar Woods, a forest region consisting of mobile colorful chitinous plants.
[15, Good] The Kishvar Woods come out as a riot of slightly mobile color, a collection of plants jostling each other for space and recognition. Recognition from
what remains an open question, but the tough plants appear rather dedicated to it nonetheless.
Kishvar Woods created on ArkAn error of colossal scale. This only gave the Elders all the more reason to hunt down their younger kin. Not at all a good result. Except for the magical blood that is. Shevel sighed at her mistake and decided to make her own little solution to the problem.
Create a Djinn caste called Illuminators. They have the ability of inhibiting the transition to an Elder via the constant emission of pheromones. These same pheromones also result in expanding the brains of Djinn to such an extent that they are able to make use of their blood-borne mana to cast spells. These spells are individually weaker than that of an Elder.
[9, Poor] Your Illuminators turn out serviceable but somewhat underappreciated. Most Djinn are not thrilled about the prospect of giving up power, nor are their abilities entirely effective, both of which serve to inhibit their usual goal of limiting the number of bloodthirsty monsters running about.
Illuminator Caste added to DjinnPlanner shifted uncomfortably, legs twitching, antennae flailing, head shuddering. The Godborn had gone beyond his plans! These... mutations of theirs, an unforeseen element. Failure. But even failures can have use. He would leave Ark alone for now, watching events as they unfold. The Shards had a good chance of surviving, if they were worthy. If they dedicated termites to the storage of food, or used more conventional food caches...
If not, he would have to start over. His legs bunched up, and then he leaped up, clearing the atmosphere. Compound eyes turned their attention to Flow, plans churning...
Create mosquito-like creatures on Flow. Invisible and near soundless, they feed on the magical blood of the Djinn (mostly when the Djinn sleep), gaining the magic and nutrients of the blood for themselves. -1 Size, +1 Power
Observe Ark, the Shards in particular.
[13, Good] Your mosquitoes turn out a rather beautiful copper highlighted with crimson, and are able to use their ill-gotten meals as well as any sorceror. Well, any very very small sorceror without much in the way of neural matter, which is to say that once they've fed once, they're pretty good at cloaking themselves well enough to feed again.
Sorceror Mosquitoes created on FlowThe Shards seem to keep to themselves mostly, which is to say violently. Apparently the meeting of members from two separate hives has a tendency to link them, which typically panics both hives. It also often results in a third hive forming from the conflicted parties, which is sometimes aware enough to panic itself and attempt to flee before either other hive reabsorbs it.
Other than that, they spend a lot of time neurotically pruning their own members, apparently trying to optimize their performance for some task or another. Beyond that, they do the usual of building up and maintaining the hive.
((Not sure if this is possible, but I'll give it a try))
Da'at shows the Lumen that are still alive terrible visions of the Godborn, devouring and murdering everything wherever they go. After showing these, he shows them visions of small creatures digging holes and burrowing themselves underground.
Da'at observes interactions between the Lumen and the Godborn, and between the Sunlight Rocs and Godborn.
[1, FAIL!] You implant terrible nightmares of the Godborn into the Lumen, ensuring that each of them knows the unending wrath of the giant grasshoppers. They are also tormented by the knowledge that it is safe underground and nowhere but underground, causing them further trauma as they struggle to come to terms with their decision to either remain underground forever and let everything else die, or venture aboveground on a suicide mission to save others.
Not surprisingly, their tendency to protect the weak starts to take a harder edge from their decidedly unhealthy mental state.
Lumen granted horrifying nightmares and damaged psychesInteractions between Lumen and Godborn are now primarily limited to Lumen shrieking in mortal terror and fleeing immediately. Some study the giant beasts in the vain hope of easing their fears. The Godborn, not usually being carnivorous, typically ignore the Lumen, though they'll snack on them from time to time, particularly if mutated.
Interactions between Sunlight Rocs and Godborn are considerably more volatile. The Sunlight Rocs routinely assault Godborn, which are typically powerful enough to drive them off without too much difficulty. The surrounding areas usually take a fair beating from this altercation, however.
Also: >Check on the technological level of the Verna.
They are reasonably familiar with the natural world, though claiming they have a "technological level" might be needlessly aggrandizing. They understand basic concepts like farming and tool use, but nothing especially complex or specialized.
Dang:
Give the Verna the knowledge of metalworking (Let's assume that the Ark was created with metallic rocks.)
[20, CRIT!] The Rootrip Verna take to the gift of metalworking with surprising vigor, drawing connections between shaping metals and shaping themselves. It's not long, in fact, before they're able to combine the two, working metal seamlessly into their own plantlike flesh. Only the rarity of easily accessible ores keeps them from becoming truly terrifying.
Rootrip granted metalflesh+2 XPDominus (Cheesecake)
Spirit of [Physical Power][Light]
1 XP
Planner (Demonic Spoon)
Spirit of [Arthropods][Intelligence]
0 XP
Da'at (Lord_lemonpie)
Spirit of [Light][Protection]
0 XP
Maker (Pencil_Art)
Patron of [Life][Adaptation][Intelligence]
3 XP
Shevel (micelus)
Spirit of [Life][Magic]
0 XP
Ol'kuur (Knight Otu)
Titan of [Caverns]
1 XP