This will be used to basically help me create the world my IRL friends are playing in right now, what was a roll to dodge game with my buds turned into something they want to get into and have some story with so this will help me think of story stuff.
It is in the same setting as my In Search of Sanctuary game, but much later in the history.
Backstory crap (skip if you want, not really important, just skip to intro)- Sanctuary was once a safe haven from the wastes, a place free of raiders and full of resources. It kept its people happily working and keeping itself alive. When their population grew and some unlikely wanderers came in the city expanded its reach to create two more cities that quickly grew in size and strength becoming independent of Sanctuary. These cities were Requiem and Elysium. Requiem became a military training facility for its rough terrain and proximity to Sanctuary. Elysium became an industrial powerhouse cranking out the sweat shop labor required to keep an the three cities running smoothly.
Eventually a civil war broke out when Elysium attempted to seize control of Sanctuary. They were able to severely cripple the city's infrastructure and were able to hold out against Requiem's onslaught after the attack. When the war was over Elysium was a leveled town from the artillery and tactical demolition attacks. Sanctuary had fallen into disarray and Requiem had become a ghost town because it lost its food supplies from it's mother city. The wastelands of the region were now filled with the hulls of tanks, bodies of soldiers, trained militants, raiders, confused nomads, remnants of a once prosperous civilization, and those who will to recreate it.
Intro- (the first few sentences are a recap of the backstory)
A series of events sent the world into shambles, leaving everything in disarray. A city rose and prospered even bringing itself to old world levels of technology. As some unlikely wanderers appeared they connected the great city to other growing groups who eventually created the two other major cities with the great city's help. These were Sanctuary (the great city), Requiem, and Elysium. Humanity had found prosperity in the wake of it's destruction. Elysium had grown greedy as it's people were used as a work force so a civil war broke out that destroyed Elysium, crippled Sanctuary, and rendered Requiem inactive for having no food to sustain it.
Years after the civil war and fall of the three cities a group of soldiers and merchants found the tattered cities and heard of their once great power, they sought to reclaim it. This group known as the Militia has begun the reconstruction and reclamation of Sanctuary. They have not been without opposition, some of the large nomad groups have begun to believe that Sanctuary has only been able to bring death and destruction and they will hinder its resurrection any way possible. There is also a group called the Raiders of Requiem, a band of former Requiem soldiers who took up scavenging and raiding to sustain themselves in the run down city of Requiem. Their forces are spread throughout the city regions and are trade partners with the nomads.
The militia and the raiders clash ever so often over control of certain buildings or areas or roads. They rarely wage war on each other though as neither is armed or manned enough to survive a clash of that power. They are both open to recruiting new and fresh blood, everyone who joins will be given training and job specification but they are looking for special soldiers who could give them the extra push against the other. ((Think like guerilla warfare stuff))
Who will you be?
Character creation:
Name- (whatever you want but please be serious)
Age- (mid 30s is max, if in the Militia must be at least 16 and if in Raiders must be at least 14)
Gender- (doesn't make a difference in character interactions, the end of the world can be the beginning of equality)
Backstory/description- optional
Side- (Militia, Raider, Nomad, wanderer, no affiliation...... (wanderers are people from other places who have come to the three cities region))
Job- (if Militia or Raider see below, if not one of those two then say whatever your character does, can be anything from merchant to mercenary, I will provide an extra job list of generic jobs but if you have an idea for a character then PM about it) [side note everyone naturally has survival skills just some have more than others]
If Militia then choose one-
Courier:
Training- Navigation, physical fitness, and basic firearms training.
Starting equipment- Hiking pack filled with supplies and survival equipment, sidearm pistol, machete, 3x pistol mags, basic marksman rifle, 1x rifle mag.
Missions- package delivery, scouting, and transportation
Scout:
Training- Surveying and sneaking, physical fitness, basic free running, and basic firearms training
Starting equipment- light backpack with food and some survival equipment, camelbak (backpack filled with water that you can drink from.), pistol, 5x pistol mags, binoculars, and night vision glasses (same as goggles just not bulky)
Missions- Finding resources, observing enemy positions and actions, sabotage (sabotage missions will give the player extra equipment)
Scavenger:
Training- Maintenance, physical training, combat training, and improvisation.
Starting equipment- Hiking pack, crowbar, machete, sidearm pistol, 3x pistol mags, AR, 4x AR mags, and repair kit.
Missions- Finding special technology, going out and repairing special equipment, and maintaining military equipment in battle zones.
Field Surgeon:
Training- First aid, basic surgery, physical training, and combat training
Starting equipment- First aid kits, assorted medical equipment, medicines, rifle, 2x rifle mags, sidearm pistol, 2x pistol mags, and a collapsible cot for surgery or other medical procedures.
Missions- Being a support unit for combat teams, helping locals, escorting VIPs
Soilder:
Training- Advanced combat training, advanced physical training, firearm training, and hand to hand training
Starting equipment- Hiking pack, machete, assault rifle, 4x assault rifle mags, sidearm pistol, 5x pistol mags, and survival kits.
Missions- Clearing hot zones, escorting VIPs, and attacks on enemies
Diplomat:
Training- Diplomacy, physical training, connections, and VIP status
Starting equipment- Suit
ALL-
All jobs are given a radio to speak with HQ and other units, all will also receive a map of the region and a uniform.
If Raiders of Requiem choose one
Raider:
Training- Physical training, combat training, repair/maintenance, and navigation
Starting equipment- Crowbar, machete, revolver, 3x revolver mags, rifle, 1x rifle mag, and survival pack.
Missions- Raiding militia encampments, attacking militia units, harassing militia, and finding resources
Medic:
Training- first aid, diagnosis and treatment, very basic surgery, physical training, and basic combat training
Starting equipment- First aid kits, bottles of alcohol, sidearm pistol, 2x pistol mags, medical duffle bag (filled with random medicines), and a machete
Missions- support for raids, helping locals, and escorting VIPs
Merchant/ guard:
Training- Mercantilism, repair/maintenance, physical training, basic combat training, and diplomacy
Starting equipment- Pack animal with packs or small vehicle, shotgun, 5x shotgun mags (the magazines are just tubes of shells), machete, survival equipment
Missions- Diplomatic relations, trading with new groups, scavenging with raiders
All:
all raiders supply their own clothes (usually ratty or tattered)
Misc. Jobs for nomads and wanderers
Traveler:
Training/experience- Navigation, physical fitness, Silver tongue (persuasive), and professional barter
Starting equipment- Lucky charm, knife, sidearm pistol, 2x pistol mags, travelers hat (like indiana jones’ hat), worn pants, worn t-shirt (usually a white (covered in tan dust) thin shirt with a pocket on the chest over the heart), and worn boots.
Missions- these would be of your own accord so basically anything
Courier (mail/news):
Training/experience- Well traveled, knows many people (has connections), physical fitness, advanced cardio, and can acquire things more easily.
Starting equipment- (most mail companies equip their couriers with the best to ensure quality deliveries) new running shoes, jeans, thin t-shirt, jacket, leather or canvas drawstring bag, machete, sidearm pistol, 3x pistol mags, delivery bag (large over the shoulder duffle bag that can carry a lot of stuff), maps, and camelback
Missions- Delivering important packages, side missions, cross country races, and delivery competitions (delivery companies are violent and competitive out here)
Mercenary:
Training/experience- Knows many people (has connections), combat training, advanced firearm training, advanced hand to hand training, advanced physical fitness, and well traveled
Starting equipment- Crowbar, machete, revolver, 3x revolver mags, assault rifle, 3x assault rifle mags, sidearm pistol, 2x pistol mags, and a hiking pack
Missions- whichever employer you choose, just about anything
Herder/trader/caravaner:
Training/experience- Diplomacy, trading, scavenging, maintenance, physical fitness, navigation, and knows many people
Starting equipment- herding staff, machete, sidearm pistol, 2x pistol mags, pack animals, maps, portable tents, many friends
Missions- protecting your herd, protecting your clan, trading, escorting goods, whatever you want during leisure (lots of leisure)
Clan’s man (Nomad diplomat, male or female):
Training- Diplomacy, VIP status, leadership over large group, level head, and usually old (wisdom)
Starting equipment- Staff or cane, sidearm pistol, 2x pistol mags, group of clan bodyguards, and light survival pack.
Missions- diplomacy with raiders or militia, guiding/leading a clan, and leading/commanding military missions done by your clan
Or if you want a complete wild card just give a name, age, and gender and I’ll make a
BS random character sheet for you.
I will give everyone their own intro, expect to either lone wolf it or work with a few people playing this game.