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Author Topic: Service to the Unbowed [Taking Players]  (Read 6352 times)

DontBanTheMan

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Re: Service to the Unbowed [Taking Players]
« Reply #60 on: May 29, 2015, 06:45:13 pm »

You and the Captain escort the ambassador and his bodyguard to the Keep, flanked by two of the Captain's men. You walk side by side with the ambassador, hands clasped behind your back.

"Why, thank you. Wouldn't be much of an ambassador if I couldn't speak your language as if it were my own, now, would I be?" He laughs gently. "I believe it is quite a beautiful language. When I first began to study foreign culture, yours struck a chord with me. It is somehow completely different from all other nations; perhaps due to your  isolated history."
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Parsely

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Re: Service to the Unbowed [Taking Players]
« Reply #61 on: May 30, 2015, 02:39:36 am »

Hussar enjoyed the compliment, but assumed that anything the man said had selfish motives behind it. Hum. I've never heard anyone refer to our language that way. But then, I haven't spoken to very many foreigners. Fought them, sure. If I might return the compliment, I have a great respect for the courage of your people. I won't coat it in honey, sir, I've personally killed many of your countrymen, but they were some of the most stubbornly courageous men I ever had the honor of fielding against. Tell me, were you a soldier? He watched the man's face carefully during this. He didn't expect to see his features betray anything, but studied them nonetheless.
« Last Edit: May 30, 2015, 02:42:05 am by GUNINANRUNIN »
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SaberToothTiger

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Re: Service to the Unbowed [Taking Players]
« Reply #62 on: June 01, 2015, 03:44:28 pm »

Tom was content that he still remembered the song. It was good to feel the roots to your motherland, and forgetting your home was worse than bad luck. It was a sign of not only a weak will, but also a broken spirit.
 Continue playing the saga, look around and check the reaction of my comrades.
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I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

DontBanTheMan

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Re: Service to the Unbowed [Taking Players]
« Reply #63 on: June 01, 2015, 05:14:00 pm »

Commander Hussar:
"Why yes, I fought in the 2nd Legacy War fifteen years ago. Quite a miserable affair, that. It's just a shame we were on the wrong side; even at the time, I felt that Jacarth couldn't be trusted. Did you fight in the Legacy Wars, Commander? It's possible we've even fought on the same battlefield."
The man's features give nothing away. You reach back in your memory and recall the Legacy Wars, which took place primarily between Malinar and Jacarth. The second one involved multiple sides and lasted for four years before Jacarth's defeat and annexation.

Corporal Higgins:
You continue playing the story, and before long a drummer from the same region joins you in your song. By this point, most of the column is silent except for your playing - which conveniently drowns out the whistling wind. By the time you finish, everyone within earshot is listening intently to your music - and applause breaks out after a few moments' silence.
« Last Edit: June 01, 2015, 05:17:36 pm by DontBanTheMan »
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Parsely

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Re: Service to the Unbowed [Taking Players]
« Reply #64 on: June 01, 2015, 09:36:59 pm »

That war got me to where I am today. I was already a man when it started. Those were the days.. That was a time when men had honor. I get the sense that things have changed since then. Am I wrong, ambassador?
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SaberToothTiger

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Re: Service to the Unbowed [Taking Players]
« Reply #65 on: June 02, 2015, 10:51:38 am »

"Aye. 'Ey, m'lads, where ye be hailin' from?" Corporal Higgins asked his team. He thought that socializing with the group and talking is surely going to raise his standing and help morale and at the very least it would disrupt the sound of the wind.
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I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

Coolrune206

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Re: Service to the Unbowed [Taking Players]
« Reply #66 on: June 02, 2015, 02:35:12 pm »

Name: Eifron Torth
Stats: You have 160 points to spend on stats. Each stat will start at 70; to increase up to 110 costs 1 per stat gained; from 111 to 120 costs 1.5 per a stat; from 121 to 130 costs 2 per a stat, etc.
Skills:

Physical: 90
Intellect: 110
Charisma: 100
Wisdom: 110
(Yes, I realize I did not use all my points. Shoot me.)

Rank: Field Medic, Heavy Foot Company
Appearance: A boy of just sixteen years, and average size for his age. He has tousled brown hair, blue eyes, and attached earlobes. He is not remarkably strong, and nor is he remarkably smart. He typically wears a brown plant fiber apron above typical leather clothing. All in all, he's nothing too special.
Background: Born to parents of an unremarkable past, he spent his early years being raised by his mother as his father tilled the fields. At the age of seven, his father began taking him out onto the farm, where he expressed no particular talent for anything. At the age of eight, the farm was attacked by an unknown assailant who burned down a barn, and stole a silo's worth of grain, before butchering some cows and fleeing into the night. The boy then proved invaluable in tending to the injured and burnt animals. His work on that day, and the following night, kept several animals near-death alive. Later that year, his mother was killed when she was run over by an out-of-control horse cart, and his father became a drunkard, becoming more and more violent. Finally, at the age of twelve, the boy could take it no more, and left in the dead of night. As he tried to leave, a horse whose life he had saved trotted out after him, and followed him undetected for quite some days. Finally, when the boy rested to drink from a nearby well in a town, the horse cautiously approached him and nearly knocked him into the well. From then on, he and the horse traveled together. The boy managed to obtain medical equipment by way of petty thievery and set up a small business, moving from town to town and healing people for cheap prices. He had a remarkable memory despite his average intelligence, and was able to earn quite a bit of money healing this way. He did this for three more years. However, at the age of fifteen, he became homesick and wondered what had become of his father. When he returned to the farm, he saw that his father had married a new woman and had sired a new son. Distraught, he moved on, before coming to the capital city. He stayed there a few months in an inn and quietly celebrated his sixteenth birthday. As he sat in the bar one night, a group of soldiers came in carrying a wounded man and demanded the barkeep notify them of the nearest doctor. The boy spoke up, stating that he had medical experience, and was able to treat the guard for a broken leg. Asking how it had come about, it was revealed that the guard had, in a drunken stupor, simply walked off of a rampart, and had fallen. After this occurrence, he was taken to the captain of the guard's unit, where he was asked to become a field medic. With nothing else to do, the boy agreed.
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

DontBanTheMan

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Re: Service to the Unbowed [Taking Players]
« Reply #67 on: June 03, 2015, 12:26:28 am »

Commander Hussar:
The ambassador shakes his head, "People have never had honor, Commander. And human nature never changes; the only thing that does is our perceptions."
You ponder on this for a moment, thinking of a response to this. However, within a few moments you arrive at the Keep. "Thank you, commander. It was a pleasure speaking with you."

You say goodbye to the ambassador and the Captain, who proceed into the Keep. Maybe you should check in with Cornice; his platoon should be back from patrol by now.


Corporal Higgins:
You socialize with your unit and a few of the other soldiers in the squad; the sergeant and one of the other corporals are in a heated discussion at the current moment. One of the privates, a short kid with tan skin, responds, "I'm from Norval, sir. In the south." The other privates follow suit; turns out most of them are from the Central Valley or the South. One is from the north, but not the mountains.


Private Torth:
Blood...everywhere. No amount of work on your part helped. The screams of dying men rings in your ears as you furiously work on sewing up the innards of one of them. No...not a dying man; a dying kid. You can see yourself in his eyes; well, eye. One of them has been gouged out of his head. This wound is complemented by a massive gash across his belly, and a stab wound in his shoulder. His one good eye is rolling around feverishly, as he screams at the top of his lungs - drowning out the clash of swords and yelling of fighting soldiers. "Stay with me!" you order the boy, but you're unsure if he even heard you. As you continue your work, you feel him react sharply to the painful work you're performing on him; until he stops struggling. You look up, and see that the life has fled from his eye...he's dead. It is at this point that you notice the fighting has stopped; and a cold object is being pushed into your back. You wince a bit, but it doesn't pierce your skin.

"Get up and put your hands in the air. The battle's over, filth."

Spoiler: Sael (click to show/hide)

Spoiler: Pertelay Hussar (click to show/hide)

Spoiler: Cannon Gray (click to show/hide)

Spoiler: Thomas Higgins (click to show/hide)

Spoiler: Eifron Torth (click to show/hide)
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Coolrune206

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Re: Service to the Unbowed [Taking Players]
« Reply #68 on: June 03, 2015, 05:21:07 am »

Put my hands on my head and stand up slowly and shakily.
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

SaberToothTiger

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Re: Service to the Unbowed [Taking Players]
« Reply #69 on: June 03, 2015, 07:55:20 am »

The kid looked simpathetic enough, and there wasn't much to do anyway. A small chat couldn't have hurt anyone, could it?
"Norvos, aye? Never been there... what was yer name again?" After making some small-talk, the horner turned to the Sergeant and listened to his conversation for a bit.

Play tunes for the guys from Central Valley and another one to the people from Norvos. Preferably something that originates from their homeland.
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I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

Parsely

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Re: Service to the Unbowed [Taking Players]
« Reply #70 on: June 03, 2015, 11:48:57 pm »

Go get a report from Cornice.
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DontBanTheMan

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Re: Service to the Unbowed [Taking Players]
« Reply #71 on: June 04, 2015, 12:43:26 am »

Commander Hussar:
You tread through the snow, making your steady way to the lieutenants' quarters. It begins to snow lightly, and a dusting of powder has covered you by the time you arrive at your destination (You'll have to wait for Cheesecake's conversation to progress a bit. If he doesn't post within a day or two, I'll automate it and make your entrance).


Corporal Higgins:
"Trin, sir. Trin Cobbler." Through further conversation, you acquire the other privates' names; Robert Halson and Orvil Gaust. You make some small talk with your men, before turning to the Sergeant and listening in on his conversation. "-ear me? That bastard Jorruck isn't about to keep his vets in reserve while we do all the heavy liftin' for him. You know how many goddamn recruits are in this battalion? Too many, that's how many." "But sir, he outra-" "I don't want to fuckin' HEAR IT. My responsibility lies with my men, Jared. Now go tell Hodgins that I'm not sending my squad into the Vanguard. Move it!" The corporal rides off to the front of the column, while the sergeant leans forward in his saddle angrily. Deeming now a bad time to make conversation with him, you take out your horn and play another tune.

"This one goes out to those of you from Norvos." You only know one tune from the region, and none from the Central Valley. Hell, you were surprised you even recalled this one. It's about a baker who kidnaps naughty children and turns them into bread; the infamous Papa Murphy. You're...pretty sure it's just a legend though. Probably.


Private Torth:
Your whole body is shaking like a leaf as you stand up, raising your hands slowly into the air. The pressure on your back disappears, before your hands are roughly tied behind your back with some rope. You start to struggle a bit, but realize it's futile when a pike is jammed in front of your face. Looking around urgently for any sign of an ally, you see only the red and gold uniform of the enemy; that are standing, anyway. That's when you see it...your commanding officer. His head, anyway - jammed on top of a pike and thrust into the air. Your heart beats frantically as your thoughts turn to what will become of you. You doubt they have anything good planned for you.
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SaberToothTiger

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Re: Service to the Unbowed [Taking Players]
« Reply #72 on: June 04, 2015, 05:08:02 am »

Thomas plays the tune with significantly less enthusiasm than before he heard the sergeant mentioon the Vanguard. He knew that sending a force of untrained cavalry at well prepared pikemen was more than equal to death.
Maybe I should warn them of what will be our fate? I don't know much about them except their names, so I don't know can I trust them.
"Cobbler, Gaust and Halson, come 'ere. You ever were in a battle? Before we go in, we gotta make some names for you, lads, aye? Even something simple, just to identify ourselves out there. Got any ideas? Gaust, how about... Gauss? Robert "Harsh" Halson and Cobble. Perfect, ain't it? Well, I got something to tell ya, but that's for a bit later.
I try to learn more about their personalities while doing some small talk. Are they trustworthy? What would they do with this information?
Logged
I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

Coolrune206

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Re: Service to the Unbowed [Taking Players]
« Reply #73 on: June 04, 2015, 01:54:18 pm »

"I-I-I'm just a medic! I'm a p-pacifist and all! I haven't h-hurt any of you! Please, l-l-l-let me go! I only want to s-save lives!"

Plead with my captors to be released, or at least spared from death. If I fail, then simply go along with whatever plans they have right now.
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

DontBanTheMan

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Re: Service to the Unbowed [Taking Players]
« Reply #74 on: June 04, 2015, 11:49:29 pm »

Corporal Higgins:
Cobble seems to be an eager young kid; short, tan skin, brown hair. He keeps talking about finally being able to defend the Unbowed and the independence of the Empire; you don't look forward to the day when he meets the reality of war. Though he seems to be a trustworthy kid, you're unsure where his true loyalties would lie in a pinch: probably the highest up on the command ladder.

Harsh is in older; mid-twenties. However, he still has yet to taste of battle. Not too eager about it, though; might've been pressured into signing up with the military or something. Anyway, you can't really get a good read on him; he doesn't talk much, and when he does talk it's in response to a question. Doubt it's anything sinister, but you make a mental note to keep an eye on him.

Gauss is the only one of the three who's seen combat; still, a single battle doesn't really count for much in the grand scheme of things. He's in his early twenties, with ragged black hair and a few teeth missing. Not a very pretty guy, but he seems to have a good head on his shoulders. He seems to be loyal, but you're once again unsure where his loyalties lie.


You're in the middle of conversing with your men when the column stops; it appears camp is being set up for the night. Sarge turns in his saddle and announces to the men, "Listen up, we got one more day to go til we reach Keyburn. I want you boys to be ready for anything when we get there, alright?" You're unsure what exactly he's trying to get at, but decide to forget about it. No sense worrying yourself silly over some offhand comment.


Private Torth:
The man with the pike starts laughing heartily at your stammering, "You hear that boys? A pacifist. Whatever were we thinkin'?" Laughter emnates from around you; must be atleast ten people gathered around you at this point. The man with the pike stands right in front of you, towering above, "Alright boy, I tell you what. Y'see, Matt-" he gestures at a black haired man supporting another soldier, "-Matt there found himself a survivor. We can't have none of our enemies surviving, of course. I'll let ya do the honors, so-called pa-ci-fist, and prooooove yourself that yer on our side. And of course then we'd HAVE to let ya go." A knife is shoved into your hand, and the man Matt was supporting is forced onto his knees. It's at this point that you recognize him as your platoon leader...First Lieutenant Cornice.
« Last Edit: June 04, 2015, 11:51:08 pm by DontBanTheMan »
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