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Author Topic: [SG] Mokepon: Bay Version: Now with less realism!  (Read 46702 times)

highmax28

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Re: [SG] Mokepon: Bay Version: Now with less realism!
« Reply #270 on: May 15, 2015, 10:51:39 am »

Although there is no guarantee that shadows will work the same way here. I'm still hoping with enough bludgeoning it'll evolve into an undead carp.
No, it just becomes a ghost pokemon, like gastly.
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

endlessblaze

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Re: [SG] Mokepon: Bay Version: Now with less realism!
« Reply #271 on: May 15, 2015, 11:35:27 am »

Ghost types and shadow Pokemon are to totally different things......they are not related in the slightest.

ANY Pokemon can be shadow
Spoiler (click to show/hide)

Or the other
Spoiler (click to show/hide)

Though urist may have a point.....
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highmax28

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Re: [SG] Mokepon: Bay Version: Now with less realism!
« Reply #272 on: May 15, 2015, 11:46:41 am »

Ghost types and shadow Pokemon are to totally different things......they are not related in the slightest.

ANY Pokemon can be shadow
Spoiler (click to show/hide)

Or the other
Spoiler (click to show/hide)

Though urist may have a point.....
He means killing the karp and using it as an undead pokemon
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

endlessblaze

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Re: [SG] Mokepon: Bay Version: Now with less realism!
« Reply #273 on: May 15, 2015, 12:04:22 pm »

............I get that this is parody.....

But I don't think it works like that.   ??? :-\
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Urist Arrhenius

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Re: [SG] Mokepon: Bay Version: Now with less realism!
« Reply #274 on: May 15, 2015, 12:04:58 pm »

I just mean that this game may deviate from more familiar versions. And undead carp would be very bay12ish.
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endlessblaze

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Re: [SG] Mokepon: Bay Version: Now with less realism!
« Reply #275 on: May 15, 2015, 12:12:26 pm »

True.....but killing a Pokemon to get an undead one sounds.....odd.

And I doubt undead can breed so there is that issue with getting better mons.......

Also, once we get time to set things up can we please not call out our attacks normaly?

Like if the enemy knows what we are up to that's an issue.

We might need to invoke attack pattern  alpha

Or maybe just give special names to combos and moves.

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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Urist Arrhenius

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Re: [SG] Mokepon: Bay Version: Now with less realism!
« Reply #276 on: May 15, 2015, 12:36:25 pm »

Eh. It's a carp. I'm not suggesting we physically and emotionally mangle all of the pokemon we encounter, but it might be fun to try it out with this one.
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FArgHalfnr

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Re: [SG] Mokepon: Bay Version: Now with less realism!
« Reply #277 on: May 15, 2015, 01:48:10 pm »

Eh. It's a carp. I'm not suggesting we physically and emotionally mangle all of the pokemon we encounter, but it might be fun to try it out with this one.

Exactly, this carp is our test subject, we should try to push it as much as we can to see where are it's limits, and use this knowledge to better use the next ones.
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bahihs

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Re: [SG] Mokepon: Bay Version: Now with less realism!
« Reply #278 on: May 15, 2015, 02:15:23 pm »

Eh. It's a carp. I'm not suggesting we physically and emotionally mangle all of the pokemon we encounter, but it might be fun to try it out with this one.

Exactly, this carp is our test subject, we should try to push it as much as we can to see where are it's limits, and use this knowledge to better use the next ones.

This is exactly what happened to the carps in DF...
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RAM

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Re: [SG] Mokepon: Bay Version: Now with less realism!
« Reply #279 on: May 15, 2015, 02:16:44 pm »

Evolve into spikier-haired trainer.
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FArgHalfnr

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Re: [SG] Mokepon: Bay Version: Now with less realism!
« Reply #280 on: May 15, 2015, 02:45:23 pm »

Evolve into spikier, golden haired trainer.
FTFY
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highmax28

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Re: [SG] Mokepon: Bay Version: Now with less realism!
« Reply #281 on: May 15, 2015, 02:50:16 pm »

Eh. It's a carp. I'm not suggesting we physically and emotionally mangle all of the pokemon we encounter, but it might be fun to try it out with this one.

Exactly, this carp is our test subject, we should try to push it as much as we can to see where are it's limits, and use this knowledge to better use the next ones.
And you wonder why his Karp hates you.

I think this is why the DF carp became so vicious. Watch as later it devours you guys and pulls you under the water as you're ripped to shreds. Then it breeds...

Thus began the story of DF...

In other news, I think if we keep this putty monster, we may be able to create... THE SPONGE!
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Tawa

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Re: [SG] Mokepon: Bay Version: Now with less realism!
« Reply #282 on: May 15, 2015, 02:50:38 pm »

Evolve into spikier, golden haired trainer. Increase size of Karp exponentially.
FTFY
FTFY again.
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IamanElfCollaborator

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Re: [SG] Mokepon: Bay Version: Now with less realism!
« Reply #283 on: May 15, 2015, 02:53:35 pm »

Giga Evolve into spikier, golden haired trainer. Increase size of Karp exponentially.
FTFY
FTFY again.
FTFY. Giga Evolution is best.

FallacyofUrist

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Re: [SG] Mokepon: Bay Version: Now with less realism!
« Reply #284 on: May 15, 2015, 03:06:36 pm »

... extra-dimensial moke-carp traveling into DF? /condition(AWESOME=true).
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