((I'm ok with both. I always have access to bay12, as you can tell with me posting all the frigging time.
In Mastahcheese talk:
Combat: 7/10 {I like combat, but I like other things too. Its why this time around I'm basing myself on a fast killer with a lot of support spells}
Non-Combat Situations: 7/10 {Ignoring the RP only type stuff, I like investigations, mysteries and the odd puzzle. However, too much or very poorly done puzzles and the like I'm not ok with}
RP between players: 8/10 {I like how it can go when you have the right people. I like this group, so I like this RP for players}
RP with NPCs: 3/10 {I'm ok with it, but I'm not fond of some things being forced on the party at times. In this case, the fact the apprentice keeps showing up and kind of f***ing off without any info on our task at hand can be annoying, but also its annoying when she leaves, comes back in ten seconds span and still doesn't really do much but make small talk.}
What I've Seen so far: 8/10 {Its pretty engaging, and despite being a new DM, minus the confusing spelling mistakes, some other stuff I wasn't fond of and some moments that I confused myself with forgetting something was said, I like what I see. I like most how there's individuality with the party with how some of them have unique abilities or some leg up in their favor, like the paladins can detect something other then just undead, devils/demons and gods. It adds more then the basic 5e campaign elements and gives some story relevance. An example would be the fact that during a conversation, I got a message from my guild in the middle of a conversation with the captain. That's different and pretty freaking awesome how my backstory is sort of applied here. I'm sure as time progresses, the others will get more as well, but for now, I'm liking what we got with our first encounter and our RP right now.}
Things to mention: {Gonna mention the only gripe I had so far with what was brought to the table right now is the fact you're trying to push a bit too hard to progress us. If that owl/bird was supposed to mark the apprentice needing us, then why didn't she just show up as she always does: randomly? Also, the fact you skipped what I was trying to do and ignored the fact the players went to the tavern to do things really kind of got to me. If the players aren't doing what you want them to do after an extended time, its time to step in, but this isn't final hallway XIII, so we can freely do some stuff before progressing. Hindering this down time isn't a good idea, but if it goes on too long, then its time to call in the divine DM power.}
Overall: {Good job, with some minor things that can be altered, I love it. Just check your spelling to avoid confusion (ally and alley really confused me a lot) and let your players screw around a bit before progressing and you're golden}))