Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

TIEBREAKA'

Blood Axes
- 10 (55.6%)
Freebootaz
- 8 (44.4%)

Total Members Voted: 18


Pages: 1 ... 21 22 [23] 24 25

Author Topic: WAAAGH! (ISG) Hiatus  (Read 45813 times)

Urist Mc Dwarf

  • Bay Watcher
    • View Profile
Re: WAAAGH! (TTSG) Plot?!?
« Reply #330 on: May 09, 2015, 04:38:10 pm »

Ask Dagger about why our old boss didn't like weirdboys and what he was close to doing.
+1


Quote
Sell some dakka, bits, and tek. Sell SPKK to Gitsmasha.
+1

BEAT DA TEEF OUT UV DEM ND' PAY DEM WUITH DAT!!!!!!!
+1
+1

Andres

  • Bay Watcher
    • View Profile
Re: WAAAGH! (TTSG) Plot?!?
« Reply #331 on: May 09, 2015, 05:10:59 pm »

If we end up selling things, it would be in our best interest to barter with our high Karizma. The word 'Karizma' reminds me of 'Izma', the villain from The Emperor's New Groove.
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

poketwo

  • Bay Watcher
    • View Profile
Re: WAAAGH! (TTSG) Plot?!?
« Reply #332 on: May 09, 2015, 05:17:44 pm »

If we end up selling things, it would be in our best interest to barter with our high Karizma. The word 'Karizma' reminds me of 'Izma', the villain from The Emperor's New Groove.

I'Z DONTZ T'INKZ WEZ WANTZ TA BLOWZ OUUT DA SUUN.
Logged

3man75

  • Bay Watcher
  • I will fire this rocket
    • View Profile
Re: WAAAGH! (TTSG) Plot?!?
« Reply #333 on: May 09, 2015, 05:18:21 pm »

If we end up selling things, it would be in our best interest to barter with our high Karizma. The word 'Karizma' reminds me of 'Izma', the villain from The Emperor's New Groove.

+1 okay so something like

"OKAY BOYZ..((INSERT KARIZMA HERE))"
Logged

Cheesecake

  • Bay Watcher
  • Hello.
    • View Profile
Re: WAAAGH! (TTSG) Plot?!?
« Reply #334 on: May 09, 2015, 05:41:03 pm »

You vox in to dagger.

(Forgot to change the avatar here.)



Finding Gitsmasha living up to his name, you offer him your shielded poky kustom kleava as he hurls one git after another deep into the Drops.





You receive 20 Teef!

In response to the disgruntled Mekboyz, you consider the time-honored tradition of beating them up and ripping out their teef, then consider being tactical like the Blood Axes, but come back to your senses.









Meanwhile, trading some other bits and tech nets you another 10 teef!
Logged
I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

Andres

  • Bay Watcher
    • View Profile
Re: WAAAGH! (TTSG) Plot?!?
« Reply #335 on: May 09, 2015, 05:54:43 pm »

Find an ork with a shield. Nail the ork to the shield. Don't even ask for permission.

Get a dok to heal us.

Find an ork. Give him 4 knives. Tell him to go down the Drops and bring back a weirdboy. The knives are for climbing: 2 for the ork and 2 for the weirdboy. Throw the ork down the Drops.

We look pretty damn aweseom! Also is it just me or do we look more humanoid?
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

3man75

  • Bay Watcher
  • I will fire this rocket
    • View Profile
Re: WAAAGH! (TTSG) Plot?!?
« Reply #336 on: May 10, 2015, 09:00:52 pm »

Find an ork with a shield. Nail the ork to the shield. Don't even ask for permission.

Get a dok to heal us.

Find an ork. Give him 4 knives. Tell him to go down the Drops and bring back a weirdboy. The knives are for climbing: 2 for the ork and 2 for the weirdboy. Throw the ork down the Drops.

We look pretty damn aweseom! Also is it just me or do we look more humanoid?

Make a new cleaver from scrap that we can find. Klevears are fun :D
Logged

Andres

  • Bay Watcher
    • View Profile
Re: WAAAGH! (TTSG) Plot?!?
« Reply #337 on: May 10, 2015, 09:05:27 pm »

Why? We have a weapon and we're going to get a shield. If we really wanted or needed a kleava we could just make one of the mekboys make one.
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

3man75

  • Bay Watcher
  • I will fire this rocket
    • View Profile
Re: WAAAGH! (TTSG) Plot?!?
« Reply #338 on: May 10, 2015, 09:06:41 pm »

Why? We have a weapon and we're going to get a shield. If we really wanted or needed a kleava we could just make one of the mekboys make one.

One on hand. The other hand has a sheild. An if we lose the first one we can just switch to our back up. Which we'll shove up our Ork butt for safekeeping.
Logged

heydude6

  • Bay Watcher
    • View Profile
Re: WAAAGH! (TTSG) Plot?!?
« Reply #339 on: May 10, 2015, 09:11:50 pm »

I guess if we have any extra scrap we can make a kleeva but for now, let's just get that ork shield.
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Cheesecake

  • Bay Watcher
  • Hello.
    • View Profile
Re: WAAAGH! (TTSG) Plot?!?
« Reply #340 on: May 11, 2015, 03:07:41 am »

(2)(+1 Common Resource) Unfortunately, you fail to find an ork with a shield large enough for you to nail him on to. Orks don't really use shields. The real Orky ones, anyhow.



(3)(+4 Intimidation)(+2 Boss)vs(4)(+1 Intimidation)(+1 Nob) Now that you're the boss, you can finally stand up to that insane psycho that even the regular doks are afraid of. He is a nob and a dok, but his services best any other ork in the tribe.





(6!)(+4 Intimidation)(+2 Boss)vs(2)(+1 Nob) You find a nob beating some grots. He quavers as he realizes its your grots. Only you get to beat those grots up. You easily 'persuade' him to go down to the Drops and come back with a weirdboy. Or else you'll have him bound and gagged and left for the gretchin to do as they please.

(2)(+1 Tougha')(+1 Nob)(-1 Dangerous Zone) The nob is still down there. The Drops in your tribe burrow directly into the hill, branching off and connecting with other hills. Mostly the grots spend their time trudging through the mud near the surface, collecting fungus and rounding up squigs. Sometimes they fall, and that's usually a good laugh. Sometimes orks fall, and that's always a good laugh. Maybe the nob fell? Maybe he just needs some time to get back.

Meanwhile, the meks are done with the grotapults. Three of them, like beautiful, ramshackle triplets. Already you see them test-fire some grots straight into the air. The meks, with their ingenious brains, strapped humie bombs to them. When they were flung, they lit up the sky with a bang and some red and green confetti.



Logged
I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

Andres

  • Bay Watcher
    • View Profile
Re: WAAAGH! (TTSG) Plot?!?
« Reply #341 on: May 11, 2015, 03:51:14 am »

So the dokboy is a nob? That'll be necessary...

Get two orks. Get the nobdok to stitch them together back-to-back. Their spines must meet together so we can hold it. The orks must remain alive. Thus, the One True Orky Shield shall be made....because it's literally made of orks. Plus they can still swing their arms around and hopefully hit something.

Wait for the nob and the weirdboy to get back. If they don't, send some grots to loot the corpse(s).

BEGIN THE ASSAULT! WAAAGH!
If the weirdboy gets back, do the human skin plan.
If they don't, grotapult as many grots with shootas over the walls so they can take the gate and shoot from the roofs. Grotapult the gate with some explosives attached.
Charge in!
Simultaneously, we'll send a random nob and a group of orks to stealth their way through the sewers (painted purple, of course) and attack the humans while they're distracted by our frontal assault. It'll be their job to take the keep before they can reinforce it but after they've sent the bulk of their soldiers to fight us. After that, they are to attack the frontline troops from behind.
« Last Edit: May 11, 2015, 04:13:05 am by Andres »
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

Cheesecake

  • Bay Watcher
  • Hello.
    • View Profile
Re: WAAAGH! (ISG) Pictures are back!
« Reply #342 on: May 12, 2015, 08:40:06 am »

I need more suggestions, pl0x.
Logged
I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: WAAAGH! (ISG) Pictures are back!
« Reply #343 on: May 12, 2015, 08:56:35 am »

Apply Fire.
Logged

Ardent Debater

  • Bay Watcher
    • View Profile
Re: WAAAGH! (ISG) Pictures are back!
« Reply #344 on: May 12, 2015, 09:40:16 am »

So the dokboy is a nob? That'll be necessary...

Get two orks. Get the nobdok to stitch them together back-to-back. Their spines must meet together so we can hold it. The orks must remain alive. Thus, the One True Orky Shield shall be made....because it's literally made of orks. Plus they can still swing their arms around and hopefully hit something.

Wait for the nob and the weirdboy to get back. If they don't, send some grots to loot the corpse(s).

BEGIN THE ASSAULT! WAAAGH!
If the weirdboy gets back, do the human skin plan.
If they don't, grotapult as many grots with shootas over the walls so they can take the gate and shoot from the roofs. Grotapult the gate with some explosives attached.
Charge in!
Simultaneously, we'll send a random nob and a group of orks to stealth their way through the sewers (painted purple, of course) and attack the humans while they're distracted by our frontal assault. It'll be their job to take the keep before they can reinforce it but after they've sent the bulk of their soldiers to fight us. After that, they are to attack the frontline troops from behind.

+1

Apply Fire.

Kevak, You are a Genius, +1
Logged
Pages: 1 ... 21 22 [23] 24 25