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Author Topic: D&D 5e: Braving The New World OOC (Chucked into firepit)  (Read 28287 times)

Pencil_Art

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Re: D&D 5e Sandbox Adventure: Braving The New World (0/4 players accepted)
« Reply #106 on: April 27, 2015, 03:07:54 am »

Thanks.
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Dwarmin

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Re: D&D 5e Sandbox Adventure: Braving The New World (0/4 players accepted)
« Reply #107 on: April 27, 2015, 08:51:34 am »

When are you going to choose the players, Dwarmin?

Well, soon, but likely not today. I'm feeling pretty lousy.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Flying Dice

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Re: D&D 5e Sandbox Adventure: Braving The New World (0/4 players accepted)
« Reply #108 on: April 27, 2015, 09:37:50 am »

Now try to talk Dwarmin into using the Poison and Splash weapon houserules Hans, GWG, and I built so that it's worth bothering with poisons, hehe.
Do they also fix the problem of it taking 50 gp and 20 days to make a poison?
Yes. Lemme find them...

Okay, here's a summary:
Quote
1. Same crafting rules as Alchemy; pay 1/3 product cost for materials instead of being required to go out and kill things to gather doses.

2. Use Wrex's crafting rules: Nonmagical items created at a rate of 1000gp worth/day. For craft times of <1day, <50gp = 1h, 51-250gp = 2h, and every further increment of +125gp = +1h.

3. 6 ranks in Craft (Poison) removes the 5% chance of accidentally poisoning yourself while applying them &c. No Craft (XX) or skill ranks in 5e, but I don't think the PHB has any rules about poison use or making anyways.

4. Splash/grenade type weapons which deal damage can crit (20/x2) and be used to sneak attack (successful Sneak Attacks apply damage of the same type as the thrown weapon).

5. When you crit or Sneak Attack with a splash/grenade/thrown weapon which has a DC roll, a confirmed critical multiplies the DC by 1.3x, and a successful Sneak Attack adds +2 to the DC for each Sneak Attack die you have.

That's all, IIRC. Of course, that was from 3.5e, so some of it might not translate well. One of the big things is (AFAIK) a lack of Far Shot, as well as not having things like the Belt of Many Pockets or Hidden Pouches, Glove of the Master Strategist, and a whole lot of the really useful thrown stuff like Aboleth Mucus.

Pretty much all of the poisons are going to either be conversions from 3.5e or complete in-house fabrications.
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mainiac

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Re: D&D 5e Sandbox Adventure: Braving The New World (0/4 players accepted)
« Reply #109 on: April 27, 2015, 09:53:33 am »

I'm gonna write up a mastermind rogue. http://www.myth-weavers.com/sheet.html#id=182861

Spoiler: character backstory (click to show/hide)
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My Name is Immaterial

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Re: D&D 5e Sandbox Adventure: Braving The New World (0/4 players accepted)
« Reply #110 on: April 27, 2015, 02:21:46 pm »

When are you going to choose the players, Dwarmin?

Well, soon, but likely not today. I'm feeling pretty lousy.
I would really appreciate it if you waited till Wednesday; I want to put more effort into my sheet, but I just don't have the time today or tomorrow.

GiglameshDespair

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Re: D&D 5e Sandbox Adventure: Braving The New World (0/4 players accepted)
« Reply #111 on: April 27, 2015, 07:33:12 pm »

The faint beginnings of a sheet here: http://www.myth-weavers.com/sheet.html#id=183338
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UXLZ

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Re: D&D 5e Sandbox Adventure: Braving The New World (0/4 players accepted)
« Reply #112 on: April 28, 2015, 05:45:20 am »

Blaaargh, I am so at odds with whether I want a Human or a Wood Elf. The stats and racial traits of a Wood Elf suits the class so much better than a Human, but  I don't really think it fits the backstory. T_T

Woe is me.
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Pencil_Art

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Re: D&D 5e Sandbox Adventure: Braving The New World (0/4 players accepted)
« Reply #113 on: April 28, 2015, 08:45:15 am »

Heh. What backstory?
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UXLZ

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Re: D&D 5e Sandbox Adventure: Braving The New World (0/4 players accepted)
« Reply #114 on: April 28, 2015, 08:52:24 am »

The backstory that I just finished sorta-writing. http://www.myth-weavers.com/sheet.html#id=181629
As well as the way Dwarmin seems to be gearing his campaign towards non-humans. (Reminds me of Witcher-verse, where racism is quite common.)

I'll have more stuff down tomorrow properly, but this should be a fairly interesting. Thank god the boxes can scroll, otherwise there wouldn't be nearly enough room.

Oh, and to make some parts of his background feel a little less absurd,

Spoiler: Monastery (click to show/hide)
« Last Edit: April 28, 2015, 08:55:03 am by UXLZ »
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Dwarmin

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Re: D&D 5e Sandbox Adventure: Braving The New World (0/4 players accepted)
« Reply #115 on: April 28, 2015, 08:53:22 am »

Blaaargh, I am so at odds with whether I want a Human or a Wood Elf. The stats and racial traits of a Wood Elf suits the class so much better than a Human, but  I don't really think it fits the backstory. T_T

Woe is me.
Heh. What backstory?

Lol, what he said.

It's an open world, you can make up whatever lore like. I mean, Wood Elves would actually be more likely to be in the New World...
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

UXLZ

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Re: D&D 5e Sandbox Adventure: Braving The New World (0/4 players accepted)
« Reply #116 on: April 28, 2015, 08:55:54 am »

We aren't actually at the NW yet. :v

Oh, and I edited my other post while you were typing if you didn't notice. Also, I have literally no idea what any of your deities are. Are there any devoted to the 'hunt'?
« Last Edit: April 28, 2015, 09:06:07 am by UXLZ »
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Ahhh~ She looked into your eyes,
And saw what laid beneath,
Don't try to save yourself,
The circle is complete.

Dwarmin

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Re: D&D 5e Sandbox Adventure: Braving The New World (0/4 players accepted)
« Reply #117 on: April 28, 2015, 10:10:13 am »

Posting it all here for sanity.

I probably missed someone.

Player List
Londo Cherrin, Human Paladin (Heydude6)
http://www.myth-weavers.com/sheet.html#id=180228

Ker Packbrother, Human Ranger (Frying Dice)
http://www.myth-weavers.com/sheet.html#id=180516

Astrith Bane, Human Fighter (Twinwoof)
http://www.myth-weavers.com/sheet.html#id=181747

Nigma, Changeling Rogue(Mynameismatteral)
http://www.myth-weavers.com/sheet.html#id=180881

Aesalam Furtrainer, Wood Elf Range (Pencils Art)
http://www.myth-weavers.com/sheet.html#id=182691

Natalee Chavee, Halfling Rogue (Maniac)
http://www.myth-weavers.com/sheet.html#id=182861

Clarion, Air Genasi Fighter (Gagglemesh)
http://www.myth-weavers.com/sheet.html#id=183338

Ispil Desdaea, Human Monk (UXLXQQ)
http://www.myth-weavers.com/sheet.html#id=181629

--

Good thing being in a party isn't mandated. xD

Interesting, real conflict! Perhaps the characters will end up at odds at some point if they both get in.

By the way Dwarmin, how likely are we to be able to solve stuff via pure (or mostly) RP/skill tests? I mean, is a combat-built character absolutely necessary?
Then again, you don't really have much of a choice in DnD. Everyone does combat...

Also, missed this question.

Sandbox means you can try to solve problems any way you like. Of course, combat WILL happen. But you can avoid alot of it.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

UXLZ

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Re: D&D 5e Sandbox Adventure: Braving The New World (0/4 players accepted)
« Reply #118 on: April 28, 2015, 06:13:14 pm »

Yeah, that's fine. As long as the possibility to try and solve stuff through non-combat means is there it's fine. I was jsut curious as to how many options one would have.
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My Name is Immaterial

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Re: D&D 5e Sandbox Adventure: Braving The New World (0/4 players accepted)
« Reply #119 on: April 29, 2015, 04:09:34 am »

I've finished fleshing out my sheet for now. It's done, for now.
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