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Author Topic: Eras: A God Game [A Dark, Cold Ending]  (Read 33892 times)

Iituem

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Re: Eras: A God Game
« Reply #90 on: April 25, 2015, 12:51:01 pm »

Bidding holds at 125 until we see what else happens (currently favouring the Improver).

Spoiler: Mechanics Change (click to show/hide)


Beneath an azure sky, a churning vortex of sea dominates the centre of a world filled with rolling hills and stormswept plains.  Water from the sea is distributed across the land in the form of raging storms, thick with lightning, and the water nourishes the great oak in the Oaken Glade.  Surrounding the great oak are broad if patchy fields of sharp green grass that extend into the shallows of the sea.  The grass fixes the soil against the storms, claiming desert from the Glade, although the high hills are still swept with sand.  Here and there, where the soil is stable enough to support their roots, colonies of lime stalks climb various distances up towards the sky, crowned with brilliant red fruits.  Where the plants' runners cannot reach solid enough ground, their toppling fruits can roll to stable patches.  Some of the seeds within those fruits are spread by huge, dog-sized red-furred insects.  Their sharp and poisonous stings are used mostly in dominance contests within themselves, and these haze bees nest together in large hives of twenty to thirty, mashing up runner stalks with their mandibles and forming them into walls against the winds and occasional sand.  For now, these haze bees dominate the Glade.

Beneath those plains, lightless caverns riddle the surface of the earth, festooned with brilliant unseen jewels.  Tiny gem-like mites scuttle across the hidden beauties of the caverns, clustering over beautiful geodes and gemstones.  Swarms of these mites can pass over astonishing gems, leaving only dull grey rocks in their wake.  Tiny, inch-long blind four-legged lizards slowly ponder their way across the lightless caverns, licking swathes of iridescent mites from gemstones with their long, sticky tongues.  Broad patches of brownish mould cover the shifting iridescent masses, infecting gem mites as carriers, but limited hosts for transmission have forced them to infect gem lickers to spread.  The lickers in turn have been reacting violently against the chief threat to their food source.  Meanwhile a second type of fungus has begun forming a symbiotic relationship with the uninfected gem lickers, supplanting and replacing their useless eyes to aid adaptation in their lightless world.  Small purple bats fly through the caves, navigating by echolocation.  They prey primarily upon eyeshroom-infected lickers, pulling out their 'eyes' with sharp claws and taking them back to their roosts to devour.

A second, smaller world orbits the planet, appearing a fiery orange disc in the night sky.  This Infernal Realm is dominated by a single mountain of fire, erupting constantly with inner heat, leaking mana down into a seemingly endless abyss.  Swarms of tiny orange sparks cluster around the edges of the magma flows, feeding off the intense heat released by the volcano.  Six legged crab-like creatures scuttle across the flows with surprising speed, snapping up the little sparks for food, while slower but stronger lizards with scales of steel and bones of stone snap up the crabs as they pass and devour them.  For now, these gleaming creatures rule the infernal slopes.



Quote from: Cosmology
- The Sun -
  - The Sun (Sun)

- Unnamed World -

The Glen [Plains]
  - The Rolling Hills  x  The Lightseen Caves [Lightseen Caverns]
  - The Oaken Glade x Roiling Vortex [Roiling Sea]
    - [P] Blade Grass
    - [1] Archen Runners
    - [2] Haze Bees

The Lightseen Caverns [Caverns]
  - The Lightseen Caves  x  The Rolling Hills [The Glen]
    - [P] Gem Mite
    - [1] Gem Lickers, Nomadic Moulds
    - [2] Beneficial Eyeshrooms
    - [3] Purple Bats

The Roiling Sea [Sea]
  - The Roiling Vortex x Oaken Glade [Glen]
    - [P] Blade Grass

The Azure Sky [Sky]
  - The Azure Sky x Roiling Sea, The Glen


- Infernal Realm -

Blazing Peaks [Volcanic]
  - Fire Mountain x Kaos Falls [Kaos Chasm]
    - [P] Sparklings
    - [1] Magma Crabs
    - [2] Dragons

Kaos Chasm [Abyss]
  - Kaos Falls x Fire Mountain [Blazing Peaks]

Quote from: Gods
The Jester (Crystal, Undead)  [Cript] //
  375 mana
  1 mana/turn


The World Tree (Plant)  [Pencil] ///
  395 mana
  4 mana/turn


The Improver (Fungi)  [Micelus] //
  375 mana
  5 mana/turn


The Mother (Animal)  [Scrapheap] ///
  250 mana
  9 mana/turn


The Supreme Radiant (Fire)  [Spoon] ///
  325 mana
  6 mana/turn


Ketari Bird-Eater (Sky)  [Giglamesh]
  500 mana

Spoiler: Bestiary (click to show/hide)
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Demonic Spoon

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Re: Eras: A God Game
« Reply #91 on: April 25, 2015, 12:54:54 pm »

Spoiler: Mechanics Change (click to show/hide)
It seems to be contradicting itself?
« Last Edit: April 25, 2015, 12:58:48 pm by Demonic Spoon »
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Iituem

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Re: Eras: A God Game
« Reply #92 on: April 25, 2015, 12:57:21 pm »

Mechanics Change
Effective as of Turn 2, placing a Land instead gives you 110% of the amount of mana you spent in credit for Creating or Spreading Fauna during the rest of your turn.  Credit expires at the end of your Turn.

Additionally, you may make a Create or Spread Fauna action without using up one of your action slots.  This still costs mana, although you can use mana credits.

DERP DERP DERP.  Fixed.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Demonic Spoon

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Re: Eras: A God Game
« Reply #93 on: April 25, 2015, 01:02:39 pm »

Mechanics Change
Effective as of Turn 2, placing a Land instead gives you 110% of the amount of mana you spent in credit for Creating or Spreading Fauna during the rest of your turn.  Credit expires at the end of your Turn.

Additionally, you may make a Create or Spread Fauna action without using up one of your action slots.  This still costs mana, although you can use mana credits.

DERP DERP DERP.  Fixed.
I'm feeling like Goldilocks, but you may have gone too far in the other direction now. Or possibly not, not completely sure, since you have to take into account that you might end up wasting mana credit. Actually this may be just right. The optimal actions each turn should probably be a mix of land and fauna actions if my cursory analysis is correct.
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GiglameshDespair

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Re: Eras: A God Game
« Reply #94 on: April 25, 2015, 05:20:57 pm »

So could I...

Create the Crimson Aether. - a sky attached to the top of the Azure Sky. The air is harsh and dyed red.

Create the blue-callers in the Azure Sky and the red-callers in the Crimson Aether.. Resembling four winged, four legged birds, they drift in the air currents. Their heads are coated with eyes, looking in a ll directions. On their body, they have a fanged mouth.
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Iituem

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Re: Eras: A God Game
« Reply #95 on: April 25, 2015, 05:28:13 pm »

Yes, but you need a couple of extra details.

Creating the Crimson Aether will cost you 100 mana (all good, you have it).  You can then create 1 type of Fauna for free.  Unless the callers are Pioneer type fauna (which is cool, although generally said are quite small/simple) they need fauna beneath them to eat.

My suggestion would be to spend 25 mana on some sort of Pioneer organism in the Azure or Crimson, take a Spread action (5 mana) to move it to the other sky type, and then spend you free fauna option to create either the blue-callers or red-callers as a Tier 1 fauna first.  You can then spread the callers next turn to the other Sky and re-skin them blue or red accordingly.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

GiglameshDespair

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Re: Eras: A God Game
« Reply #96 on: April 25, 2015, 05:29:08 pm »

I'll do that then.
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Iituem

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Re: Eras: A God Game
« Reply #97 on: April 25, 2015, 05:30:58 pm »

Awesome.  Pick out some fluff for what you want your Pioneer species to be called/look like and I'll update the main world setting accordingly.  The total cost of actions will be 130 mana for you.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

GiglameshDespair

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Re: Eras: A God Game
« Reply #98 on: April 25, 2015, 05:36:42 pm »

Atmotes- effectively tiny organic balloons, clusters of Atmotes drift the atmosphere. A single eye adorns their top. They try to protect themselves from predators by pressuring themselves they explode harmfully if punctured.
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Iituem

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Re: Eras: A God Game
« Reply #99 on: April 25, 2015, 05:53:51 pm »

Only the Improver and the Jester still have remaining actions.

The skies above Nursery are shot through with colour, and not just from sunlight at dawn and dusk.  High above the primarily blue sky, a fine layer of dust turns the upper atmosphere a striking crimson, sometimes showing through the azure sky to the ground as a sky of blue shot through with veins of red.  Drifting between the white and grey cloud banks, swarms of tiny atmotes give the appearance of ribbon-like silvery clouds from below.  Colonies of atmotes persist even in the higher atmosphere, but closer to ground flocks of four-winged blue birdlike creatures with an abundance of eyes glide effortlessly through the sky, sifting hungrily through the silvery swarms.  Some go days without ever touching solid ground, their plumage concealing them against the open blue sky.

Beneath the variegated sky, a churning vortex of sea dominates the centre of a world filled with rolling hills and stormswept plains.  Water from the sea is distributed across the land in the form of raging storms, thick with lightning, and the water nourishes the great oak in the Oaken Glade.  Surrounding the great oak are broad if patchy fields of sharp green grass that extend into the shallows of the sea.  The grass fixes the soil against the storms, claiming desert from the Glade, although the high hills are still swept with sand.  Here and there, where the soil is stable enough to support their roots, colonies of lime stalks climb various distances up towards the sky, crowned with brilliant red fruits.  Where the plants' runners cannot reach solid enough ground, their toppling fruits can roll to stable patches.  Some of the seeds within those fruits are spread by huge, dog-sized red-furred insects.  Their sharp and poisonous stings are used mostly in dominance contests within themselves, and these haze bees nest together in large hives of twenty to thirty, mashing up runner stalks with their mandibles and forming them into walls against the winds and occasional sand.  For now, these haze bees dominate the Glade.

Beneath those plains, lightless caverns riddle the surface of the earth, festooned with brilliant unseen jewels.  Tiny gem-like mites scuttle across the hidden beauties of the caverns, clustering over beautiful geodes and gemstones.  Swarms of these mites can pass over astonishing gems, leaving only dull grey rocks in their wake.  Tiny, inch-long blind four-legged lizards slowly ponder their way across the lightless caverns, licking swathes of iridescent mites from gemstones with their long, sticky tongues.  Broad patches of brownish mould cover the shifting iridescent masses, infecting gem mites as carriers, but limited hosts for transmission have forced them to infect gem lickers to spread.  The lickers in turn have been reacting violently against the chief threat to their food source.  Meanwhile a second type of fungus has begun forming a symbiotic relationship with the uninfected gem lickers, supplanting and replacing their useless eyes to aid adaptation in their lightless world.  Small purple bats fly through the caves, navigating by echolocation.  They prey primarily upon eyeshroom-infected lickers, pulling out their 'eyes' with sharp claws and taking them back to their roosts to devour.

A second, smaller world orbits the planet, appearing a fiery orange disc in the night sky.  This Infernal Realm is dominated by a single mountain of fire, erupting constantly with inner heat, leaking mana down into a seemingly endless abyss.  Swarms of tiny orange sparks cluster around the edges of the magma flows, feeding off the intense heat released by the volcano.  Six legged crab-like creatures scuttle across the flows with surprising speed, snapping up the little sparks for food, while slower but stronger lizards with scales of steel and bones of stone snap up the crabs as they pass and devour them.  For now, these gleaming creatures rule the infernal slopes.



Quote from: Cosmology
- The Sun -
  - The Sun (Sun)

- Nursery -

The Glen [Plains]
  - The Rolling Hills  x  The Lightseen Caves [Lightseen Caverns]
  - The Oaken Glade x Roiling Vortex [Roiling Sea]
    - [P] Blade Grass
    - [1] Archen Runners
    - [2] Haze Bees

The Lightseen Caverns [Caverns]
  - The Lightseen Caves  x  The Rolling Hills [The Glen]
    - [P] Gem Mite
    - [1] Gem Lickers, Nomadic Moulds
    - [2] Beneficial Eyeshrooms
    - [3] Purple Bats

The Roiling Sea [Sea]
  - The Roiling Vortex x Oaken Glade [Glen]
    - [P] Blade Grass

The Azure Sky [Sky] x Roiling Sea, The Glen
  - The Azure Sky
    - [P] Atmotes
    - [1] Blue-callers
  - The Crimson Aether
    - [P] Atmotes


- Infernal Realm -

Blazing Peaks [Volcanic]
  - Fire Mountain x Kaos Falls [Kaos Chasm]
    - [P] Sparklings
    - [1] Magma Crabs
    - [2] Dragons

Kaos Chasm [Abyss]
  - Kaos Falls x Fire Mountain [Blazing Peaks]

Quote from: Gods
The Jester (Crystal, Undead)  [Cript] //
  375 mana
  1 mana/turn


The World Tree (Plant)  [Pencil] ///
  395 mana
  4 mana/turn


The Improver (Fungi)  [Micelus] //
  375 mana
  5 mana/turn


The Mother (Animal)  [Scrapheap] ///
  250 mana
  9 mana/turn


The Supreme Radiant (Fire)  [Spoon] ///
  325 mana
  6 mana/turn


Ketari Bird-Eater (Sky)  [Giglamesh] ///
  370 mana
  4 mana/turn

Spoiler: Bestiary (click to show/hide)
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Criptfeind

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Re: Eras: A God Game
« Reply #100 on: April 25, 2015, 06:11:24 pm »

The Jester left the caverns behind it, already no longer caring for the mites it had created, they would live or die as they would, without it's interference. As it spin though the world it eventually found itself at the bottom of a vast sea. Down in the cracks and crevasses below it found a hearty grass like plant. Although it was not beautiful, it did inspire the Jester, the god grabbed length of grass, and a pile of the stones on the sea. It wove the grass in a intricate pattern around the stone, using the stone for stability and the grass for flexibility. He created a new creature of stone and grass. This being shall be a creator, just like the Jesture! And it will create many things of wonder down in the depths where no one roams. But just in case so that no one may ever know their full wonder, the Jester makes it so that once their work is complete it will be offered onto him, and made so that no others may see it! Create Fauna in The Roiling Vortex. 50 mana

The Weaver. T1 Crystal. A small spider like creature, with a rocky hard body and flexible legs, it lives on the ocean floor among patches of Blade Grass. It constructs structures made of blade grass, using it's rock hard body to avoid being cut. The structures it creates are large weaving, complex three dimensional patterns, at key points in the weave it attaches small rocks from the sea floor, and when the structures are finally finished being created the stones entwined within absorb the blade grass that they are attached too and are born as new weavers. The weavers otherwise take no substance, and survive purely on the energy raised by their birthing ritual, and thus lead quite short lives before they eventually deanimate into simply a rock and a few rotting stands of grass. In places where bladegrass is rare weavers are solitary creatures and will defend their patches from one another, but in places where it is abundant they will gather together in colonies and work together to create truly grand weaving, sometimes ones that take multiple generations to make.
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micelus

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Re: Eras: A God Game
« Reply #101 on: April 25, 2015, 06:37:40 pm »

Pass
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
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Iituem

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Re: Eras: A God Game
« Reply #102 on: April 25, 2015, 06:39:11 pm »

The Impover still has an action, and currently is ahead on the bidding to Compete for the Lightseen Caves.  If you're passing the rest of your action, however, it just remains to be seen whether the Mother will make a counter-bid or not.

Spoiler: The Worlds (click to show/hide)
Spoiler: Stats (click to show/hide)
Spoiler: Bestiary (click to show/hide)
« Last Edit: April 25, 2015, 06:48:54 pm by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Pencil_Art

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Re: Eras: A God Game
« Reply #103 on: April 25, 2015, 08:00:31 pm »

((You what Haze Bees.))
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Demonic Spoon

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Re: Eras: A God Game
« Reply #104 on: April 26, 2015, 04:41:35 am »

((You what Haze Bees.))
((I'm not sure what the source of confusion is Pencil?))
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