That is also an issue. Proposed solutions? Not sure of one right now, but need to encourage Lands without negating higher tier Fauna creation.
Competition is automatic, yes, you can do it this turn. Do you want to up the ante, or settle as is?
Also apologies to Pencil for all the screwing about with mechanics I've been doing with her. >_<
My personal suggestion would be to keep the original mechanics, one free Fauna of any legal tier per newly created land, but limit the new fauna to only being able to be placed on the specific created land that spawned it. This way, unless several gods work together, the highest tier you can get with the free fauna is tier 2, and that's if you dedicate your other to actions of the turn to spread pioneers and tier 1 fauna to the tile.
IMO the fauna only being able to be placed on the land that was newly created also makes more sense from a in-character perspective.EDIT1: Sorry I derped there momentarily. My suggestion is flawed, let me reconsider it a bit. Been having a headache all day which is impacting my ability to consider math.
EDIT2: Actually I think I might have been right the first time. Unsure, up to you.EDIT3: Ah, sorry, I remember what the biggest problem with the revised mechanics were. They gave up the free action. Action Economy is currently king until we start running out of mana so it is completely suboptimal to build lands when you could be making more fauna, since lands don't give free action fauna. A fix, is the original system, that is to say each created land gives a free fauna token, but make it two, and only free for the action, rather than removing the mana cost, use your credit system, but not as a efficient, say a fifth to possibly half? of the mana cost of the land can be used to help pay for the fauna token.
SUBEDIT: Oh wow, I'm in worse form that I thought. Flaws in this suggestion should now hopefully be fixed.
EDIT4: Oh yeah, remembered another solution I considered. Just use your new credit system, but instead of a 1:1 conversion to credit that can be used on fauna, make it give a profit, say a 10% increase so the ratio is 1:1.1, meaning that say you bought a sky land you get 110 credits to use on fauna. This means you can give up a action to have more mana to spend on fauna.