100 credits = 1$
Hellfire Armor (one Enclave armor which you can find in FO3 GOTY) = 500 credits AKA 5$. Quality = Might as well sell giant flaming dildo sword for such money. Also, you can wear it in Fallout 3 GOTY, which isn't expensive at all these days.
Gun Runners' Arsenal (small DLC with 38 (!) tools for murder and 15 new types of ammunition) for Fallout: NV = 2$ at the INITIAL RELEASE. Well, it's 4$ on the consoles, but it's still below 5$... Quality = Steal for 2 or 4 dollars (depending on your gaming system). Worth alone for explosive rounds for Anti-Material Rifle and also Katana.
Mudcrab Armor = 100 credits aka 1$ dollar. Quality = Shouldn't be sold for money; everyone who's patient enough to learn 3D modeling and modding can do the same thing. Not being worth even 1 cent, this is basically Bethesda saying "Pay for our shitty-looking Dwarven Mudcrab, just so we can get money and make more shitty Mudcrab skins like that".
The creation club is out and I still don't know of any arguments against paid mods besides "modders don't deserve to be paid"
Yeah, great overgeneralization of the category of the people who care about gaming industry (/s). I personally afraid that it'll allow Bethesda to get away with really awful bullshit, like Fallout 5 where there's only 3 types of weapons, all dialogue options will be cut to binary "Yes or No", environment will be just as uninspired as FO4, and an amount of bugs which will rival Daggerfall and New Vegas combined. It'll be sold for 60$, and the modders will have to fix MOST of the problems with the game, because Bethesda will be busy bathing in money from paid mods. Hell, FO4 and Skyrim both are pretty mediocre games without the mods, and now Bethesda wants to get them behind the paywall. No, thanks, I'll go and play my modded New Vegas instead, which is objectively superior to Fallout 4 in many ways.